Miasma Chronicles

Miasma Chronicles

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AZORRR 😈 May 21, 2023 @ 12:51pm
alpha editor difficulty, game breaking
it has a autosave per turn, only one save, every time i load the game its a game over screen now... this should have been playtested
Originally posted by James505Games:
Hey folks, I know there's been some debate in this thread about HOW Alpha Editor should be played. I've been speaking with the team and can confirm that the following parameters are as intended...

Autosave is triggered after EVERY action
Manual save games are DISABLED
Unconscious heroes WON'T recover in combat
Difficulty CAN'T be changed in-game

Alpha Editor is designed to be brutal, for those that really want the challenge. I'd always recommend playing on a difficulty that you're comfortable with before taking on AE, as then at least you'll have an understanding as to what battles are coming up and you can respec your party/buy more consumables beforehand.

As always, we're monitoring feedback on this as well as other topics in the community and will look to address as and when we can. Thanks
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Showing 31-45 of 62 comments
Hex: Onii-Chan May 25, 2023 @ 6:21am 
Originally posted by Adell:
Originally posted by Hex: Onii-Chan:

C:\Users\[Name]\AppData\Local\Miasma
Ty for this, i got softlocked on a battle and now have to start the game all over again, this should be fixed asap. Its fine that we have only 1 save so we cant savescum midbattle for criticals, but let us restart a battle or have a save prior to them

Funnily enough you *can* savescum for crits, because the game sets you back to the beginning of the turn.
Last edited by Hex: Onii-Chan; May 25, 2023 @ 6:21am
James505Games May 25, 2023 @ 11:42am 
Hey folks! I'm just dropping a quick update here about this issue. I can confirm that we'll be rolling out a number of updates - across all platforms - to address this issue (even on PS5). Starting from next week.

I know it's not ideal, but we're on it and getting this to you as quickly as we can.
dratec May 25, 2023 @ 4:58pm 
Originally posted by James505Games:
Hey folks! I'm just dropping a quick update here about this issue. I can confirm that we'll be rolling out a number of updates - across all platforms - to address this issue (even on PS5). Starting from next week.

Revising my original post. I still wont be playing this game till fixed as this Autosave feature bug is causing a soft block in the game.

- If can just make it so either
1) Game only autosaves at start of battle and not after every turn.
2) Have a profile hold more then 1 autosave for the hardest difficulty. That way if a soft block like this happens, will have a second autosave to revert 2. 1 that ato saves however you currently have it. And the second, whenever you move to a new zone / load screen.
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

Currently Autosave got worse.. if I use an autosave during my turn. The game will just skip my teams turn and give the enemy an extra turn. At least this time I made it to lv 7 before the soft block make my save unplayable again. Please fix ASAP. Been a huge fan since Road to Eden, but releasing a game with this crucial of a game breaking bug has made me lose faith.
Last edited by dratec; May 26, 2023 @ 4:26pm
dratec May 29, 2023 @ 9:05am 
This has been a game breaking bug for Alpha Editor Difficulty for 9 days now, or at least thats how long its been reported. Any updates???
Martin May 29, 2023 @ 9:22am 
Originally posted by James505Games:
Originally posted by AZORRR 😈:
it has a autosave per turn, only one save, every time i load the game its a game over screen now... this should have been playtested
Thanks ZZORRR. That SHOULDN'T be happening, can you let us know more info here: https://505.games/MiasmaChroniclesBugSubmission

The autosave is being overwritten by the auto auto save that happens when the event ends, so if you die.. the autosave is updated with the end results, not keeping the original information. Basically the autosave is useless if you die.. it's also useless if you win, you can't reload it as it isn't the save you made. It's only good for loading midway through a fight. Before any other auto save triggers.

Maybe add a single save file that the player can make.. surely this is the point of hardcore no save play, but it affects all autosaves on all difficulties. It's especially annoying as it can stop you reloading a fight just to play the fight again, without having to go all the way back to the entrance.
Martin May 29, 2023 @ 9:26am 
Originally posted by r.bernie:
Could you please tell me what is the meaning of “unconscious heroes won't recover in battle” ?

I thought that you need to use a Medipod in every mode to revive someone or ?

In Hardcore, they ll revive automatically in somehow ?
In Narrator and Standard, the unconscious can auto rivive after a period of time, but it doesn't seem to always work. The summoned shaman also cannot heal a downed player.. but can heal you to full health.. which is abit odd.
Basically it means you have to use the medipod or wait for end of the fight.
Gottloser May 29, 2023 @ 9:27am 
I played the fourth level of difficulty, but right in the 2nd fight I got into a situation where the game saved at the END of my last turn, so I was stuck in a death loop.

I liked the idea that the mode doesn't allow manual savegames - which I don't use anyway during the fights - i like the challenge.

But I had no choice and then had to play the normal hard mode.

There should be at least one savegame at the start of each fight or maybe 1 or 2 rounds before you died , cause you can get stuck very easily.

The Mode is currently unplayable imho.
Last edited by Gottloser; May 29, 2023 @ 9:30am
dratec May 30, 2023 @ 11:06am 
Well. I fully refunded this game. Will wait till they actually fix issues instead of ignoring it. Will purchase again in a few months when its 19.99
Panda May 31, 2023 @ 2:41am 
When is this getting fixed? What a joke
A developer of this app has indicated that this post answers the original topic.
James505Games May 31, 2023 @ 5:45am 
Hey folks, I know there's been some debate in this thread about HOW Alpha Editor should be played. I've been speaking with the team and can confirm that the following parameters are as intended...

Autosave is triggered after EVERY action
Manual save games are DISABLED
Unconscious heroes WON'T recover in combat
Difficulty CAN'T be changed in-game

Alpha Editor is designed to be brutal, for those that really want the challenge. I'd always recommend playing on a difficulty that you're comfortable with before taking on AE, as then at least you'll have an understanding as to what battles are coming up and you can respec your party/buy more consumables beforehand.

As always, we're monitoring feedback on this as well as other topics in the community and will look to address as and when we can. Thanks
Hex: Onii-Chan May 31, 2023 @ 5:49am 
Originally posted by James505Games:
Hey folks, I know there's been some debate in this thread about HOW Alpha Editor should be played. I've been speaking with the team and can confirm that the following parameters are as intended...

Autosave is triggered after EVERY action
Manual save games are DISABLED
Unconscious heroes WON'T recover in combat
Difficulty CAN'T be changed in-game

Alpha Editor is designed to be brutal, for those that really want the challenge. I'd always recommend playing on a difficulty that you're comfortable with before taking on AE, as then at least you'll have an understanding as to what battles are coming up and you can respec your party/buy more consumables beforehand.

As always, we're monitoring feedback on this as well as other topics in the community and will look to address as and when we can. Thanks

Okay, but it's not "brutal" tho. It's just screwing you over randomly. Especially when the stealth system forces save-scumming anyway due to not getting 100% crit until way later into the game and there apparently only being 2 stealth weapons.
Last edited by Hex: Onii-Chan; May 31, 2023 @ 5:50am
KasparL May 31, 2023 @ 6:06am 
Originally posted by Hex: Onii-Chan:
Originally posted by James505Games:
Hey folks, I know there's been some debate in this thread about HOW Alpha Editor should be played. I've been speaking with the team and can confirm that the following parameters are as intended...

Autosave is triggered after EVERY action
Manual save games are DISABLED
Unconscious heroes WON'T recover in combat
Difficulty CAN'T be changed in-game

Alpha Editor is designed to be brutal, for those that really want the challenge. I'd always recommend playing on a difficulty that you're comfortable with before taking on AE, as then at least you'll have an understanding as to what battles are coming up and you can respec your party/buy more consumables beforehand.

As always, we're monitoring feedback on this as well as other topics in the community and will look to address as and when we can. Thanks

Okay, but it's not "brutal" tho. It's just screwing you over randomly. Especially when the stealth system forces save-scumming anyway due to not getting 100% crit until way later into the game and there apparently only being 2 stealth weapons.

Thats the challenge. If you want stealth then build up your crit chance and but also be prepared if you failed the shot.
Save scumming is a player choice to cheese the game.
Hex: Onii-Chan May 31, 2023 @ 8:18am 
Originally posted by KasparL:
Originally posted by Hex: Onii-Chan:

Okay, but it's not "brutal" tho. It's just screwing you over randomly. Especially when the stealth system forces save-scumming anyway due to not getting 100% crit until way later into the game and there apparently only being 2 stealth weapons.

Thats the challenge. If you want stealth then build up your crit chance and but also be prepared if you failed the shot.
Save scumming is a player choice to cheese the game.

1. You can't max out crit to 100% or above until you are Lv12 (If I remember correctly, might be 11 or 13).
2. Failing one of the first few shots just means your whole team is dead. I don't know if enemies have a lower penalty on cover shots, but there is pretty much no way to mitigate damage in the first big area of the game. You have no summons to draw fire, 1-2 stun abilities at most and barely anything to strip armor, acid nades aside.

I can work with RNG, if a single check won't screw the whole encounter. I've played through XCom 1&2 L/I (or I/I) without save scumming, glitched grenades aside. The difference is - that game is made for you to fight 3 opponents if you trigger 3 opponents. At which point you can withdraw and drag them along with you to avoid triggering more packs.

Miasma is also made for you to fight 3 opponents. Except you have a 25%-50% chance to actually fight 7+ opponents through no fault of your own. Like, I can't get any more crit, physically. 85% is the highest I've gotten, even with high ground. Except, you know, sometimes the game decides that the 2nd floor is outside the combat zone, so you can't ambush from there, like with the underground miasma encounter.

Now, for some reason - aka why I'm suspecting them to use some funny hit / crit chance calculation that is supposed to make it feel more correct - I have hit 14 out of 15 65% ambush crits. Which, you know, has a chance of 1.26% of occuring. Possible? Sure. More likely than devs thinking they are clever? No.
dratec May 31, 2023 @ 8:59am 
Originally posted by James505Games:
Hey folks, I know there's been some debate in this thread about HOW Alpha Editor should be played. I've been speaking with the team and can confirm that the following parameters are as intended...

Autosave is triggered after EVERY action
Manual save games are DISABLED
Unconscious heroes WON'T recover in combat
Difficulty CAN'T be changed in-game

Alpha Editor is designed to be brutal, for those that really want the challenge. I'd always recommend playing on a difficulty that you're comfortable with before taking on AE, as then at least you'll have an understanding as to what battles are coming up and you can respec your party/buy more consumables beforehand.

As always, we're monitoring feedback on this as well as other topics in the community and will look to address as and when we can. Thanks

So to clarify Hardest difficulty is meant to be an ironman. If you lose a fight, its game over. I get that but if i have 3 characters. Only 1 made their move and then I reload the save to redo that characters turn. It should let me. Instead it skips that turn and gives the enemy another turn. So "autosaves after every action" Ok by that logic, I should still have 2 more character that should still get a turn when I load back in. ALSO the hardest difficulty says
1) Manual save games are DISABLED
2) Unconscious heroes WON'T recover in combat
3) Difficult CAN'T be changed in-game

You made up the first one "Autosave is triggered after EVERY action" they need to change the difficulty definition then. It sounds more like they cant figure out how to fix the save issue and made up a rule. Im looking at the setting right now and NOTHING about an ironman or that first rule you/they made up.
KasparL May 31, 2023 @ 9:32am 
Originally posted by dratec:
Originally posted by James505Games:
Hey folks, I know there's been some debate in this thread about HOW Alpha Editor should be played. I've been speaking with the team and can confirm that the following parameters are as intended...

Autosave is triggered after EVERY action
Manual save games are DISABLED
Unconscious heroes WON'T recover in combat
Difficulty CAN'T be changed in-game

Alpha Editor is designed to be brutal, for those that really want the challenge. I'd always recommend playing on a difficulty that you're comfortable with before taking on AE, as then at least you'll have an understanding as to what battles are coming up and you can respec your party/buy more consumables beforehand.

As always, we're monitoring feedback on this as well as other topics in the community and will look to address as and when we can. Thanks

So to clarify Hardest difficulty is meant to be an ironman. If you lose a fight, its game over. I get that but if i have 3 characters. Only 1 made their move and then I reload the save to redo that characters turn. It should let me. Instead it skips that turn and gives the enemy another turn. So "autosaves after every action" Ok by that logic, I should still have 2 more character that should still get a turn when I load back in. ALSO the hardest difficulty says
1) Manual save games are DISABLED
2) Unconscious heroes WON'T recover in combat
3) Difficult CAN'T be changed in-game

You made up the first one "Autosave is triggered after EVERY action" they need to change the difficulty definition then. It sounds more like they cant figure out how to fix the save issue and made up a rule. Im looking at the setting right now and NOTHING about an ironman or that first rule you/they made up.


"Manual save games are DISABLED" does not contradict with "Autosave is triggered after EVERY action" right? They did not make anything up to cover anything.

I guess the logic here is that being the most brutal difficulty level, reloading a previous save when combat isn't in favour of you is absolutely discouraged, if you made a mistake, you live with that mistake.

But I guess there's no harm to put that description there before you start Alpha Editor mode.
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