Installer Steam
Logg inn
|
språk
简体中文 (forenklet kinesisk)
繁體中文 (tradisjonell kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tsjekkisk)
Dansk (dansk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spania)
Español – Latinoamérica (spansk – Latin-Amerika)
Ελληνικά (gresk)
Français (fransk)
Italiano (italiensk)
Bahasa Indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (nederlandsk)
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasil)
Română (rumensk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (vietnamesisk)
Українська (ukrainsk)
Rapporter et problem med oversettelse
That's how we got into Slime Ranchers too. On the debian desktop i built for my daughters with older nvidia card. Being able to play SR 1 was a great experience. Honestly the first major thing we played together as a family consistently.
"Only this many sales on this platform" is chicken vs egg. The sales will come when you support it natively.
Linux is being supported by Apple and Microsoft both, even if they have their own operating systems (OS X is based on the Linux kernel and Windows has added Linux interoperability and is actively helping to push Linux development further) and it's only a matter of time before the mainstream gamer gives it a go.
Especially handheld devices like the Steam Deck will help people get more familiar with Linux as a valid platform to game on and may make them more interested in trying it on another device as well.
If you start by making your project multi-platform from the get go you will find there are bugs you can squash before they become an integral part of the game, so you don't have to spend months tracking down why this thing moves that way on such platform but not another one when you try porting it after release. It also helps to make the entire thing more robust from the get go. It only leads to more positive reviews when a game can function without bugging out all the time.
tl;dr; there's no valid reason not to support Linux in game development. I'm waiting with my purchase for if and when the devs see this.
By default it's whichever platform you bought it on (and mobile does default to Windows).
After two weeks it's the platform that has the most playtime, if there is any. Playing a Windows build through Proton counts as Linux playtime.
If the numbers they gave were genuine then it really means that they did a poor job of marketing their game to Linux users; most games are going to get 1-2% just from market share alone, and some developers get much higher sales by actively engaging with Linux communities. Since their marketing for Slime Rancher under-performed so badly, they'd need to consider how they failed to capture those slots. If they hadn't begrudged supporting their game on platforms other than Windows, of course.
OS X is bsd based*