Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I don't know how long it takes them to run away. I'm on day... 18 I think? I have two auto feeders and two non-auto. I've missed a day but I still have my spirits in there. I'd imagine that they won't flee after only a single day.
Do you want people to stop feeding their spirits deliberately, just so you can get a largely theoretical question answered? If so, you could do it yourself, right? Just save your game manually, try it out, and load your save again. If you do, please feel free to report the results here.
I never said that I wanted people to lose their spirits intentionally? Not really sure why you'd react with such hostility just because I pointed out that my questions weren't answered the first time around. All I'm doing is asking if anyone happens to have concrete information on how the system works, be it from information sources in game that I haven't found or experience (that I never asked anyone to deliberately put themselves through for my sake).
I pointed out that - as the first reply to your post already clarified - keeping spirits in your barn is largely a non-issue because the condition for making them stay (i.e. keeping them fed) is very easy to meet. This means that very few people will have actually run into situations where their spirits _did_ leave the barn.
After receiving that information, and after (presumably) understanding that this is largely a non-issue that you don't really have to worry about before building a barn, you kept repeating your question. By that point you must have been aware that in order to "lose" a spirit this way, a player would either have to fail at a very easy task (feeding the spirits), or would have to deliberately _create_ this situation in order to answer your question. And in that case, doing the latter by yourself looks (to me at least) like a quicker and more reliable way of getting an answer.
As for spirits running away, the game will actually warn you when you go to sleep if you haven't fed your spirits in a few days. They won't just randomly run away as far as I know.
Oh, thank you, that's good to know. I was worried that simply slipping uo one or two days would cause a mass exodus, but just knowing that there's a warning system for it is a great relief.
Though now I'm curious, what's a "holo"?
It's the equivalent of a shiny pokemon.
Is that what you're doing, and if it doesn't work, at which step does the problem occur?
Edit: it works, thanks! :D
Do y'all know you can feed them anything that can be eaten? Like, not just fibre? I fed mine some of my excess taming flowers (I had SO MANY) and cattails as a temporary solution before I unlocked the auto feeder. You can feed them any "food item", according to what I've tried. I don't know if like, *wood* would work, but if fibre does then maybe?? I never even thought to use a non-food item, so this is kind of interesting.
Not saying anyone is "wrong", just offering other options. :)