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Yeah, I'm not sure, either. When you click on them they both only show a change to the Range stat on the gun. I'm just wondering, then, what the difference is between them, if there is any.
For flatness, I would say it makes the bullet stay straighter for longer before losing that kinetic energy and then dissipating at range
Those sound extremely similar because they are but what I'm saying is, one of them probably has more of an actual Arc for the projectile itself. I would say I have noticed this because I have turned the bullpup 5.45mm assault rifle from being a CQB weapon into a medium range Marksman rifle by the modifications that I have set up for it and it is definitely noticeable. The flatness upgrades made a significant difference
I agree with your statement, overall. But the reason for my confusion is not the decision over which to choose. The confusion comes from what the game's UI is showing me when selecting the upgrades in question. When you click on them in the upgrade menu they both show that they increase the weapon's range. There is no stat bar for "Flatness", but there is a "Range" stat bar. And when you click on both of these upgrades the result is an increase in the Range stat bar on the weapon.
So what I'm unsure of, is if there are "hidden" stats that these upgrades effect. Is there a hidden trajectory stat that alters the bullet drop over distance when choosing the Flatness upgrade? Because all it displays,visually, is an increase in the Range. Which, both, Flatness AND Bullet Range show.
Flatness is accuracy over longer range.
No offense, but you're not understanding my question.
When you look at the weapons they have various stat bars. The upgrades i am questioning both increase the RANGE stat of the weapon. There is also an Accuracy bar on the weapon. The upgrades do NOT increase the accuracy bar. Neither of them.
I would guess it shows range stat since thats how it decides to diplay it - both adjustments increase range, one of them at that range will have "flatter" trajectory and one of them maybe increased something else. Communicating effectively status effects things like that is always difficult and was kinda Achiles heel in previous game as well. Till mods fixed it, the info base game gives you is kinda bad if i hold back.
Ok. That's what I was wondering. If there was more going on "under the hood" than what is shown. Thank you.
You're not understanding my response.
If you're trying to decide on accuracy or range, go with accuracy. How many NPCs have you managed to spot at a distance so far?
None?
That has more to do with the rifle you are firing, than the ammo itself. Yes, you're ammo plays a part in your shot placement. But if you know what ammo you will be using you can adjust accordingly and adjust your sights or scope for the ammo you will be mostly using. Using a specific ammo type will not make your shots land where you want them, automatically. Some ammo is better quality than others, so your shots will be more consistent when using a higher quality ammo.
As for bullet drop., everything falls at the same rate. The only exception is when the object has a high surface area and wind resistance effects the rare of fall.
But all bullets drop at the same rate. The only way to overcome that is with higher velocity. A higher velocity bullet will be able to get to it's target quicker, and have less time spent in the air, so it wont fall as much. While a lower velocity bullet has more travel time, so is able to fall further.
And there is a stat that determines the flatness of firing arc
And they are separate, meaning your gun can fire like a VSS with ♥♥♥♥ trajectory but still do damage in the end of it, or you can have flat tragectory and deal bad damage at high distance.
The HUD doesn't show that, there is just one line "Range" and it doesn't tell anything.
Same with "Accuracy" in HUD, it goes up from different upgrades and it doesn't tell anything.
Found out in cfg files