Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
breaking a blade is difficult, same with an ax, them loosing their edge, or getting chips? yeah, breaking? you need to abuse them for quite a while and firearms can be very durable, as long as they are being properly used (going full auto on belt fed guns can led you with a melted barrel pdq, for instance)
like I said a durability meter is probably the worst implementation of the system esp if it is lineal (mayhaps should be a bell curve of sorts? easier to loose tip top shape, harder to loose the bulk and only towards the end, after a lot of abuse and use can they break)
a sort of gear / monster progression.
Seems reasonable enough lol
>1.5 Billion worldwide speak English. Any game still in early Alpha stages and with limited development isn't going to start building a set of localization files. That comes later during late Alpha, or Early Beta. And frequently on Early Access Indie titles, the community does it as volunteer work.
'Reasonable' is us hoping the developer (a tiny group of people last I knew) actually make progress on the game's systems and content, and actually push it out the door someday finished, localization or not.
i suggest :
More ammo type
The possibility to build spécial bulding with some trades to have the blueprint
More usage for money
NPC faction system like stalker duty, freedom etc... with some fight and réputation
Exoskeleton with heavy ammo
NPC that maybe shoot with less accuracy but can heavy fire
Cooperation
Mission with a story or special mode (survival / spécial building / helping some NPC to survive X waves of zombies or attackk from other faction
Darker ambiance with horrible soundtrack (like an old stalker)
Add some muttants with special abilities than you can choose to add or not
A stuff more like a dayz where you can add ammo to your mag with just lick and drop
Helicopter for quick moove on coop game
A high lvl area with military with a loot of stuff and guys to defend it
Radio in game for coop
Kiss ! i love you game bro
Rox
edit: successfully loaded over a hundred rounds into the regular AR45 clip as well. It appears to occur after multiple attempts to load ammo into the clip have failed. I had tried to reload the ar45 extended clip a number of times, it failed to work, but the regular ar45 clip would load ammo. Once I ran out of all ammo in both clips I was then able to load the entire stack of .45 ammo into the regular ar45 clip. I then later noticed that I was able to load .45 ammo into the previously not working ar45 extended clip.
Id like to suggest a temperature and food spoilage system. But make it a toggle. :-)
How possible is mod support btw ?