COLLECTION of SaGa FINAL FANTASY LEGEND

COLLECTION of SaGa FINAL FANTASY LEGEND

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Gabonga Nov 7, 2021 @ 8:12am
Where is the game manual ?
Ok it's a simple Final Fantasy like but i don't know what is the difference between human , mutants and other ? Why should ou shouldn't eat monster meat etc...
So I realy need a Manual.
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Showing 1-13 of 13 comments
Gabonga Nov 8, 2021 @ 5:45am 
Thx a lot, but there is a lot of spoiller risk.
seir_ Nov 8, 2021 @ 2:15pm 
As with any other, these guides only spoil as much as you allow them to.
I would recommend skipping the walkthrough section, and only read the generic info parts.
This game has some unique mechanics that aren't very obvious. Like the leveling system of the various races. Imo it's more fun when you at least have a clue how these mechanics work. But maybe it's just me...
guig Nov 11, 2021 @ 2:06am 
it was probably to expensive for them to scan the original manual book, since you know they are selling you like 1mb of games for 20bucks.
Watcher Rat Nov 11, 2021 @ 9:16am 
Quick rundown by game:

FFL1: Humans are physical fighters, Mutants are gods, Monsters are...well, ok.

With mutants, focus on attacking nonstop early with a Rapier (will raise their agility), and then when they learn attack magic, spam it nonstop every fight and rest at the inn to restore uses until you lose it (4 of their abilities change randomly). Their Agi (rapier), Mana (magic), and HP (killing) will skyrocket and make them great. Mutants are god mode for the whole game if you take the time to work on their stats, but give them agility so they act faster, rather than boosting strength.

Humans cost money to power up; HP200/400/600 raise HP until they cross the number threshold then raise it by 1hp per use. Muscle/Agility from item shops raise their respective stat; while it appears 99 is the max, you can actually boost above that number to a total of 255. In the original, boosting ABOVE 255 would reset the stat to almost nothing, not sure if that still happens here since I didn't take them that high.

Monsters, use this to calculate which monster you get from meat: http://quill18.com/final_fantasy_legend/Monster.html

In the early game, I always start with Albatross, then feed it meat from the P-Frog in the bandit's cave, which gives you an Oni to use through world 1, it works well.

FFL2: We have Human, Mutant, Robot, and Monster this time.

Humans will get random stat ups depending on what you do with them: Using weapons that use str boost str, agi boosts agi, shields boosts defense; how often it happens is random. HP will rise periodically. They are useless at spell casting, so don't bother.

Mutants work the same, with an addendum: 4 of their equipment spots will get taken up by random abilities; once they have 4, only the BOTTOM ability will ever change (so you can set your least favorite one on the bottom and hope for something better). You can prevent them from getting 4 abilities by equipping a bunch of stuff on them before they learn an ability, if you want, the bottom one will still change.

Robots cannot use magic at all, so don't try. Anything you equip on them has its uses halved (so do not give them anything with 1 use), BUT equipping it increases their HP and appropriate stats. Robots are BROKEN: putting a bunch of agility equipment on them will make them act first every round, and they will basically 1-shot almost everything in the game until the last few bosses. Their agility and defense stats can exceed 99 if you stack, so they are god mode, but they take lots of damage from magic/dissolve attacks, and don't get healed for as much HP. There used to be a glitch to give a robot impossible agility in the GB version, that has been fixed in this version.

Monsters work the same as in FFL1, here's a monster calculator again: https://thomaspierson.com/projects/fflegendsIImonstercalculator/

IMO, monsters are weak in a lot of spots for this game, although there is one that basically can solo the final boss. Humans are annoying, since you're completely stuck behind grinding their stats to make them good at fighting, but they do work well if you have the patience to build them. Robots, meanwhile, are god tier through just about the whole game...they get expensive buying weapons for them to fill up slots to boost stats, but once you've bought the weapons, they never go away. They lose half their uses, but inns restore them. Mutants, once again are god tier, and will carry you through the game.

Personally, I ran with 2 robots, 2 mutants on my playthrough, and walked through the game. Note, there is a trick to try and boost agility on humans and mutants, just buy Punch in the first town (it's cheap), or get it to drop from the Gang enemies. Just spam it every fight while your robot(s) kill things, and you should get a few agi per Punch. That said...it's a slow process.

FFL3: Ok, this one gets more complex. You have your base characters, 2 humans, 2 mutants; humans get a 2x bonus to physical attacks, mutants get a 2x bonus to magic. Humans have more HP, mutants have more MP. On top of that, there are 4 alternate classes you can transform them into: Beast, Monster, Cyborg, and Robot.

Beasts get a 50% bonus from Martial Arts and equippable techs, but their strength comes from in-born abilities. Medusa, for instance, comes with Petrify which many enemies just have no resistance to, and can spam it for no MP cost. Anubis comes with O-All, which protects vs all elementals and reduces physical damage. However, when they level up, you change which beast you are, which can get very annoying.

Cyborgs work most like the FFL2 Robots without the HP-restoration glitch. Equipment can raise their stats over 99, and some of their in-born talents are fantastic. The Headless family is a good choice, as they get access to some instant death abilities, though more enemies resist that than Medusa's stonegaze. Like beasts, you change which Cyborg you are whenever you level up.

Monsters are your tank classes, but most of them are subpar. High stats, very high HP, but generally low defense. They can wear equipment and cast magic, but only a few are really good to use since they have talents that you can spam (they don't cost anything though, so yay).

Robots are, IMO, the worst "class" in the game. All the cons of cyborgs, none of the benefits, and the most expensive thing in the game since you have to raise every one of their stats manually (think powering up Humans in FFL1). Most/all of them have bad talent abilities, and while you can make them a powerhouse with enough cash, it takes so much grinding that you could make something else stronger in less than half the time. Also, no magic ability at all to go with the "no good talents" thing, so...meh. Generally speaking, I would say to avoid having a robot until the endgame when you can afford to pay to build them up, or you will REALLY hate it.

To be honest, most games, I just keep everyone the way they started.
Watcher Rat Nov 11, 2021 @ 9:33am 
More basic info:

In all games, X-Something means vulnerable, O-Something means immune (or resistant in FFL3). O-Damage resists physical attacks, O-All resists all elements and status, and so on. If your mutants learn a weakness, grind until it goes away before hitting a boss fight.

In FFL1, just gonna tell you now, run from Su-zaku. The game doesn't explain this well when you can first see him, and you cannot kill him. Save yourself the aggravation.

In FFL1 and 2, magic books are ALWAYS going to be stronger than the abilities mutants learn, at the cost of having limited uses that aren't restored by inns. In FFL1 the cost is minimal, but FFL2 money is more annoying at times, so be aware of that.

In FFL1 and 2, martial arts have a secret: they get stronger as you use them up. For instance, Punch has 90 uses when you buy it, but will often do no damage until you start to whittle it down. The FINAL use of any martial arts is always a massively powerful hit, though enemy defense does bite into the damage.

FFL1, most of the game is pretty easy TBH if you have a good, strong mutant. I ran my playthrough with 2 humans, 1 mutant, and 1 monster, and the mutant carried us through the game by herself. Once you get to the very end, go ahead and boost your humans up with Muscle/Agility to get above the 99 limit for a little while, you don't need to go all the way to 255. The last bosses should be a cakewalk.

FFL1, no spoilers here, but do not save in the final boss room unless you have Teleport or the Door item. If you save and cannot handle the final boss, you will be stuck there otherwise.

In FFL2, equipping martial arts to a robot does not halve its uses, and its uses are NOT restored by the inn...however, they do increase robot stats. The downside to this is that robots NEVER receive the bonus damage from using arts more, so they are purely an agility booster, nothing more.

In FFL2, if you use multiple robots, there are some great tricks. I always make one my agility robot, but you can put one in the lead slot of the party and mass-equip defensive items on it; they can equip multiples of the same type (6 gloves, for instance). If you make a robot with a ton of defensive items, you should also give them something like a Defend Sword, which will parry melee attacks into no damage, and can save you from some nasty hits later in the game. Furthermore, when a robot equips a piece of armor of a set, all items are treated the same...ie, gloves give as much armor as chest pieces for robots only. Give them gloves for cheap rather than spending on a chest piece.

The exception here is Dragon armor: Dragon Armor resists all elements, and is great for robots to protect them from magic.

In FFL2, robots also get free heals outside of a fight. Equip and unequip items with infinite uses (armor); doing so will raise your max HP, but also raise CURRENT hp. Just spam it until your robot is full health rather than resting at an inn and burning money.

FFL2 again, if your mutants ever learn Flare (will very rarely happen, but not until late in the game), IMMEDIATELY move it off the bottom slot. No spell is better. The same goes if you learn O-Damage, O-All, or O-Change, all of which are good for protection. If you have 2 mutants, try to learn Warning early on, and save it. If you get it at the start of the game, you will never truly understand just how much you needed it by the end, trust me on this.

FFL3, Speed items are your friends, especially on mutants. The Quake, Flood, and Shake spells are all great for grinding, and putting speed items on your casters means ending fights without taking damage a lot of the time.

Also, Dragon armor still protects from elements, but only reduces the damage this time instead of negating it completely.
Dingbat Dec 16, 2021 @ 6:12pm 
A .pdf of the original Final Fantasy Legend manual can be found here:
FinalFantasyLegendManual [www.replacementdocs.com]

A .pdf of the original Final Fantasy Legend II manual can be found here:
FinalFantasyLegend2Manual [www.replacementdocs.com]

A .pdf of the original Final Fantasy Legend III manual can be found here:
FinalFantasyLegend3Manual [www.replacementdocs.com]
Last edited by Dingbat; Dec 16, 2021 @ 6:50pm
Gabonga Dec 20, 2021 @ 3:45pm 
Thx Dingbat, WatcherRat.
Nostalginaut Dec 21, 2021 @ 6:48pm 
Originally posted by Dingbat:
A .pdf of the original Final Fantasy Legend manual can be found here:
FinalFantasyLegendManual [www.replacementdocs.com]

A .pdf of the original Final Fantasy Legend II manual can be found here:
FinalFantasyLegend2Manual [www.replacementdocs.com]

A .pdf of the original Final Fantasy Legend III manual can be found here:
FinalFantasyLegend3Manual [www.replacementdocs.com]

This should've been included with the games, imo, like many other (especially older) games provide.

That, and the old art's better than...whatever 199X DeviantArt fanart this got shipped with.
RPG Gamer Man Jan 17, 2022 @ 7:17pm 
it is not in the local files? Alot of times the manuals are hidden there with extras.
Dingbat Jan 18, 2022 @ 2:59am 
RPG Gamer Man - If they are in the local files, they are well-hidden. I couldn't find them.

Nostalginaut - I certainly agree (on both counts). Why they weren't included is beyond my understanding, and the original art is way way better, imo.
RPG Gamer Man Jan 19, 2022 @ 5:02pm 
Originally posted by Dingbat:
RPG Gamer Man - If they are in the local files, they are well-hidden. I couldn't find them.

Nostalginaut - I certainly agree (on both counts). Why they weren't included is beyond my understanding, and the original art is way way better, imo.

Im going to carefully check the local files. If i find them, i will tell you where i found them. They also could be in the documents files too

UPDATED: Nope. There not hidden there either. All i found were some unity readme files. I did find one interesting thing. There is some kinda browser link. Perhaps they were going to have it link to a webpage like in some other games. They do this on the switch quite alot.
Last edited by RPG Gamer Man; Jan 19, 2022 @ 5:05pm
RPG Gamer Man Jan 19, 2022 @ 5:09pm 
This sucks. I even went to the official website that has the game, and i did not even see a link on it. I suggest someone complain to square-enix for not having the manuals for new players of the game to have for them on steam. Otherwise, people could just go to gamefaqs to learn the basics of the game.

You think with that price they could of included manuals...ugh. Ive purchased older and indie games that include the manual with the game, but no, square-enix is too cheap to have a manual with this game. Even cities xxl, which is hated by alot of people, has a manual for it's game. Even 1c games, made by russians tend to include their manuals with their game. Both in english and russian.

Anyways, i will put this as a negative point on my review when i make the review for this game. First though, i need to completly beat it. Still in first game, just finished the tower..now going to make it up to creator.
Last edited by RPG Gamer Man; Jan 19, 2022 @ 5:13pm
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