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Funnily enough you *can* savescum for crits, because the game sets you back to the beginning of the turn.
I know it's not ideal, but we're on it and getting this to you as quickly as we can.
The autosave is being overwritten by the auto auto save that happens when the event ends, so if you die.. the autosave is updated with the end results, not keeping the original information. Basically the autosave is useless if you die.. it's also useless if you win, you can't reload it as it isn't the save you made. It's only good for loading midway through a fight. Before any other auto save triggers.
Maybe add a single save file that the player can make.. surely this is the point of hardcore no save play, but it affects all autosaves on all difficulties. It's especially annoying as it can stop you reloading a fight just to play the fight again, without having to go all the way back to the entrance.
Basically it means you have to use the medipod or wait for end of the fight.
I liked the idea that the mode doesn't allow manual savegames - which I don't use anyway during the fights - i like the challenge.
But I had no choice and then had to play the normal hard mode.
There should be at least one savegame at the start of each fight or maybe 1 or 2 rounds before you died , cause you can get stuck very easily.
The Mode is currently unplayable imho.
Autosave is triggered after EVERY action
Manual save games are DISABLED
Unconscious heroes WON'T recover in combat
Difficulty CAN'T be changed in-game
Alpha Editor is designed to be brutal, for those that really want the challenge. I'd always recommend playing on a difficulty that you're comfortable with before taking on AE, as then at least you'll have an understanding as to what battles are coming up and you can respec your party/buy more consumables beforehand.
As always, we're monitoring feedback on this as well as other topics in the community and will look to address as and when we can. Thanks
Okay, but it's not "brutal" tho. It's just screwing you over randomly. Especially when the stealth system forces save-scumming anyway due to not getting 100% crit until way later into the game and there apparently only being 2 stealth weapons.
Thats the challenge. If you want stealth then build up your crit chance and but also be prepared if you failed the shot.
Save scumming is a player choice to cheese the game.
1. You can't max out crit to 100% or above until you are Lv12 (If I remember correctly, might be 11 or 13).
2. Failing one of the first few shots just means your whole team is dead. I don't know if enemies have a lower penalty on cover shots, but there is pretty much no way to mitigate damage in the first big area of the game. You have no summons to draw fire, 1-2 stun abilities at most and barely anything to strip armor, acid nades aside.
I can work with RNG, if a single check won't screw the whole encounter. I've played through XCom 1&2 L/I (or I/I) without save scumming, glitched grenades aside. The difference is - that game is made for you to fight 3 opponents if you trigger 3 opponents. At which point you can withdraw and drag them along with you to avoid triggering more packs.
Miasma is also made for you to fight 3 opponents. Except you have a 25%-50% chance to actually fight 7+ opponents through no fault of your own. Like, I can't get any more crit, physically. 85% is the highest I've gotten, even with high ground. Except, you know, sometimes the game decides that the 2nd floor is outside the combat zone, so you can't ambush from there, like with the underground miasma encounter.
Now, for some reason - aka why I'm suspecting them to use some funny hit / crit chance calculation that is supposed to make it feel more correct - I have hit 14 out of 15 65% ambush crits. Which, you know, has a chance of 1.26% of occuring. Possible? Sure. More likely than devs thinking they are clever? No.
So to clarify Hardest difficulty is meant to be an ironman. If you lose a fight, its game over. I get that but if i have 3 characters. Only 1 made their move and then I reload the save to redo that characters turn. It should let me. Instead it skips that turn and gives the enemy another turn. So "autosaves after every action" Ok by that logic, I should still have 2 more character that should still get a turn when I load back in. ALSO the hardest difficulty says
1) Manual save games are DISABLED
2) Unconscious heroes WON'T recover in combat
3) Difficult CAN'T be changed in-game
You made up the first one "Autosave is triggered after EVERY action" they need to change the difficulty definition then. It sounds more like they cant figure out how to fix the save issue and made up a rule. Im looking at the setting right now and NOTHING about an ironman or that first rule you/they made up.
"Manual save games are DISABLED" does not contradict with "Autosave is triggered after EVERY action" right? They did not make anything up to cover anything.
I guess the logic here is that being the most brutal difficulty level, reloading a previous save when combat isn't in favour of you is absolutely discouraged, if you made a mistake, you live with that mistake.
But I guess there's no harm to put that description there before you start Alpha Editor mode.