Moonstone Island

Moonstone Island

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One (1) Lini Sep 23, 2023 @ 5:43am
Spirit barn
Before I get around to building this, how does it work? I've read that spirits will run away if you forget to feed them, which seems like... well, it sure is a design choice. But will they run away immediately if you forget just one day? And can you get them back if they do run off?
Originally posted by Kaffekoppen:
My advice is to build a spirit barn and maybe three normal stalls at first. Keep one empty just in case you run into a holo. That's a lesson I learned the hard way... You'll be able to make auto-feeders very soon (they're relatively cheap, just some extra cloth and one moonstone each), so investing resources into feeding lots of spirits right away can be a bit of a time and resource hog. The fiber you're saving on this can be used to make more cloth for more auto-feeders.

As for spirits running away, the game will actually warn you when you go to sleep if you haven't fed your spirits in a few days. They won't just randomly run away as far as I know.
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Showing 1-14 of 14 comments
Picotrain Sep 23, 2023 @ 6:13am 
You can build feeders that have perpetually food, eventually. I put a chest in mine with a bunch of fibre I that's what I feed them daily.
One (1) Lini Sep 23, 2023 @ 6:34am 
Originally posted by Picotrain:
You can build feeders that have perpetually food, eventually. I put a chest in mine with a bunch of fibre I that's what I feed them daily.
Yeah, I've seen that auto feeders are a thing that can be obtained eventually, but this doesn't really answer my questions.Seeing as the automatic ones are still some ways off I'll need to know how the basic system works in the meantime.
Picotrain Sep 23, 2023 @ 6:38am 
Originally posted by One (1) Lini:
Originally posted by Picotrain:
You can build feeders that have perpetually food, eventually. I put a chest in mine with a bunch of fibre I that's what I feed them daily.
Yeah, I've seen that auto feeders are a thing that can be obtained eventually, but this doesn't really answer my questions.Seeing as the automatic ones are still some ways off I'll need to know how the basic system works in the meantime.


I don't know how long it takes them to run away. I'm on day... 18 I think? I have two auto feeders and two non-auto. I've missed a day but I still have my spirits in there. I'd imagine that they won't flee after only a single day.
Psyringe Sep 23, 2023 @ 6:39am 
Originally posted by One (1) Lini:
Originally posted by Picotrain:
You can build feeders that have perpetually food, eventually. I put a chest in mine with a bunch of fibre I that's what I feed them daily.
Yeah, I've seen that auto feeders are a thing that can be obtained eventually, but this doesn't really answer my questions.Seeing as the automatic ones are still some ways off I'll need to know how the basic system works in the meantime.
I've heard that spirits run away after not being fed for a day (or two days, if you chose a specific perk during level-up), but feeding them is so easy that this never became an issue. As Picotrain said, all you need is fibre (one piece of fibre per spirit per day), and that is so easy to get that you shouldn't ever run out.

Do you want people to stop feeding their spirits deliberately, just so you can get a largely theoretical question answered? If so, you could do it yourself, right? Just save your game manually, try it out, and load your save again. If you do, please feel free to report the results here.
Last edited by Psyringe; Sep 23, 2023 @ 6:40am
One (1) Lini Sep 23, 2023 @ 8:20am 
Originally posted by Psyringe:
Originally posted by One (1) Lini:
Yeah, I've seen that auto feeders are a thing that can be obtained eventually, but this doesn't really answer my questions.Seeing as the automatic ones are still some ways off I'll need to know how the basic system works in the meantime.
I've heard that spirits run away after not being fed for a day (or two days, if you chose a specific perk during level-up), but feeding them is so easy that this never became an issue. As Picotrain said, all you need is fibre (one piece of fibre per spirit per day), and that is so easy to get that you shouldn't ever run out.

Do you want people to stop feeding their spirits deliberately, just so you can get a largely theoretical question answered? If so, you could do it yourself, right? Just save your game manually, try it out, and load your save again. If you do, please feel free to report the results here.

I never said that I wanted people to lose their spirits intentionally? Not really sure why you'd react with such hostility just because I pointed out that my questions weren't answered the first time around. All I'm doing is asking if anyone happens to have concrete information on how the system works, be it from information sources in game that I haven't found or experience (that I never asked anyone to deliberately put themselves through for my sake).
Psyringe Sep 23, 2023 @ 9:44am 
Originally posted by One (1) Lini:
I never said that I wanted people to lose their spirits intentionally? Not really sure why you'd react with such hostility just because I pointed out that my questions weren't answered the first time around. All I'm doing is asking if anyone happens to have concrete information on how the system works, be it from information sources in game that I haven't found or experience (that I never asked anyone to deliberately put themselves through for my sake).
I didn't feel any hostility, apologies if I came across that way.

I pointed out that - as the first reply to your post already clarified - keeping spirits in your barn is largely a non-issue because the condition for making them stay (i.e. keeping them fed) is very easy to meet. This means that very few people will have actually run into situations where their spirits _did_ leave the barn.

After receiving that information, and after (presumably) understanding that this is largely a non-issue that you don't really have to worry about before building a barn, you kept repeating your question. By that point you must have been aware that in order to "lose" a spirit this way, a player would either have to fail at a very easy task (feeding the spirits), or would have to deliberately _create_ this situation in order to answer your question. And in that case, doing the latter by yourself looks (to me at least) like a quicker and more reliable way of getting an answer.
The author of this thread has indicated that this post answers the original topic.
Kaffekoppen Sep 23, 2023 @ 10:17am 
My advice is to build a spirit barn and maybe three normal stalls at first. Keep one empty just in case you run into a holo. That's a lesson I learned the hard way... You'll be able to make auto-feeders very soon (they're relatively cheap, just some extra cloth and one moonstone each), so investing resources into feeding lots of spirits right away can be a bit of a time and resource hog. The fiber you're saving on this can be used to make more cloth for more auto-feeders.

As for spirits running away, the game will actually warn you when you go to sleep if you haven't fed your spirits in a few days. They won't just randomly run away as far as I know.
Last edited by Kaffekoppen; Sep 23, 2023 @ 10:18am
One (1) Lini Sep 23, 2023 @ 10:55am 
Originally posted by Tangsprell:
My advice is to build a spirit barn and maybe three normal stalls at first. Keep one empty just in case you run into a holo. That's a lesson I learned the hard way... You'll be able to make auto-feeders very soon (they're relatively cheap, just some extra cloth and one moonstone each), so investing resources into feeding lots of spirits right away can be a bit of a time and resource hog. The fiber you're saving on this can be used to make more cloth for more auto-feeders.

As for spirits running away, the game will actually warn you when you go to sleep if you haven't fed your spirits in a few days. They won't just randomly run away as far as I know.

Oh, thank you, that's good to know. I was worried that simply slipping uo one or two days would cause a mass exodus, but just knowing that there's a warning system for it is a great relief.

Though now I'm curious, what's a "holo"?
Picotrain Sep 23, 2023 @ 10:57am 
Originally posted by One (1) Lini:
Originally posted by Tangsprell:
My advice is to build a spirit barn and maybe three normal stalls at first. Keep one empty just in case you run into a holo. That's a lesson I learned the hard way... You'll be able to make auto-feeders very soon (they're relatively cheap, just some extra cloth and one moonstone each), so investing resources into feeding lots of spirits right away can be a bit of a time and resource hog. The fiber you're saving on this can be used to make more cloth for more auto-feeders.

As for spirits running away, the game will actually warn you when you go to sleep if you haven't fed your spirits in a few days. They won't just randomly run away as far as I know.

Oh, thank you, that's good to know. I was worried that simply slipping uo one or two days would cause a mass exodus, but just knowing that there's a warning system for it is a great relief.

Though now I'm curious, what's a "holo"?


It's the equivalent of a shiny pokemon.
Jeff Sep 23, 2023 @ 2:32pm 
Originally posted by Picotrain:
You can build feeders that have perpetually food, eventually. I put a chest in mine with a bunch of fibre I that's what I feed them daily.
The game won't let me feed them fibre for some reason :squirtooh:
Psyringe Sep 23, 2023 @ 3:40pm 
Originally posted by Jeff:
Originally posted by Picotrain:
You can build feeders that have perpetually food, eventually. I put a chest in mine with a bunch of fibre I that's what I feed them daily.
The game won't let me feed them fibre for some reason :squirtooh:
Hmm. Assuming you've built and entered the barn, the feeding process works like this: You craft the item called "Spirit Stall" in the Moonstone Enchanter, place that stall in the barn, then ready some fibre, position your character so that an empty spirit stall lights up, and then click the left mouse button to put the fibre into the stall.

Is that what you're doing, and if it doesn't work, at which step does the problem occur?
Konrow Sep 23, 2023 @ 4:08pm 
Originally posted by Picotrain:
You can build feeders that have perpetually food, eventually. I put a chest in mine with a bunch of fibre I that's what I feed them daily.
i am so mad at myself for never trying fiber and so happy you mentioned it. Changes my routine for the better and I can now focus on better crops without expanding more too.
Jeff Sep 23, 2023 @ 11:54pm 
Originally posted by Psyringe:
Originally posted by Jeff:
The game won't let me feed them fibre for some reason :squirtooh:
Hmm. Assuming you've built and entered the barn, the feeding process works like this: You craft the item called "Spirit Stall" in the Moonstone Enchanter, place that stall in the barn, then ready some fibre, position your character so that an empty spirit stall lights up, and then click the left mouse button to put the fibre into the stall.

Is that what you're doing, and if it doesn't work, at which step does the problem occur?
Oh.. thanks! I was feeding the spirits directly like a dummy :D: gonna try that later!


Edit: it works, thanks! :D
Last edited by Jeff; Sep 24, 2023 @ 2:23am
Kitsunegirl911 Sep 24, 2023 @ 9:17am 
Originally posted by Psyringe:
Originally posted by Jeff:
The game won't let me feed them fibre for some reason :squirtooh:
Hmm. Assuming you've built and entered the barn, the feeding process works like this: You craft the item called "Spirit Stall" in the Moonstone Enchanter, place that stall in the barn, then ready some fibre, position your character so that an empty spirit stall lights up, and then click the left mouse button to put the fibre into the stall.

Is that what you're doing, and if it doesn't work, at which step does the problem occur?

Do y'all know you can feed them anything that can be eaten? Like, not just fibre? I fed mine some of my excess taming flowers (I had SO MANY) and cattails as a temporary solution before I unlocked the auto feeder. You can feed them any "food item", according to what I've tried. I don't know if like, *wood* would work, but if fibre does then maybe?? I never even thought to use a non-food item, so this is kind of interesting.

Not saying anyone is "wrong", just offering other options. :)
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Date Posted: Sep 23, 2023 @ 5:43am
Posts: 14