SpaceBourne 2
Is this really better than Star Citizen?
I don't want a biased, fanboy answer. I want honesty from people who have played both.

I didn't get into Star Citizen because of its higher asking price, as I know I will probably dump €200+ on it because I'm a sucker for collectibles.
This would cost me 10th of Star Citizen price. It's not about cost but time vs money investment. Regardless what I get, I probably won't play more than 3-5 hours per week and if SpaceBourne 2 is 95% of Star Citizen, then I'll pick SB2.
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Εμφάνιση 76-90 από 110 σχόλια
Αναρτήθηκε αρχικά από Ralathar44:
Αναρτήθηκε αρχικά από PM Xanderxavier:
meh billions > millions xD
Guaranteed millions vs theoretical non-existent billions. Almost no game makes Billions. GTA V as the more profitable piece of media of all time only made 6 billion. And your cut of that as a board member is nothing close to 1/6th lol.

The highest paid video game exec right now is Andrew Wilson in Electronic Arts making 34 million a year. So basically just by doing what they're doing right now the Roberts family are in the top 50 highest earning video game executives. (they'd be somewhere around the middle of the top 50)

So im afraid your reply there is utter toss in regards to taht.


and all of these systems are being iterated on, one major issue is the average person outside of the industry does not realise how game dev normally works, normally speaking games are completely unplayable until the final stages of the project outside of a few tiny vertical slices made for demos at conferences, infact most games arent even announced until their dev is 90% complete, precisesly because theres nothing to see before then, in many ways maintaining the release has distracted from the actual development of SC rather then been integral to it, sure it has let them test systems that normally wouldnt be tested till much later and receive feedback, but maintaining and bug fixing has entirely detracted from regular dev.

I quite literally work video game QA for a living. Have for many years. My view on Star Citizen is WORSE because of that experience and knowledge, not better, and im quite well informed on the project. If you put an actual competent company in charge that game would release in about 3 years from now. With CIG it'll still have no ETA in 5. At current rate I think server meshing + pyro + salvaging + a few minor odds and ends is going to take them 3 years alone. And with the rest of the work they have on the table (look at my post above) being at least 5 years...its still a pipe dream.

however as their funding comes direct from players and they need a constant influx of money to continue dev they have had to maintain the live universe, which whilst slowing down dev overall has at least allow them to stress test things a little better and continue to get the funding they need to complete, most folks seem to think live is star citizen when its more like just a slice of it,

That's nonsense, MMOs do it all the time. Star citizen just has no clue what a minimum viable product is or core deisgn philosophy. It's a failure in project management. They have talented people working there, they have the money, they have the manpower, but they waste it and go in circles constantly.

They're pretty much the poster child for why Publishers exist. The argument players (in their lack of knowledge) have against publishers is that they force projects out early and that they force monetization. But Star Citizen is doing a great job of showing that the monetization has nothing to do with the publishers but is done by both sides, and that without someone to play mommy and make you deliver your homework...some devs just never finish.

That's not to say that every dev needs a publisher. But they have a clear and effective role to play.

Evaluating a unfinished loop is a little pointless in the first place,

Fair, but you also get no credit for unfinished work. Or re-work. or re-re-rework. SC is a 10+ year in dev nothing burger with no ETA of when the burger will exist.

ultimately SC's funding model has stood the test of time

The young think that a decade is the test of time. A decade is a drop in the bucket. Loot boxes are already starting to be regulated when a decade in you could have said they "stood the test of time". Most likely scenario is that the Star citizen funding model is going to be illegal in like 50 years. But the law moves very slow.

It's not that you won't be able to monetize development, but there will prolly put guidelines in place and the impetus for this will be Star Citizen itself and preventing another of those from happening.

Such is how it always is. Law is slow, but it catches up eventually. And thank goodness or we'd still be back in the days of the ole bill gates and steve jobs "perma temp" hires where you'd be hired as a temporary worker to do the same job as the full paid guy with promise you'd be hired one day.....and they'd keep you employed like that indefinitely. They got away with that for many years. 10 years is a drop in the bucket :P.


However the potential sb2 has shown is only a good thing from my point of view, it shows if you make something fun the people come even with a lone dev, and so the market is there, and obv i love space games so enjoy playing it.

Spacebourne 2 is prolly going to be the first real game to give competition to the genre in a long time. ED has been too insistent on killing itself. This has basically left Star Citizen as the only real game in that area. And despite being single player SB 2 covers all the same loops and most of the more developed ironically despite SC having a 5+ year head start and infinitely more resources.

SC needs the competition so it can stop doing the bare minimum simply because its only competitor decided to commit sudoku lol.



sorry mate , but this game is NOT competition for star citizen .... its a budget alternative ... which after less than 6 hours of play is getting close to being uninstalled ... every mission i have started that is on a planet requires dropping from orbit into 1 spot .... then having to travel for 10 - 20 minutes across a dust bowl you cant see anything on at speeds that do not add up ... 16000 what exactly is my speed ??? because it looks like its supposed to be 1.6km a second that's not 16000m/s nor is it 16000cm/s ... the math in this game DOES NOT MATH .... if every mission is like this that is on a planet ... then i will be uninstalling the game, there is zero fun in flying for ages across a dusty sky just to spend 5 minutes at an outpost before you have to leave again ... why is there no system to drop from orbit closer to your destination ? why is the speed measurement wrong ? why is every planet ive visited ( granted only 5 or 6 so far ... but ... ) a dust bowl with an artificial city you crash into on arrival but cannot visit ??

this game looks to have potential and tries to do many things i can see already, but when the fun element of flying your ship is taken away within the first few hours, before you even get to try a new ship .... i think this game will struggle to get near the numbers of anything like E.D. , S.C. or even Starfield ....

its a shame , because there is clearly demand for this type of game, but a 1 person team is always going to struggle with something of this scale ... there is just too much to address ....

and you can say this works better than S.C. and you may be right in a lot of areas ... but after 5 or 6 hours of S.C. i was just getting more and more excited about whats to come .... whereas this game has me in here pulling my hair out instead of ACTUALLY PLAYING IT ... which is why i make this point ...

again , i dont want to bash this game as its remarkable 1 person has made all that, but they forgot its supposed to be fun .... and if you find flying for 20 minutes through dust storms every time you want to do a 5 minute mission that pays 35k - 80k credits and the next ship is about 500k .... thats a loooong ass time flying through dust storms to run in a janky way , shoot with 90's 3rd person gameplay and with graphics that could be from a N64 ... its all a bit much to be trying to claim this game is anything like as good as Star Citizen ... let alone actually fun ...
so the 20 mins flying to a destination on planet is only a thing because the game does not make clear YOU MUST WAIT UNTIL WARP DRIVE RECHARGES before you can select a destination on the planet from orbit ...

3 lines of text that could make the difference between someone binning this game and not ....

the math for the speed and the spelling in some of the menu's could also do with being adjusted / corrected, but again its early access and those things while potentially irritating, are not game breaking ... poor instructions on how to play the game leaves players frustrated and questioning their purchase ...

maybe the dev/s could ask the community to write some instructions to be put into the game , with the best tutorials / most helpful ones being awarded something unique in game , or getting a dlc free if and when it arrives ?
Αναρτήθηκε αρχικά από Nostromeo:
Not better but it will be completed one day unlike Scam Citizen :happyio:
If they complete SC, how can they keep the scam going? What incentive do they have to ever finish it?
Αναρτήθηκε αρχικά από Paradox:
Αναρτήθηκε αρχικά από Nostromeo:
Not better but it will be completed one day unlike Scam Citizen :happyio:
If they complete SC, how can they keep the scam going? What incentive do they have to ever finish it?


what online game is really ever complete .........for most part most online games constantly are getting new content updates
Τελευταία επεξεργασία από Naommie; 9 Μαϊ 2024, 22:16
also any early access games is a scam to me esp when it full price..........its like buying half a car at full market value for the honor of driving it before other.......welll attempt to drive it anyways..........i wish i could get paid for a full days of work after only working half of it be dope
Τελευταία επεξεργασία από Naommie; 9 Μαϊ 2024, 22:22
Αναρτήθηκε αρχικά από BalkanBiker:
I don't want a biased, fanboy answer. I want honesty from people who have played both.

Not at all. it's more like a Starfield on a minimum wage :)
star citizen is NOT a flight sim , its more a mass effect with ship building via modules and very bad story. they are not comparable, different games.
I've played SC, and all that is a Milking Machine whereas this game is not.

@OP: If you want bang for your dollar purchase this game. You will be thankful later when the dev finally gets all the content into the game, and finally squashes the bugs.

This game is worth the purchase.
Τελευταία επεξεργασία από MycroftCanadaNS; 10 Μαϊ 2024, 18:01
I purchased Star Citizen for the single player campaign. Until they release it I have no interest in that multiplayer space game. There are a ton of them out there that are better than Star Citizen that are free.
Right now, there are more things to do in SB2 than in SC. Star Citizen is still in early development. Most of the concept they are discussing are still in the ether.
Star Citizen is ♥♥♥♥♥♥♥♥. More bugs and jank than any game I have ever played, on top of the bugs and jank it's also boring as ♥♥♥♥.
Define better....

Do I find this more fun than SC, absolutely.

Is it better when it comes to graphics ect...hell no.

The "voice acting" in this is absolutely atrocious. The graphics on world leave alot to be desired. and are not a patch on SC.

However.....this has alot of features which SC wont have until 2050.
The core gameplay is brilliant,.
Can not believe that this thread is still going where we are trying to compare a game project that has a budget well into the 100s of millions of dollars vs this game from an indie Dev and I think a one or 2 man team.

Can we also compare my car's performance to that of my PC? My PC out performs my care hands down. LMAO.
Αναρτήθηκε αρχικά από ilumino:
Yes. Absolutely.
I would say that SP2 has way more playable content right now than SC. Star Citizen is still just a glorified tech demo. Lots of pretty stuff, but not much to actually do yet.

Why you gotta lie to the people?

Αναρτήθηκε αρχικά από MycroftCanadaNS:
I've played SC, and all that is a Milking Machine whereas this game is not.

@OP: If you want bang for your dollar purchase this game. You will be thankful later when the dev finally gets all the content into the game, and finally squashes the bugs.

This game is worth the purchase.

How it Star Citizen a milking machine? You can spend a few hours grinding and buy basically whatever you want in game and the cost of entry at worst is $45.

For $5 more than Scamdivers 2 you get one of the most beautiful open system space games ever made. Star Citizen is far from perfect and they definitely embrace whale culture in gaming but you really do not have to spend a penny over the initial $45 "pledge" to get the entire game experience, hell, it's not even a grind to do so, hop in the in-game chat, ask someone to either give you money or let you work on their ship for an hour or 2 and you'll have 5-10 million aUEC easy and can buy at least 2-3 new ships in your first 4-5 hours (yes, those same ships that they charge $100+ IRL).

Star Citizen is also getting a massive patch in the next few weeks that is going to add a ton of really cool features and FINALLY begin the groundwork for detailed, intricate systems like physicalized cargo, long term entity persistence and server meshing as well as a huge upgrade to the space flight and infantry combat models.

SpaceBourne 2 is an amazing solo dev project, I shill it to my friends a lot. but it is NOWHERE near "better" or even remotely "similar" to Star Citizen except for being set among the stars. In fact it's closer to X4: Foundations than Star Citizen, except unlike X4 SpaceBourne 2 has actual GAMEPLAY when outside your ship.

Yes I am a clown who has spent hundreds of hours and dollars on Star Citizen, play it a lot and run a pretty large mining operation Org... This ain't that chief.
Τελευταία επεξεργασία από Chili Dogs; 14 Μαϊ 2024, 7:00
I have played SB2, and I want to play SC... but... What keeps me from playing is like all MMO's older players ALWAYS, ALWAYS attack new players. Because of that new players are forced to either team up "just to play" even if you want to just want to do your own thing. But because you are forced to team up. Now you got to take orders from your new found boss.... If you do your own thing. You are always easy pray and will never get anywhere in game. Also, if you die. you lose all your stuff. They say you can get your ship back after some time, not sure. probably. Its just another MMO where you have to kiss the back side of some no lifer who spent RL money and been playing sense launch.
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