Slime Rancher 2

Slime Rancher 2

Any chance for another linux port?
My little brother played the first one on linux, and I'd love to see a port of the sequel as well :D
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+ 1 on linux port. more devs supporting the platform influences more users making the better switch to linux desktop - and away from complete Windows dominance.
Chewi a écrit :
I downloaded the first game from Humble Bundle rather than Steam so that's one more user they can add to their 0.5%. I suspect many Linux users would have done it that way. I don't know whether they get download stats out of Humble Bundle.

For what it's worth, I will commend them on the quality of their first port. I was very impressed with how well it ran, even on my daughter's crummy Ivy Bridge laptop with Intel graphics.

That's how we got into Slime Ranchers too. On the debian desktop i built for my daughters with older nvidia card. Being able to play SR 1 was a great experience. Honestly the first major thing we played together as a family consistently.
Dernière modification de SirBonsaiChimp; 20 févr. 2023 à 15h27
I make it a point to not support people that don't support me. This extends to my choice of OS too.
"Only this many sales on this platform" is chicken vs egg. The sales will come when you support it natively.
Linux is being supported by Apple and Microsoft both, even if they have their own operating systems (OS X is based on the Linux kernel and Windows has added Linux interoperability and is actively helping to push Linux development further) and it's only a matter of time before the mainstream gamer gives it a go.

Especially handheld devices like the Steam Deck will help people get more familiar with Linux as a valid platform to game on and may make them more interested in trying it on another device as well.
If you start by making your project multi-platform from the get go you will find there are bugs you can squash before they become an integral part of the game, so you don't have to spend months tracking down why this thing moves that way on such platform but not another one when you try porting it after release. It also helps to make the entire thing more robust from the get go. It only leads to more positive reviews when a game can function without bugging out all the time.

tl;dr; there's no valid reason not to support Linux in game development. I'm waiting with my purchase for if and when the devs see this.
they say its 0.5%, but how many linux users bought the game and haven't launched it for a week? its a windows sale by default.
Dernière modification de Oldgayracist; 13 janv. 2024 à 6h41
Oldgayracist a écrit :
they say its 0.5%, but how many linux users bought the game and haven't launched it for a week? its a windows sale by default.
It's not Windows by default.

By default it's whichever platform you bought it on (and mobile does default to Windows).

After two weeks it's the platform that has the most playtime, if there is any. Playing a Windows build through Proton counts as Linux playtime.

If the numbers they gave were genuine then it really means that they did a poor job of marketing their game to Linux users; most games are going to get 1-2% just from market share alone, and some developers get much higher sales by actively engaging with Linux communities. Since their marketing for Slime Rancher under-performed so badly, they'd need to consider how they failed to capture those slots. If they hadn't begrudged supporting their game on platforms other than Windows, of course.
Dernière modification de WarnerCK; 13 janv. 2024 à 8h44
bumpsh 13 janv. 2024 à 21h56 
well bois looks like we have to take more copium or hope that they realize that the steam deck is a perfect device for this game.
bumpsh 13 janv. 2024 à 21h58 
NotRandomEnough a écrit :
I make it a point to not support people that don't support me. This extends to my choice of OS too.
"Only this many sales on this platform" is chicken vs egg. The sales will come when you support it natively.
Linux is being supported by Apple and Microsoft both, even if they have their own operating systems (OS X is based on the Linux kernel and Windows has added Linux interoperability and is actively helping to push Linux development further) and it's only a matter of time before the mainstream gamer gives it a go.

Especially handheld devices like the Steam Deck will help people get more familiar with Linux as a valid platform to game on and may make them more interested in trying it on another device as well.
If you start by making your project multi-platform from the get go you will find there are bugs you can squash before they become an integral part of the game, so you don't have to spend months tracking down why this thing moves that way on such platform but not another one when you try porting it after release. It also helps to make the entire thing more robust from the get go. It only leads to more positive reviews when a game can function without bugging out all the time.

tl;dr; there's no valid reason not to support Linux in game development. I'm waiting with my purchase for if and when the devs see this.


OS X is bsd based*
Squiddy (GOL) a écrit :
They emailed to say it's sadly not happening.
Damn, still interested in an Ubuntu version if they think about it.
Squiddy (GOL) a écrit :
They emailed to say it's sadly not happening.
Damn, still interested in an Ubuntu version if they think about it.
Would also buy the first one if they decide to make it available on Ubuntu as I don't like supporting franchises whose games don't support Ubuntu.
Squiddy (GOL) a écrit :
They emailed to say it's sadly not happening.
sad
it depends on you os and hardware specs but on nobara with proton ge it runs smooth like butter
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