Instalar o Steam
Iniciar sessão
|
Idioma
简体中文 (Chinês Simplificado)
繁體中文 (Chinês Tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Checo)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol de Espanha)
Español-Latinoamérica (Espanhol da América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polaco)
Português (Brasil)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar problema de tradução
LoL... you haven't played any of the STALKER games if you think the ambience isn't totally nailed.
There are plenty of random encounters if you spend even 20 seconds in a POI.... it's to the point I try to avoid them since the mutants are ammo sponges (something they are addressing according to their post yesterday).
Oh, and maybe nobody told you, but there is a crouch/sneak feature.... But, it doesn't surprise me that you're a COD player, lol.
If it would at least blow me away with the visuals but even that is a mixed bag.
I just replayed a part of Metro Exodus and although that game has similarly clunky traversal, it at least made those semi open worlds interesting to navigate with paths to take, stealth functional and an interesting craft system that makes loot collection fun and worthwile.
When you reach the sphere in S2 your in a tech guys lan and all you can take is a pistol mag, armor and some supplies. That world barely exists in regards to being a game.
Where did I say there is no crouch feature? If you have actually played previous STALKER games, you must know what ctrl+shift is.
No its not..? The game is all too colorful and rainbow-y, with lots of orange-yellow tint vibe purposefully spread throughout the whole game (and trailers too btw). The original STALKER's color palette consisted mostly of dark green, grey and brownish yelllow. A color palette of a dark, depressive and gritty atmosphere.
There's no reason to spend any time at PoI after you loot it, so if it takes you like an hour to do so - well, you've got nice looting skills or whatever. And even when I stay at certain place for too long, I almost never get any encounters at all. And even when I get the encounter, I just run & gun every enemy I see because I have 40 medkits, 60 bandages, 400 ammo for every weapon and I am playing on the hardest difficulty. There's no point in playing tactically since the AI is braindead and can easily cheese it, and even if you dont, you always have plenty of resources to just tank through everything like a terminator.
- This thread.
I mean.. you're complaining because you don't like the TYPE of game the STALKER series is.
So refund it, lol.
But, really.. DO tell us more about your epic skillz.
PARKOUR!
You do realize if you press space bar while moving forward you can literally mount stuff, right? It's... in the tutorial.
I like the TYPE of game the STALKER is. And, unfortunately, STALKER 2 isn't that type at all, and that's my point.
lmao no you cant. It only works in certain very specific locations. In the open world 7/10 times you wont be able to vault/climb on an object no more than a meter high.
I also do not like the implementation of fall damage. You can fall a really long way without taking fall damage, but as far as I can tell you cannot take minor chip damage from falling. If your fall distance is 1cm over the fall damage threshold you lose half of your health. This makes it really difficult to see whether certain falls are going to be costly or completely consequence-free. The fall distance required for guaranteed death is also barely greater than the required distance for taking any damage.
https://www.youtube.com/watch?v=1pJvH3eud_E