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Passive: Flambit-At the start of each of your turns apply 1 Burn to each enemy
Magicat-Upgrades one random card in your hand every time
Marsha-Whenever you apply Poison, apply an additional 1 Poison to all enemies
For Poison is Rabbite still OP with the passiv: Whenever an enemy dies, transfer any Poison it has to a random enemy
Tier S: Water, Fire
Tier A: Dark, Poison, Ice
Tier B: Psychic, Earth
Tier C: Lightning
Fire (Sinjin) Fire skills are incredibly powerful and Sinjin's stacking buffs persist through battles. I one-shot a dungeon boss 12 levels higher than me through it's armor.
Water (Dropple) Water is, imo the best type in the game. Group Hug is unquestionably the best card in the entire game, especially since most later game enemies hit through armor values. Healing stacks and it's not uncommon to have all your spirits heal their entire hp bars every turn.
Flex slot (early game Poison, mid game Psychic, late game Dark) Poison is strong at whittling down enemies. Psychic is decent since it's good against dark, but it requires heavy deck investment to be good. Dark is strong, but most cards suck by giving a chance to hit yourself.
magicat: allows me to have more moves
ribbite: passive poison damage
flambit: passive fire damage
So currently I am running around with a poison, a water and a lightning spirit team.
The lightning spirit has a skill that can reduce all armor to 1 - helpful in boss battles, the poison spirit helps me to 'out-poison' other poison spirits and water has some good recovery skills and 'all enemy' attacks.