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- Sound effects (picking up items)
My perfect reference for this suggestion has got to be Tarkov and Residen Evil 4 sound
effects when interacting inventory. (ASMR)
- The loot mechanic in Tarkov where not every item is displayed on screen after interacting a
container, there's a "search timer" before the item is revealed individually.
- Animations (eating, drinking, healing, sleeping, searching containers)
- Events like horde or raid to keep the player engaged since in my experience, when I looted
everything in the town and place it all in my safehouse, I feel like there's no need to explore
and there's nothing to do anymore coz all the things I have are in my base already. It'd be
nice to have a scenario where you will reclaim your safehouse infested by zombies or raiders
while you are trying to piece yourself up together after the attack, so meaning there's more
looting and exploring to do again.
I hope these ideas help.
Unless we have to loot a wristwatch. Erm, a WORKING wristwatch.
From vehicle wrecks to small camps to NPC interactions (like bandits).
Randomization in loot (is there and loot and if so what is it) is absolutely necessary as a base mechanic, but static container locations lead to players developing 'loot routes' and just reloading saves again and again. Boring, at least to me.
And that in itself might be something to look at; a way to lengthen loot respawn timers. Perhaps based on the players system clock or an in game clock in which it takes some real passage of time (in game or RL) before loot respawns as opposed to on loading a save.
I quite like building bases in the wilderness but I'd like to be able to construct some sort of hut/shed
I 2nd these things along with added ramps/stairs at some point and along with some pre-made buildings/prefabs to craft or create using more than one recipe.