Moonstone Island

Moonstone Island

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shinylions Sep 21, 2023 @ 3:00pm
Days need to be longer
I love the game. Played it ata friends house hour. Was debatting to get it. But i really hate the short days. Its not relaxing because of it. Can we get a option for longer days?
Originally posted by Rhyono:
Fortunately, this was implemented with the latest update.
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Showing 1-15 of 32 comments
Psyringe Sep 21, 2023 @ 3:08pm 
I would like longer days as well. I'd like to play the game to relax, but currently it's getting uncomfortably hectic with trying to get things done before the 2am limit.

There are cozy sims like My Time At Sandrock that give players the option to make the time tick slower or even faster, perhaps that's a viable solution for Moonstone Island as well?
Tabu Sep 21, 2023 @ 3:13pm 
Does it also have an "energy/stamina" system?

It's what keeps me from buying these types of games. If anything there should be built in features to toggle them on/off. I hate being told how to play something.
eightsix Sep 21, 2023 @ 4:14pm 
would also like an option for longer days
Velvetlotus Sep 21, 2023 @ 4:40pm 
I agree, it's very stressful, would rather prefer a casual amount of time than constantly walking to bed.
It's like a primary school kid's story "I got up, I ate breakfast, I brushed my teeth, I went to school, I had lunch, I came home, I had dinner, I brushed my teeth, I went to bed."
Psyringe Sep 21, 2023 @ 5:32pm 
Originally posted by Tabu:
Does it also have an "energy/stamina" system?

It's what keeps me from buying these types of games. If anything there should be built in features to toggle them on/off. I hate being told how to play something.
It does have a stamina system, but so far (from what I can tell after playing just a few in-game days) it isn't very restricting. You have 300 stamina points, actions like swinging an axe cost like 2, and you have relatively easy access to food which replenishes 50.
Last edited by Psyringe; Sep 21, 2023 @ 5:33pm
Skaiyly Sep 22, 2023 @ 2:28am 
This or maybe a way to use the whistle fast travel pinpoint to a island. (Unless there's an item that does that and I just haven't discovered yet)
Last edited by Skaiyly; Sep 22, 2023 @ 2:30am
Meiki Sep 22, 2023 @ 2:31am 
There is also plenty of islands with the natural hot springs that replenish a big chunk of energy/stamina.

But a setting to slow down/speed up time ticking would definitely be nice.
Pandora's Actor Sep 22, 2023 @ 2:54am 
Originally posted by shinylions:
I love the game. Played it ata friends house hour. Was debatting to get it. But i really hate the short days. Its not relaxing because of it. Can we get a option for longer days?
ye i agree days could be a little longer. i dont feel too rushed yet but they definitely need to be a bit longer.
archmag Sep 22, 2023 @ 3:05am 
Originally posted by Velvetlotus:
I agree, it's very stressful, would rather prefer a casual amount of time than constantly walking to bed.
It's like a primary school kid's story "I got up, I ate breakfast, I brushed my teeth, I went to school, I had lunch, I came home, I had dinner, I brushed my teeth, I went to bed."
You don't have to walk back to bed. You can just drop where you are at 2am and continue from that point. I didn't see anything bad happening when I stayed out too long or got into the area with high level enemies and died three times in a row. Magic Man collected me, let me rest and then I left his house at where I previously was. Just make sure to use sprinklers and autofeeders and you can explore as much as you want.

Shorter days let seasons change faster, so you get access to new flowers, etc. Also I heard that moonstone respawns each season so having longer day length is reducing the amount of high tier resources you get and I wouldn't want that.

You don't even have anything specific to do during the day. Talk with people in the morning, go exploring or go mining or go tree-cutting. There is usually just one task to do during the day (after talking).
silentbob212 Sep 22, 2023 @ 7:07am 
I have found 3+ moonstones on Moonstone Island before first Summer, so seasonal changeover hopefully does not influence that respawn

I know the daily limits are in place to have players switch between stamina use, social activities, and exploring/fighting, but the limits seem arbitrary so far.

Early quests are a little wonky
Find copper ore - Find random hidden mine under rock, not bad
Find level 5 spirit and tame it - 1-4 is too low level, 6 is too high until you unlock skill tree and get 2 points in tree, so you need EXACTLY level 5
This unlocks spirit storage for more than initial 3
So if you were like me and stopped taming after getting 3 spirits and wanting to wait to tame more, assuming the game would unlock spirit storage...sometime. Whoops, who knew?

The talking/laughing/flirting percentages seem unnecessarily low until you discover that the skill tree can increase the percentages and finally moving from half heart to full heart relationship status improves the percentages. I do not see any relationship experience bar, so it was starting to feel like I was making no progress for a few days.

The only early game healing is the Lily pad or sleeping. The only ways to get Lily pads are randomly while exploring or scything them for seeds then growing them, which takes days.

I know this is just me figuring out the pace of the game, but it sure feels like I am stubbing my toe every time I turn around.
Last edited by silentbob212; Sep 22, 2023 @ 7:08am
archmag Sep 22, 2023 @ 7:39am 
Originally posted by silentbob212:
The talking/laughing/flirting percentages seem unnecessarily low until you discover that the skill tree can increase the percentages and finally moving from half heart to full heart relationship status improves the percentages.
I am still at half heart but my percentages increased by 10% from 70/50/10 to 80/60/20. Not sure what affected that but it wasn't reaching full heart or investing in skills (I only took an extra conversation action).

The only early game healing is the Lily pad or sleeping. The only ways to get Lily pads are randomly while exploring or scything them for seeds then growing them, which takes days.
And you want faster days to grow them faster. So in this case faster days are better. I found something that heals for 30 hp on one of the first 4 islands (I think it was a mushroom). Started growing it for seeds in my garden but didn't collect it yet because it takes a lot of days to grow (8 or 10, I don't remember). But luckily I don't have to heal often. I just invested in 5+ shield stat and my units barely get damaged (most likely because I am still exploring only first few island and developing mining/upgrading tools).
Stardog765 Sep 22, 2023 @ 8:17am 
Yes please longer days or an option for it.
Meiki Sep 23, 2023 @ 2:10am 
Originally posted by archmag:
I am still at half heart but my percentages increased by 10% from 70/50/10 to 80/60/20. Not sure what affected that but it wasn't reaching full heart or investing in skills (I only took an extra conversation action).
If you have the fox spirit following you it increases the odds as well.
archmag Sep 23, 2023 @ 2:43am 
Originally posted by Meiki:
Originally posted by archmag:
I am still at half heart but my percentages increased by 10% from 70/50/10 to 80/60/20. Not sure what affected that but it wasn't reaching full heart or investing in skills (I only took an extra conversation action).
If you have the fox spirit following you it increases the odds as well.
Ahh! That was it then. I do have two foxes in my team.
ServerMonkey Sep 23, 2023 @ 4:36pm 
agreed. I would like to be able to talk to villagers, go exploring, do a little battling, do a little farming rather than having to make a "game plan" each morning for which tasks I think I can reasonably get done. It adds some stress to what is otherwise a nicely chill game.
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