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2.) I want to create the barn to store pets, but I can't find the recipe.
3.) which brings me to... where do I get clay in mother nature?
You can get the barn in the alchemist crafting table
you unlock the barn after following Zeds quest line. you cant gather clay in the overworld. you get them from spirits.
if you have done the quest for it, go to your alchemy table and craft a barn.
And for the Alchemist Crafting Table-recipe I need..... TADAAAAH!...clay...
Means: If I want to craft the Alchemist Crafting Table I need clay first!
no. you need the moonstone enchanter table which costs 3 copper and iron bars and one moonstone ingot. no clay.
then you can craft the spirit barn which needs 100 wood and 100 stone, 3 iron bars and 1 moonstone ingot.
That's impossible. I already have three lvl 16 spirits. I'd have to remove one of them permanently just for a stupid questline, cause Zed only accepts it, if the captured monster is lvl 5 or higher. But the monster levels were lower than lvl 5 when I captured them.
And I'm definitely not removing one of my well-trained monsters just for such a dum.b-shi.t!!!
jesus, relax. you dont have to do any of that. i thought the same and thought i was stuck but i wasnt. when you tame a level 5+ spirit, you have the option to either keep it if you have space or release it. releasing its fine, the game documents it regardless and counts it as tamed for Zeds record (and in general).
its important to note that apparently leveled spirits dont count, you have to catch a level 5+ spirit.
My, I'm sry. Sometimes I can... get a bit... "uncozy" when a game has some...st.upid, old-fashioned mechanics. Someone really claimed this would be a cozy game, you know? But... it really... doesn't feel like it.
-------
It's kinda funny, cause... the same person mentioned that sandbox would give you free will. Well... CLAY isn't really valuable. At least it shouldn't be! But it's more valuable than...
wood
stone
coal
seeds & crops (at least the most common ones)
iron
copper
moonstones
fishes (the most common ones from "bronze" to "moonstone" like... Zen-, Sisy-, Flying-, Moon-, Bunny-, Ring-, Jewel-, etc.)
Clay is indeed... fascinatingly valuable. But maybe... the developer is just on weed?
you figured it out and thats all that matters.
Yeah well, compared to "Don't Starve" ...it is definitely cozy. Cause "Don't Starve".............suc.ks.
But it is quite buggy and a lot of things don't make sense. In addition, it still feels like "Farming Sim" and "Creature Battler" (or Combat in general) doesn't mix well.
I'm not saying, it doesn't have some enjoyable features, but it permanently feels like... you split your time frame: you always have to manage between "farming & crafting" and "pet-training & breeding (whenever I come to the point)".
I did a lot of fishing early on simply, cause I had no healing items for my pets. And that limited my exploration. My impression was... that fishing is a lot of effort for compareably less income. Even when you've that "treasure-fishing"-perk it doesn't make it thaaaaaat valuable. It's ok, early on, but I was always hoping to get a valuable recipe from those chests. But the recipes I got were all cosmetical crap.
And that doesn't feel right. I really was hoping for something more valuable. Like the recipe for the spirit barn or at least some more valuable materials.
I personally give a dam.n about side chars like Zed and I also hate romancing. My interest on that is on the minimum. Or whether you choose your own furniture and all that cosmetical garbage. As if the tent would have enough room for... some flashy chairs, a kitchen, a tv, an anchor or whatsoever. I don't even know where to place my Calendar within my tent, but I should care about that cosmetical garbage.
But the game gives more about such features than fishing... and fishing is something, I actually like a lot. Getting just...another cosmetical garbage from fishing feels......dum.b.
Same goes for digging into the deepest part of a cavern, surviving monster attacks... and that for... a "furniture"-loot box!
It's not a farming sim like SDV, where the farm is the focus. Very early on you can make sprinklers and basically forget about it for days at a time. With the creatures, you unlock auto feeders fairly early on too so you can mostly ignore the barn for days at a time. Pretty much all of the important unlocks are via questing, so you want to prioritise the ones you can complete when you can. The barn, greenhouse, and tent are all expandable at the carpenter's, just like most other life sim games. The spirit resources are valuable for later game things, like elemental protection and crafting things. Basically, it's up to you to decide what you want to do each day. You chose to fish, and seem to have not liked that. Maybe you should choose to explore and gather healing items from foraging new islands instead.
Yes, but all those auto-functions are kinda betraying the idea of managing your farm by yourself. If you already do that... why not skipping that feature entirely? I bet, the developers from games like
Pokemon
Dragon Quest Monsters
Azure Dreams
the Shin Megami Tensei Series
& such games
...all originally thought about implementing similar features to their games. They decided against it, cause you can just entirely skip it, if you don't plant, wet and harvest your crops all by yourself.
If you automize those processes entirely or almost-entirely, you simply... don't need a farm, cause you're playing house-keeping instead.
And if you mix thaaaat with pokemon, then pokemon is the core-feature and not the farming-stuff, cause that's an automization like... a shop or... a shopping mall ("On the way to VERTAAAANIA CIDDEAAAY! LEAVE....... YOU...RRR.... BAGGAGE... H-E-R-E! *lalala*) ><
Yeah well, solely unlocking every important stuff via quest lines is dishonest imho.
And: the clay-topic is the best example, why that's st.upid. The Spirit Barn is way too important to be unlocked by a stupid quest line, which you can easily overlook and in addition this quest line can be easily misinterpreted. On one hand... clay... as material...let's you think, it's harvestable somewhere on the map. Not like... a Philosophor's Stone or a Dragon Heart or a Mana Stone or at least Adamantide. Clay sounds like ordinary material. Clay is normally even lesser valuable than coal or wood.
And the quest description let's you think, "you've to capture a lvl 5+ monster and take it to that Zed-NPC for completing the quest". Which is a problem, if you can't collect any more monsters and already have trained all three.
...and I've already seen islands, where I got zapped, burned and poisoned and where I saw monster who look like wallking tea cups. In the same way I already discovered "Meow Meow, a Crazy Witch Hat-Monster, Cool- and Witch Slimes and other weirdo-monsters.
I've found the Spring-, Summer- and Autumn-Temple so far.
And in the same way I've 5 ovens for melting ore within my tent and spinkled my crop fields for almost one season automatically. And I'm at the beginning of season 2 now.
I also detected that the tool-upgrades... have zero further effect. Whether you've the base hammer or the base axe or the higher upgrades (till iron-upgrade), it doesn't matter. They all consume the same amount of stamina.
You don't need the advanced plow thaaaaat much and you definitely don't need the manual sprinkler in general, when you use the automized sprinkler.
The only tool upgrade which undergos some...improvement... is the scythe, but only in terms of cutting wild-growing grass.
After each season you've dead plants all along your crop field and the river-zones where "water plants" grow. So, you've to cut them off, before you do the planting for that season.
But the scythe-upgrade isn't that efficient in terms of cutting off dead plants. Even the giant scythe only cuts 1 tile from the crop field or the river side.
Which... in return... makes the scythe-upgrades kinda...lesser relevant, either. It has some use, but it could do better!
I personally don't mind cutting off even growing plants with the scythe. It's my failure if I try cutting growing plants. If ppl hate it, reload your previous save state!
But... always just cutting a single tile by an improved scythe? That's s.tupid!
-----------
You're simply missing the point:
You can't solve everything via Quest Lines. And you can't reward everything solely via Quest Lines, either.
Actions / Features like Fishing need their own meaning aside from Questing. Especially when you design the game as a "sandbox-managment-mix-up".
I'd see it from a different view:
how big is the chance that players, who like sandbox, hate NPCs? The chance is compareably high, cause in a sandbox game you normally don't want to be dictated by NPC-interactions. You want to ignore them and do your thing. That doesn't work here. If you ignore Zed, you don't get the Spirit Barn and can't extend your monster collection beyond 3 pets.
And you wouldn't get clay. And you need clay to complete the Spring Temple.
Actually... I'm already getting a headache when I think how many seeds I've to collect for the herbalist-quest line. Cause, from what you're saying that should unlock something important, either.
And the Fishing-Quest Line.....
I like Fishing. I played through Legend of the River King, I fished in the Breath of Fire- and in the Legend of Zelda-series and in a lot of other games (like Mana Khemia, Dark Chronicles or Monster Hunter) with a fishing-features.
It simply doesn't feel like fishing is highly valued in this game. On 2nd thought the fishing-mechanic within this game is even simpler than in games from the late 90s and early 2000s. Which is why, you only get some money and maybe a loot box ("treasure chest") out of it. It's ok, but it's not overwhelming. It's rather mediocre... like most of the game features. Maybe the combat-system is the only feature which kinda speaks for itself. But this is getting mixed up by the sim-features: you can't buy healing items and traps or pokeballs directly. You've a lot of Backtracking just for the combat-feature. And the combat-feature is already quite time-consuming. Just thinking...