S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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Crochwhisle purple Nov 30, 2024 @ 6:46am
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Why don`t mutants drop anything?
They only exist to be a pain in the ass, so why not reward the player with loot when you kill them (like in the first stalker)
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Showing 61-75 of 219 comments
Originally posted by Bacon Overlord®:
Originally posted by Crochwhisle purple:
They only exist to be a pain in the ass, so why not reward the player with loot when you kill them (like in the first stalker)

They don't have pockets... or the need to carry anything... or the need to carry anything that you would feel was useful.

I mean... I can go on.

One thing they do need to add are lairs where bloodsuckers store loot from bodies and stuff or dogs bring from victims, etc.
i could take a knife and... look at that! suddenly a piece of them falls off and i can put it in my very own pocket!
dustin1280 Nov 30, 2024 @ 8:17am 
Originally posted by Crochwhisle purple:
The thing with mutants is that most of the time you can`t avoid them, unlike say, you can with anomalies.
This is blatantly untrue... You simply need to run away (when not over encumbered) and you can avoid MOST mutant encounters...

What you can't do is avoid a mutant encounter that happens to be guarding a PoI that you are interested in, you pretty much HAVE to fight them...

So then the resources drain required to take out the mutant becomes part of the equation on if that PoI is still worth exploring...
Last edited by dustin1280; Nov 30, 2024 @ 8:19am
Cryptic Nov 30, 2024 @ 8:17am 
Originally posted by Bacon Overlord®:
Originally posted by Cryptic:
so far, he seems to only post whataboutisms and baseless arguments like many other trolling profiles on these forums. hard to take the replies seriously at all.

there are mods for mutant parts if you want that. i kind like that i dont have to run around collecting mutant parts for money now. yeah, it could be a bit more immersive and true to some of the MODS from the old games, but that's about it. the old games only had like a quest or two if i remember correctly for harvesting parts but then the mods took it to the extreme. the mutants here guard loot like monsters in an RPG do. that's how i think of it

I'd be careful with mods that randomly add stuff to the game right now with as early after release as it is and how often patches are going to be coming.

That mod specifically has an odd requirement to sell off all the "parts" before you remove it or you'll lock your save... you can't do that if you didn't know there was a patch.
i'm not using it. i was just saying it's there. that's all. i agree with what @grumpy old man said - the mutants are a danger. not loot pinatas. they block your progress to getting the loot and such

he wrote it very well:

"These enemies aren't here to be loot pinyatas they are here to be a danger to you and the reason you kill them is because you have to in order to loot someplace that might have good stuff or because you can't outrun them.

They exist to be a risk factor, not to be rewarding. You aren't suppose to get a net gain from fighting them, they are meant to be a hazard same as the anomalies. You're supposed to be asking yourself if you HAVE to fight them, and the lack of reward for doing it is part of the calculation."
Bacon Overlord® Nov 30, 2024 @ 8:18am 
Originally posted by Cryptic:
Originally posted by Bacon Overlord®:

I'd be careful with mods that randomly add stuff to the game right now with as early after release as it is and how often patches are going to be coming.

That mod specifically has an odd requirement to sell off all the "parts" before you remove it or you'll lock your save... you can't do that if you didn't know there was a patch.
i'm not using it. i was just saying it's there. that's all. i agree with what @grumpy old man said - the mutants are a danger. not loot pinatas. they block your progress to getting the loot and such

he wrote it very well:

"These enemies aren't here to be loot pinyatas they are here to be a danger to you and the reason you kill them is because you have to in order to loot someplace that might have good stuff or because you can't outrun them.

They exist to be a risk factor, not to be rewarding. You aren't suppose to get a net gain from fighting them, they are meant to be a hazard same as the anomalies. You're supposed to be asking yourself if you HAVE to fight them, and the lack of reward for doing it is part of the calculation."

Yep.

I was mostly posting that for people considering using it. Right now that's a big gamble.
Cryptic Nov 30, 2024 @ 8:18am 
Originally posted by Crochwhisle purple:
Originally posted by Cryptic:
surviving is your reward. good god this generation... "i need a reward for blinking, i need a reward for breathing, i need a reward for x or y."

just play the game
this old man must be duty, because no one can have any fun around him. He plays games just because he legally can`t go to his 9 to 5 on the weekends
i guess a lot of people here are then going by this statement
Crochwhisle purple Nov 30, 2024 @ 8:18am 
Originally posted by Cryptic:
mutants are often guarding loot just like monsters in D&D. why is that so hard for people to understand and/or grasp? they usually are not far from stashes, lootable objects, anomalies with artifacts, etc.

it's not a difficult concept.

human characters have gear just like you.
in dnd the dungeon master gives atleast some incentive to kill enemies by making them drop atleast a few coins or having a bounty on them.
Originally posted by LockwoodX:
The mutants didn't ask for this life. They were happy pigs in cozy barns.
*fleshes
dustin1280 Nov 30, 2024 @ 8:20am 
Originally posted by Crochwhisle purple:
Originally posted by Cryptic:
mutants are often guarding loot just like monsters in D&D. why is that so hard for people to understand and/or grasp? they usually are not far from stashes, lootable objects, anomalies with artifacts, etc.

it's not a difficult concept.

human characters have gear just like you.
in dnd the dungeon master gives atleast some incentive to kill enemies by making them drop atleast a few coins or having a bounty on them.
Not true, in dnd, often times the monster enemies themselves won't have many drops on them at all, but wherever they were GUARDING usually has loot.

Same idea in this game...

Nearly everything you have said in this topic is blatantly false.
Last edited by dustin1280; Nov 30, 2024 @ 8:21am
Kröte Nov 30, 2024 @ 8:22am 
Originally posted by Crochwhisle purple:
Originally posted by Bacon Overlord®:

They don't have pockets... or the need to carry anything... or the need to carry anything that you would feel was useful.

I mean... I can go on.

One thing they do need to add are lairs where bloodsuckers store loot from bodies and stuff or dogs bring from victims, etc.
i could take a knife and... look at that! suddenly a piece of them falls off and i can put it in my very own pocket!
Bro stop with that high tech stuff, that's so unrealistic and would turn it into fortnite xD
Cryptic Nov 30, 2024 @ 8:22am 
Originally posted by Crochwhisle purple:
Originally posted by Cryptic:
mutants are often guarding loot just like monsters in D&D. why is that so hard for people to understand and/or grasp? they usually are not far from stashes, lootable objects, anomalies with artifacts, etc.

it's not a difficult concept.

human characters have gear just like you.
in dnd the dungeon master gives atleast some incentive to kill enemies by making them drop atleast a few coins or having a bounty on them.
you must play with a rookie dm or someone who is overly generous because that's not how anyone i've ever played with in 30 years does it. if i'm fighting something like a goblin - sure, but a wolf? no. unless my dude is a hunter and he's gonna spend a ton of time skinning it and cleaning it. but guess what? the wolf lair had a body/skeleton in it with good loot around it - LITERALLY JUST LIKE YOU FIND IN THIS GAME - i know this because i have found a cave with good loot in it which was guarded by mutants.

when i play as a gm, i offer the option but most the time, players dont do it. you know why? because it's a waste of time and barely even worth the breath to say "im gonna spend the next 45min skinning this here wolf and then go back and sell it for a measly 10 gold" or something similar and they have to remember when they get back to town

same exact concept. same exact system. same exact fun.

same expectations here.

stop trying to "i want to take the tin can from the trash to sell for pennies" on everything and play the game. if you spent the time fighting the mutant, go find what the mutant was guarding. there is your reward.

i fought 4 boars off because i literally couldnt get away - just nearby, i found a shotgun and a ton of ♥♥♥♥ just waiting for me. 50m further and i found an artifact worth 15k.

how is that not rewarding to you? "oh but id rather have the boar leg and a dog tail for 100 coupons max" - you are being illogical
Last edited by Cryptic; Nov 30, 2024 @ 8:24am
Kröte Nov 30, 2024 @ 8:24am 
Originally posted by Cryptic:
Originally posted by Kröte:
So they can remove the looting of humans too right? Because your goal is to survive, you don't need a reward. God this generation.. wants rewards for everything.
what an incredibly weak and out of place argument. i'm not even going to justify that with more of a response because of how baseless that just was. lol

lmao even
It was weak and dumb because I just used your argument against you. Because your argument is.. surprise.. weak and dumb.
Cryptic Nov 30, 2024 @ 8:25am 
i killed the dragon not for his hide that my guy obviously cant carry, i did so for the massive hoard of gold and magic items he had behind him
this is such a ♥♥♥♥♥♥♥♥♥ down here
dustin1280 Nov 30, 2024 @ 8:26am 
Originally posted by Crochwhisle purple:
this is such a ♥♥♥♥♥♥♥♥♥ down here
Mostly because nearly everything you have said in this topic has been blatantly false.
Cryptic Nov 30, 2024 @ 8:26am 
Originally posted by Kröte:
Originally posted by Cryptic:
what an incredibly weak and out of place argument. i'm not even going to justify that with more of a response because of how baseless that just was. lol

lmao even
It was weak and dumb because I just used your argument against you. Because your argument is.. surprise.. weak and dumb.
it was not actually. does a dog carry a fanny pack full of gear around? no.

does another stalker? yeah - a backpack actually. gear, ammo, supplies, etc. are you intentionally being dense?

what a goofy argument that again i cannot even remotely tell if you're trying to be serious with.

kinda feel like you're just trolling here honestly.

facepalm
Last edited by Cryptic; Nov 30, 2024 @ 8:27am
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Date Posted: Nov 30, 2024 @ 6:46am
Posts: 219