S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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Kan3da. 21 nov. 2024 às 4:30
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Movement/Traversal is a joke
I love Stalker, i eant to love this game. But everything is so basic its mindblowing. Exploration is dull af.

You cant climb over a fence, you cant swing over railings or jump over em when the edge is literally on hip height. You cant pull yourself over or kick in a rotten crooked fence, cant pull up on a ledge that is at face height.

I dont expect BO6 but there is no slide from sprint, no prone? Are you kidding me? In a game with this theme were you call yourself Stalker you cant go prone and crawl?

And gtfo with how it was in other Stalker games dudes. You could do more things in Half Life 2 than 1, and it still was a proper Half Life game.

This feels so unfinished, bland, basic and boring, af its heartbraking.

And dont get me started on all the dumb boxes and how hard they are to open or highlight to pick the actual item up.

Its sometimes a puzzle to get a bottle of beer out of a box.

And the dude LITERALLY is out of Stamina after swinging a combat knife 3 times at the air.

If anyone got some convincing cope, sell me.
Última alteração por Kan3da.; 21 nov. 2024 às 7:53
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A mostrar 46-60 de 131 comentários
Bacon Overlord® 24 nov. 2024 às 5:21 
Originalmente postado por Yorbihtter:
I agree with you here. Played S.T.A.L.K.E.R. games since I was 10 years old. The amount of details in the newer game is just disgusting. No A-Life, Call-of-Duty-like AI, 100 octogazillion HP mutants, even the atmosphere is not the same - the game is visually closer to Fallout 4 than Call of Pripyat. Not to even mention how easy this game has become, dropping tons of meds and ammo on player on every single occasion.

And, well, yes, I was quite disappointed that you cant shift+ctrl in this game. I really miss this feature, especially during gunfights in open terrain, where there's no cover and you have to stand like a wall tanking all the bullets coming at you (which is a joke).

LoL... you haven't played any of the STALKER games if you think the ambience isn't totally nailed.

There are plenty of random encounters if you spend even 20 seconds in a POI.... it's to the point I try to avoid them since the mutants are ammo sponges (something they are addressing according to their post yesterday).

Oh, and maybe nobody told you, but there is a crouch/sneak feature.... But, it doesn't surprise me that you're a COD player, lol.
chris p bacon 24 nov. 2024 às 5:33 
Originalmente postado por Silenius:
this happens when you put all emphasis on graphics and 0 on gameplay as it is today with games
soo true, i would much rather have studios focus 100% on gameplay mechanics etc and let modders do graphical work
Kan3da. 24 nov. 2024 às 5:44 
Originalmente postado por Emma Roids:
Originalmente postado por Silenius:
this happens when you put all emphasis on graphics and 0 on gameplay as it is today with games
soo true, i would much rather have studios focus 100% on gameplay mechanics etc and let modders do graphical work

If it would at least blow me away with the visuals but even that is a mixed bag.

I just replayed a part of Metro Exodus and although that game has similarly clunky traversal, it at least made those semi open worlds interesting to navigate with paths to take, stealth functional and an interesting craft system that makes loot collection fun and worthwile.

When you reach the sphere in S2 your in a tech guys lan and all you can take is a pistol mag, armor and some supplies. That world barely exists in regards to being a game.
Yorbihtter 24 nov. 2024 às 5:50 
Originalmente postado por Bacon Overlord®:
Oh, and maybe nobody told you, but there is a crouch/sneak feature.... But, it doesn't surprise me that you're a COD player, lol.

Where did I say there is no crouch feature? If you have actually played previous STALKER games, you must know what ctrl+shift is.

Originalmente postado por Bacon Overlord®:
LoL... you haven't played any of the STALKER games if you think the ambience isn't totally nailed.

No its not..? The game is all too colorful and rainbow-y, with lots of orange-yellow tint vibe purposefully spread throughout the whole game (and trailers too btw). The original STALKER's color palette consisted mostly of dark green, grey and brownish yelllow. A color palette of a dark, depressive and gritty atmosphere.

Originalmente postado por Bacon Overlord®:
There are plenty of random encounters if you spend even 20 seconds in a POI.... it's to the point I try to avoid them since the mutants are ammo sponges (something they are addressing according to their post yesterday).

There's no reason to spend any time at PoI after you loot it, so if it takes you like an hour to do so - well, you've got nice looting skills or whatever. And even when I stay at certain place for too long, I almost never get any encounters at all. And even when I get the encounter, I just run & gun every enemy I see because I have 40 medkits, 60 bandages, 400 ammo for every weapon and I am playing on the hardest difficulty. There's no point in playing tactically since the AI is braindead and can easily cheese it, and even if you dont, you always have plenty of resources to just tank through everything like a terminator.
Última alteração por Yorbihtter; 24 nov. 2024 às 5:51
Bacon Overlord® 24 nov. 2024 às 5:50 
I WANNA PARKOUR!

- This thread.
Bacon Overlord® 24 nov. 2024 às 5:51 
Originalmente postado por Yorbihtter:
Originalmente postado por Bacon Overlord®:
Oh, and maybe nobody told you, but there is a crouch/sneak feature.... But, it doesn't surprise me that you're a COD player, lol.

Where did I say there is no crouch feature? If you have actually played previous STALKER games, you must know what ctrl+shift is.

Originalmente postado por Bacon Overlord®:
LoL... you haven't played any of the STALKER games if you think the ambience isn't totally nailed.

No its not..? The game is all too colorful and rainbow-y, with lots of orange-yellow tint vibe purposefully spread throughout the whole game (and trailers too btw). The original STALKER's color palette consisted mostly of dark green, grey and brownish yelllow.

Originalmente postado por Bacon Overlord®:
There are plenty of random encounters if you spend even 20 seconds in a POI.... it's to the point I try to avoid them since the mutants are ammo sponges (something they are addressing according to their post yesterday).

There's no reason to spend any time at PoI after you loot it, so if it takes you like an hour to do so - well, you've got nice looting skills or whatever. And even when I stay at certain place for too long, I almost never get any encounters at all. And even when I get the encounter, I just run & gun every enemy I see because I have 40 medkits, 60 bandages, 400 ammo for every weapon and I am playing on the hardest difficulty. There's no point in playing tactically since the AI is braindead and can easily cheese it, and even if you dont, you always have plenty of resources to just tank through everything like a terminator.

I mean.. you're complaining because you don't like the TYPE of game the STALKER series is.

So refund it, lol.

But, really.. DO tell us more about your epic skillz.
Última alteração por Bacon Overlord®; 24 nov. 2024 às 5:52
EnStorEn 24 nov. 2024 às 5:52 
Yes, movement feels dated and dumb. A knee-high wall is somehow untraversable at times because its 1 inch too tall to jump over and you can't climb it.
Bacon Overlord® 24 nov. 2024 às 5:53 
Originalmente postado por EnStorEn:
Yes, movement feels dated and dumb. A knee-high wall is somehow untraversable at times because its 1 inch too tall to jump over and you can't climb it.

PARKOUR!

You do realize if you press space bar while moving forward you can literally mount stuff, right? It's... in the tutorial.
EnStorEn 24 nov. 2024 às 5:53 
Originalmente postado por Bacon Overlord®:
Originalmente postado por Yorbihtter:

Where did I say there is no crouch feature? If you have actually played previous STALKER games, you must know what ctrl+shift is.



No its not..? The game is all too colorful and rainbow-y, with lots of orange-yellow tint vibe purposefully spread throughout the whole game (and trailers too btw). The original STALKER's color palette consisted mostly of dark green, grey and brownish yelllow.



There's no reason to spend any time at PoI after you loot it, so if it takes you like an hour to do so - well, you've got nice looting skills or whatever. And even when I stay at certain place for too long, I almost never get any encounters at all. And even when I get the encounter, I just run & gun every enemy I see because I have 40 medkits, 60 bandages, 400 ammo for every weapon and I am playing on the hardest difficulty. There's no point in playing tactically since the AI is braindead and can easily cheese it, and even if you dont, you always have plenty of resources to just tank through everything like a terminator.

I mean.. you're complaining because you don't like the TYPE of game the STALKER series is.

So refund it, lol.
You do realize the devs themselves have stated the world AI isn't working as intended and they are making sweeping changes to a lot of stuff? So if anhythingf YOU don't know wtf you are talking about and endorsing something the devs have stgated is unintended.
Yorbihtter 24 nov. 2024 às 5:53 
Originalmente postado por Bacon Overlord®:
I mean.. you're complaining because you don't like the TYPE of game the STALKER series is.

So refund it, lol.

But, really.. DO tell us more about your epic skillz.

I like the TYPE of game the STALKER is. And, unfortunately, STALKER 2 isn't that type at all, and that's my point.
Última alteração por Yorbihtter; 24 nov. 2024 às 5:58
Frenker 24 nov. 2024 às 5:54 
Originalmente postado por Kan3da.:
you cant even go prone, vault over or on a hip high object, pull yourself up a ledge or climb a effing wood fence that would fall over if you tried.
sometimes you can and its ♥♥♥♥♥♥♥ amazing lol but yes this game leaves so many good thing on the table for no reason.
Última alteração por Frenker; 24 nov. 2024 às 5:54
Yorbihtter 24 nov. 2024 às 6:01 
Originalmente postado por Bacon Overlord®:
Originalmente postado por EnStorEn:
Yes, movement feels dated and dumb. A knee-high wall is somehow untraversable at times because its 1 inch too tall to jump over and you can't climb it.

PARKOUR!

You do realize if you press space bar while moving forward you can literally mount stuff, right? It's... in the tutorial.

lmao no you cant. It only works in certain very specific locations. In the open world 7/10 times you wont be able to vault/climb on an object no more than a meter high.
EnStorEn 24 nov. 2024 às 6:03 
Originalmente postado por Bacon Overlord®:
Originalmente postado por EnStorEn:
Yes, movement feels dated and dumb. A knee-high wall is somehow untraversable at times because its 1 inch too tall to jump over and you can't climb it.

PARKOUR!

You do realize if you press space bar while moving forward you can literally mount stuff, right? It's... in the tutorial.
Do YOU realize that is it only on marked objects that seems to be extremely few? Are you only in this forum to shill? Play any decent semi-realistic shooter and movement is 10x times better. Stop defeding ♥♥♥♥♥♥ game design
Cooperal 24 nov. 2024 às 8:33 
Some more modernisation would have been nice. Avoiding melee attacks from mutants with WASD feels neither satisfying or consistent. Enemies make up for their lack of self preserving instincts by just being tanky and walking through your stream of fire. I think a dodge-step would have been a good addition. I don't mean something with i-frames, just a button that quickly displaces your position a short distance in the direction you are pushing, at the cost of stamina of course.

I also do not like the implementation of fall damage. You can fall a really long way without taking fall damage, but as far as I can tell you cannot take minor chip damage from falling. If your fall distance is 1cm over the fall damage threshold you lose half of your health. This makes it really difficult to see whether certain falls are going to be costly or completely consequence-free. The fall distance required for guaranteed death is also barely greater than the required distance for taking any damage.
Frenker 24 nov. 2024 às 18:47 
THere is already mod for it

https://www.youtube.com/watch?v=1pJvH3eud_E
Última alteração por Frenker; 24 nov. 2024 às 18:48
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Postado a: 21 nov. 2024 às 4:30
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