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Well that's what I said in the post, however, it doesn't really matter much because they're supposed to just "leave" (and most likely despawn from the zone).
I know, for some reason its just that door that kills em, not sure why they have a kill door there but hey, at least there's a way around and actually being able to finish this quest after a patch and hotfix
I'll tell you how they died. I put a bullet in their heads for being traitors.
Lmao, well, if your door was bugged like mine then I don't think you will forever be able to open it, I can't find any command to fix it, while their bodies sacrificed themselves for the Locksmith God.
If your door was not bugged, however, then you did the right thing.
How exactly that fixes the door tho? From all the things I tried, reloading the instance of the world did not fix the door in any way (neither does "fast traveling").
If you use fast travel world has a little reset (its in every rpg game like that mostly), so for me the issue was that the fight was always already over with no enemies, so I reloaded (right after zaton I went to the sultansk under new ownership) used the travel guide to beginner village and moved up to zalissia, that triggered the enemy spawn and I had a little fight and was able to walk in.
edit: If anyone has a way to save hamster and his guard tell me, they always die on the doorstep.
Thank you kindly for the help, worked perfectly
Just aggro a couple of monoliths from the sphere and lead them to Zalesye, they won't go into the camp itself, but it doesnt matter, just kill them near the camp and the door can be opened