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I've been using mods literally since the game's release day, played a total of 266.8 hours and not a single save has been corrupted (I've been testing this mod pack alone for 126 hours now and during that time there has been one very large patch 110gb and the clays worked flawlessly even after that, and the game opened after the update without even updating the mods) , if there's a game update, you remove the mods, and only then open the game, or alternatively, in my own mod pack, a large part of the mods are ones that will work regardless of the update if the entire game script/code is not changed, also a save back up is always recommended when modding any game, really simple and as I said, with close to 300 game hours on the modded game that I pre-ordered and which I've played modded from day one, not a single save has been corrupted and so far the game has even opened directly with the mods after every patch.You can use common sense and logic, these are completely normal things in every game for those who have been modding games for even a little while, I have never had my clay corrupted in any game due to any mod other than the skyrim script extender and I have been modding games since 2011 Do you really think that there would literally be 44 pages of mods in Nexus for STALKER 2 if using mods caused as many problems as you and many others seem to think? Also, the fact that mods need to be updated is clearly mentioned in the readme file, as I said, common sense and logic can go a long way in modding games too, besides, if any mod can corrupt the save file it will 99% be mentioned in the mod text, and my mod pak doesn't contain any such mod, and anyway saving back up is a completely normal practice when modding any game
Here is the location of your campaign save files, copy the entire folder to a safe location and open it, you have a save file back up
C:\Users\lyouruser\AppData\Local\Stalker2\Saved\STEAM (use your head the correct folder is Savegames :) lol )
The video literally shows how to install the mod pak and that the mod pak works and installing it takes a few minutes, the game's shader compilation took longer than installing the mod pak itself as the video proves, if anyone is wondering why I'm not installing the new death screen in this video, it's because I didn't remember what it is that I use and I like it so I didn't want to take the risk of accidentally changing it to the "wrong" one
If you can't get the mod pack to work, you're doing something wrong, I literally tested it a hundred times on two different PCs to make sure everything works easily, and two of my friends tested the mod pack before I shared it, as I said in my text, I tested the mod pack for over 120 hours before sharing it, and the testing was done on two different PCs of my own and two of my friends' PCs. FEW minutes and I've uploaded a video where I literally show that the mod pack works, I show that there are no mods in my game, and I show that when I install the mod pack the game opens, and I play the game while I still prove that the mods work, like I said if you can't get such an idiot-proof and well-tested mod pack to work, you're doing something wrong yourself, in total the mod pack was tested for almost 300 hours before being distributed, on a total of 4 computers and by 3 people.
HERE IS THE VIDEO THAT LITERALLY PROOFS THAT THIS FKNG MOD PAK WORKS AS INTENDED WHEN IT IS INSTALLED AS READ ME FILE SAYS
https://www.youtube.com/watch?v=VXgV9y4jhqc&feature=youtu.be
This is why mod packs and the wabbajack exist. Yes it's a hassle to contact all the mod creators for permission but out of that effort comes something people can use with a few clicks instead of an entire afternoon downloading individual mods and hoping they don't screw something up anywhere.
I used to set aside 2-3 afternoons to fully mod out a Bethesda RPG... then I tried the wabbajack and it flawlessly created a functionally modded game for me but since I didn't pay Nexus I did have to click once every couple of minutes for a couple hours while watching Netflix... but that was a lot better than 3-4 hours a day for 2-3 days to get the same results.
As for contacting the mod creators, I'm doing that next week and then I plan to upload the mod pack to the Nexus as well. I'm currently sick, I have a toothache, and I really don't have enough energy to write to fifty mod creators and ask them if I can share the mod pack or not. The mod pack really only increases the visibility of their own mods.
This is not a criticism of your comment, I'm just posting this in case people didn't notice the video in the previous comment, the mod pak works and was tested for hundreds of hours before being released, by three people and on completely different configurations, both AMD and Intel based,
As I said in the previous comment, here is a video where I install the pack myself, it literally takes a few minutes, the video also proves that the mod pak works as it should
I repeat, if you can't get this mod pack to work, it's because you're doing something wrong.
https://www.youtube.com/watch?v=VXgV9y4jhqc
Just use Modular Hard Mode either Veteran or Hardcore Eco.
Edit: you shouldn't use longer days mod because it breaks spawns and quests.
Edit 2: "REALISM" meanwhile you use babymode with these two > Reduced Upgrade Costs, Reduced Repair Cost
if people actually read the mods' read me files, for example, life would be easier, shay's living zone and its addons that are part of my mod pack have instructions on how to handle spawning issues, and in my mod pack they are already handled according to shay's instructions, npc spawns work as they should, my channel has literally about 5 hours of videos that prove that everything in the mod pack works as it should, it can't be that difficult to understand things, especially when there is literally hours of video proof of that everything works as it should. and how hard is it to understand the fact that the mod pack was tested for hundreds of hours before I uploaded it? I've already written about that in three separate comments
shay said himself, you shouldn't use longer days because it breaks spawns and quests and other things.
join gamma discord and ask him by yourself.
Read Shay's addons google document about spans with longerday, come back to it after you've read it and then come back to it again to say that I'm "wrong"
I repeat once again, the mod pack has been tested for about 300 hours before uploading it and my channel has literally hours of videos proving that the mod pack works as it should,
As for the discord channel you suggested, I'm already a member of it.
https://docs.google.com/document/d/13EhQaRfxA_fUSENkf0FW0xYGqrl8m3Ba2UwLTeBbPhk/edit?tab=t.0#heading=h.mkquhw8zdmis
copy paste from Shays own document
"1 Faster spawn times
The following add-ons influence spawn times, if you only want faster spawn times run one of the 5 beneath.
an example : if you want 2x faster spawn times but are running a longer days mod of your choice you pick the speed modifier as mentioned in quick notes. If you run 4x longer days but want same spawn times as regular main mod run 2x spawn times add-on
2x faster spawn times
4x faster spawn times
6x faster spawn times
8x faster spawn times
10x faster spawn times
OG (pre-update main mod) spawn times
"
did you even read what Shay himself says in his own instructions? Apparently not because he literally says that longer days can be used when you install the right addon, don't you really understand that the mod pack has already been tested for hundreds of hours, and no one has noticed that anything in the "spawn! things or anything else has been "broken" how hard is it to try the mod pack yourself for a few hours and see how it works? I have already literally given instructions for making a save file back up so there is no danger of "breaking the game" or "saves" getting corrupted
If longer day worries you, you can also remove it from the mod pack without any problems, as long as you make a new merge patch afterwards, but instead of using logic, you are criticizing a topic that you obviously don't even fully understand.
Again instructions how to make campain save file back up
Here is the location of your campaign save files, copy the entire folder to a safe location and open it, you have a save file back up
C:\Users\lyouruser\AppData\Local\Stalker2\Saved\STEAM (use your head the correct folder is Savegames :) lol )
Also your modpack is far from being "Realism", reduced repair cost, reduced upgrades? more ammo?
You are free to check Modular Hard Mode instead.
Edit: fixed it
mod pack downloaded 28 times, 2 people have complained here "that it doesn't work as it should" or that "longer days ruins spawn times and breaks the game (this despite the fact that Shay himself has given clear instructions on how to use the longer days mod with his living zone and addons)" if the mod pack didn't work properly, or it "corrupted the clays" or "ruined the game's spawns and broke the game" then a few other people would have already commented on the matter than these two "criticizers" who both seem to be giving criticism about something they haven't even understood properly, or read what Shay himself has said about the Spawn thing with his mods, my channel also has literally at least 5 hours of video material that proves that the mod pack works as it should, in addition to that, the read me file of my own mod pack says that you can freely remove or add mods from the mod pack and it doesn't corrupt clays / I have also given instructions on how to make a campaign save back up, but of course "mod pak doesn't work and the game doesn't open! like another "critic" says" and "there are really a lot of spawn problems" because I've played with the mod pak for 126 hours myself and I love spawn problems. I'm completely ready to take constructive and objective criticism, but if the "criticism" is about things that are either not even true and are due to the person themselves not knowing how to act according to the instructions in the read me file, or that the person says that longer days supposedly ruins spawn times even though the mod pak has followed Shay's own official instructions, which I've even linked here. There is no objective criticism, it's complaining about nothing, and taking a stand on a matter that apparently doesn't even have a complete understanding or knowledge of what Shay himself has said about the entire use of the longer day mod. My read me file also has a link to the Merge file configuration tool and clear advice that if the mod pak mods are updated, or removed or changed, it will be successful if you just make a new merge patch.I have also said many times that the mod pack was tested by three different people on four different PCs for over 300 hours and no one noticed any problems with the mod pack, so the fact that you are "criticizing" the thing without even trying the mod pack yourself is both stupid and inappropriate.. As I said, I am open to REAL REASONABLE CRITICISM, but I am not open to people complaining about things that you don't even understand and that are not true.