Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I mean, as you continue playing a game - any game - you'll always find that some of your expectations won't be met. Sometimes that's a positive surprise, when a game takes an unexpected turn that is also something cool - like the shinies. And sometimes it's a bit disappointing, when you expected something to be cooler than it actually is. But to have such relatively minor details ruin a game for you, I think you must have been burned out already. Really, taking breaks is not a bad thing. ;)
As for the green house itself, fully upgraded it has decent amount of space to last you through the winter. Even if its not enough you can always use the spring temple magic rod to rush grow some crops.
Grats on the shiny, still havnt found one myself and I am in the second year.
and to lock it to the green house is just stupid because you can only plant so many in the green house! also invested 100s of seeds to only be disappointed that i couldn't plant them!
Without farming, you cannot grow plants in as high quantity, RNG dictates random spawns. So that part of gameplay is suppressed. Without a higher quantity of plants, taming spirits may be problematic, which slows down pairing quests.
The Greenhouse takes 3 moonstone ingots or 9 moonstones. At this point in the game you've probably collected a good amount of the naturally spawning ones. Probably used most of them on Moongrass Spirit Stalls. That means this task is further dragged out particularly in the season you need/want it.
So your actions left are farming monsters for experience, dungeons, treasure maps and hunting mines.
Honestly it's just bad design. The way the game is built, you probably already were doing those things already and the game doesn't supplement your available tasks at this point heavily. It means pacing drops and as does engagment with the game itself.
They did say they'll add more things, but this is probably one of those things that got hit because their rush to meet their release deadline. What they'll add, I dunno, but hopefully 1.1 will include enough supplemental content and pacing changes so players can engage in a healthier way.
Before anyone argues that it's because the environment on the other islands are different first of all even all the basic winter plants need to be in the greenhouse. Secondly if the environmental difference is the issue then ALL the plants from the poison, electric, and fire islands year round should be greenhouse only.
As it is I would've rather they just not make 'winter' plants that can't survive outside of a greenhouse in winter.