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This is common in both video games and tv (if you have ever seen a thin striped shirt filmed you might have seen this before).
Most games can fix this by having LOD's, different sized texture images to use at different distances. However two reasons we decided not to do this.
One with the high resolution of puzzles in the game the install size is already larger than what people "expect" from a puzzle game (the install size is 90% just the puzzle images). We didn't want to add to this by including more different resolution images.
Two in a normal game you are moving around a lot usually and don't noticed the textures changing to different sizes at different distances. However since you are so focused on one image in this it looks more jarring when you see it popping between different sizes as you zoom in and out.
I hope to be able to find a filter to help minimize this someday without needing a bunch of different LOD's for each puzzle but so far it was a compromise that seemed the best at the time.
How about not having a random pixel picked at each tick? Just settle some fixed pixel from those available (tied to the zoom distance)? So at zoom x it always uses pixel #y instead of picking a random one?
The flickering wasn't happening when constantly zooming out and in, it was that at specific zoom stages some (different) areas were flickering constantly. Unless we were zoomed in pretty close (too close for either of us).
Thanks again. :)
I wish :). That is something we would have to talk to the people who make graphics cards about. I'm sure there is a good reason they do it this way (been like that since the beginning), but not sure what (probably a speed thing).
Oh. Thanks for explaining that, too. :)
Can we do something to the settings to fix this, like lower resolution display of the images?
I mean on our side. :) Maybe we can do something to the settings?
And yes, this was the only image that I remember seeing this so far.
Yea not in game settings. I did mean using reshade or Universal Unreal Engine 4 Unlocker on your side as both programs allow modifying of games beyond the game settings but also are pretty complicated :). Just the only idea I have at this moment.
Ah, thanks!
I don't think my friend would want to do anything complicated, and I just get confused. So we'll leave it as it is.