SurrounDead

SurrounDead

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Jackhammer (Wholf)  [developer] Aug 19, 2022 @ 2:06pm
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SurrounDead - Roadmap
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Showing 151-165 of 183 comments
Hanekem Dec 28, 2024 @ 9:08am 
I've never been a fan of durability systems because they are often poorly implemented messes meant to make you either use consumables to keep your equipment in some shape, scavenge, or swap them out, and can understand them from a gameplay loop perspective, but, again implementation are so... silly and gamey it breaks my SOD to the point I do tend to look for mods that do away with the system more oft than not
breaking a blade is difficult, same with an ax, them loosing their edge, or getting chips? yeah, breaking? you need to abuse them for quite a while and firearms can be very durable, as long as they are being properly used (going full auto on belt fed guns can led you with a melted barrel pdq, for instance)

like I said a durability meter is probably the worst implementation of the system esp if it is lineal (mayhaps should be a bell curve of sorts? easier to loose tip top shape, harder to loose the bulk and only towards the end, after a lot of abuse and use can they break)
Lost Question Dec 28, 2024 @ 9:59pm 
on the durability part of the roadmap, i dont think durability is needed (but could there please be a toggle to turn it off? cause durability is hard to get right and it makes weapons feel like they are props or really poorly made.)
will Russian be added?
Originally posted by 🅗🅘🅩🅘 (-_-):
will Russian be added?
what for?
Steele Jan 6 @ 12:46pm 
I'm really excited to see how this road map comes along. Just started playing recently, but the support from this community is obviously massive. (I personally would've put multiplayer first but that's a massive task on it's own and we all know that.) I'm sticking around to see it move up! :steamthis:
Med Jan 20 @ 5:02pm 
end game scalability: Some type of system that allows the player to continue fighting increasingly difficult scenarios while continuing to gain in strength themselves.
a sort of gear / monster progression.
ANY UPDATES, DEV? I'VE BEEN WAITING FOR MONTHS :(
calvinocp Jan 22 @ 11:06pm 
It will be nice if we can have a new map... :)
Originally posted by rocketrefrigerator:
Originally posted by 🅗🅘🅩🅘 (-_-):
will Russian be added?
what for?
>260 million people speak Russian as their first language.

Seems reasonable enough lol
Jᴧgᴧ Feb 1 @ 8:54pm 
Originally posted by Hexatorium:
Originally posted by rocketrefrigerator:
what for?
>260 million people speak Russian as their first language.

Seems reasonable enough lol

>1.5 Billion worldwide speak English. Any game still in early Alpha stages and with limited development isn't going to start building a set of localization files. That comes later during late Alpha, or Early Beta. And frequently on Early Access Indie titles, the community does it as volunteer work.

'Reasonable' is us hoping the developer (a tiny group of people last I knew) actually make progress on the game's systems and content, and actually push it out the door someday finished, localization or not.
Last edited by Jᴧgᴧ; Feb 1 @ 8:55pm
My one thing is please fix the bug where you can't load magazines that were not picked up into pockets, losing high tier or legendary gun magazines because I reloaded an empty into the wrong container slot is mildly infuriating and has kind of put a negative taste in my mouth. Other than that, roadmap looks great. Keep up the good work!
Hi,
i suggest :

More ammo type
The possibility to build spécial bulding with some trades to have the blueprint
More usage for money
NPC faction system like stalker duty, freedom etc... with some fight and réputation
Exoskeleton with heavy ammo
NPC that maybe shoot with less accuracy but can heavy fire
Cooperation
Mission with a story or special mode (survival / spécial building / helping some NPC to survive X waves of zombies or attackk from other faction
Darker ambiance with horrible soundtrack (like an old stalker)
Add some muttants with special abilities than you can choose to add or not
A stuff more like a dayz where you can add ammo to your mag with just lick and drop
Helicopter for quick moove on coop game
A high lvl area with military with a loot of stuff and guys to defend it
Radio in game for coop

Kiss ! i love you game bro

Rox
Drag and dropping ammo onto magazines still not consistently resulting in magazine reload. However with drum magazines occasionally the entire stack of ammo will be loaded into the drum. I have successfully loaded 160 rounds into a 60 round magazine once so far.

edit: successfully loaded over a hundred rounds into the regular AR45 clip as well. It appears to occur after multiple attempts to load ammo into the clip have failed. I had tried to reload the ar45 extended clip a number of times, it failed to work, but the regular ar45 clip would load ammo. Once I ran out of all ammo in both clips I was then able to load the entire stack of .45 ammo into the regular ar45 clip. I then later noticed that I was able to load .45 ammo into the previously not working ar45 extended clip.
Last edited by BumpinBetty; Mar 9 @ 8:48am
Sup!

Id like to suggest a temperature and food spoilage system. But make it a toggle. :-)

How possible is mod support btw ?
Gotta Say I LOVE the changes!! One question, is there a way to turn down the Heli Crashes, OMG there so loud, and they jump scare me every time! But MAN GREAT JOB on This Update! .. um.. any word on coop.... : )
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