The Brew Barons

The Brew Barons

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Final Boss way overtuned
The final boss is a bit nuts. I've tried 3 times and never come close. I managed to get to the final phase once with about 3% left on the timer.

Biggest issues are:
1. The submarine is a huge pain to kill. I cleaned out the other 3 with only using 20% time, and then the submarine itself took 30% of the time, after it was already chipped to half health. I've killed a few subs in my gameplay, but they're SO annoying to kill.

2. Turrets don't shoot at the engines. I have been using a heavy plane for a bit and its great, but the turrets don't shoot the engine on the boss ship. Getting enough DPS on from your heavy on the 3 pairs of engines takes forever, and then your turrets will shoot the weak spots which is ok. But like ALL the other bosses it would be great if the turrets worked on the engines.

3. Bombing the top vulnerability. Once you take out the 3 engine pairs and their weakspots the top opens up, and the dialogue implies you need to bomb them. This is awful, theres no hit indicators, or even if that is what you're supposed to do. Eventually bombing it got me to the canon phase (this is where i had about 3% health left), but this felt terrible and I had no idea if i was being effective (I used about 20-30% of my time on this phase)

4. The turret phase seems broken. Where are you aiming (the barrel and gun-sight dont line up at all)? What are you aiming for? How many shells do you need? What is the fire button? All questions that make this super annoying. Maybe just change it so the player has to deliver shells to the air ship and watch it blow the pirate out of the air as a final hurrah.

I have no idea if anything is after this because I gave up. I would love to have this as an optional point of no return, or a way to go back into the game and keep exploring, and doing jobs, but as it stands, I'm stuck with no way out.
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Showing 1-15 of 20 comments
Briggadoon Mar 4, 2024 @ 1:50am 
Who the flying fugg tested the final boss??? I even changed the difficulty to easy and still got chewed like theres no tomorrow! I tried 5 times already.... Fix this!!!!

Either give the city/brewery more health points, or after you reached phase two give full health back to the city and for gods sake safe the game after you reached stage 2 its fugging annoying to start the final fight from the beginning.

If this all is not possible at least let the player decide when to fight for the city/brewery. I was just chillin and brewing and i had no chance to avoid the final boss fight!!!! I greatly enjoy your game and when you fixed some stuff and i have finished the game i will give you a good review but i cant finish the game because the difficulty spike is too damn high in the final fight!!!!
PrinceNic Mar 4, 2024 @ 5:36am 
completely Agree.. tried it 6 times... And was never even close. I can get the Hover craft into emergency mode, where the top opens up, (with about 40% left on my HQ) but then cant do anything.

The "help" comes in way to late, the targeting recital on the friendly airship is broken (for some reason), and how can I collect falling shells when the hovercraft keeps diving?

I see people have done it, but its insanely overpowered.
Able Jones Mar 4, 2024 @ 6:49am 
Originally posted by Jimmy McAwesome:
The final boss is a bit nuts. I've tried 3 times and never come close. I managed to get to the final phase once with about 3% left on the timer.

Biggest issues are:
1. The submarine is a huge pain to kill.

2. Turrets don't shoot at the engines.

3. Bombing the top vulnerability.

4. The turret phase

1. Agree, but it's a good fight 1v1.

2. I went the other way Linear Booster (FUS), Vertical Lift (WNG)
, Streamlined (PONT), Self Repair (ENG) & Reserve tank (EQ) on the Light Plane.

3. I unintentionally rammed the rear top thing and that progressed me. :rip:

4. Collecting the falling ammo was a pain as their collection distance is very tight but I got 8 & after killing myself on the airship hook you should be able to judge a hit with enough misses. 1 hit on each afaik.

Order of my play: Battleship & escorts, Plane & escorts (ground fire took out 2 lower hardpoints), Airship was destroyed by ground fire alone, Sub. Had about 1/4 health on base left, final boss most time spent collecting falling ammo & smog blind crashing into it. Probably had 1% base health left and had already consigned myself to playing it again. :MMWhataday:
easytarget Mar 4, 2024 @ 11:04am 
Thanks for making this thread, all I needed to see to prompt me to remove this from my wishlist.
Jimmy McAwesome Mar 4, 2024 @ 2:40pm 
I eventually got it, after 5 attempts I turned it down to Easy (which didn't seem to make much of a difference) and got it on the 6th. I still don't know how or when the help shows up? I bombed 3 full tanks of water onto the top again with no feedback.

It might just be time based, but based on when you advance to the airship phase, or maybe expose the top? If it is time based, it's just bad, why make me fly around for 10 min doing nothing? I dropped 3 full water tanks work of bombs from the heavy (which a tool tip says has more powerful bombs) with no feedback. Eventually the market ship just showed up again. It does only take 1 direct hit on the 2 top weak points (which is why i think bombing them doesnt do anything) to kill them, but again aiming is awful.
PreCass Mar 4, 2024 @ 3:50pm 
agree
TwoH2nds Mar 4, 2024 @ 10:37pm 
Same here, you have too many things to do for so little time. The submarine wastes me precious time, and the easy mode doesn't make much difference.

I like the game, but for now, there are a lot of bugs and balancing issues.

And towards the end I have absolutely no idea how to catch the smog bombs. I'm told to pick up smog bombs, but where are they?
lifetapstudios  [developer] Mar 4, 2024 @ 11:24pm 
I'll add more time and look into ways to make it easier. There are different plane parts that help with the bosses, using torpedoes on submarine being the best example. However I will lower the difficulty.
Last edited by lifetapstudios; Mar 4, 2024 @ 11:24pm
Briggadoon Mar 4, 2024 @ 11:38pm 
Originally posted by lifetapstudios:
I'll add more time and look into ways to make it easier. There are different plane parts that help with the bosses, using torpedoes on submarine being the best example. However I will lower the difficulty.

Thank you. Would it be possible to start this mission by your own choice? Like all the other missions witch a mission marker?
lifetapstudios  [developer] Mar 4, 2024 @ 11:41pm 
Might be, though it would sorta break the dialogue if the player ignored the mission marker. Probably best we sort out the issues and balance first so it's more of a fair fight.
TwoH2nds Mar 5, 2024 @ 1:31am 
Ah ok, thanks for the answer. Sorry if I sounded harsh, I know it must be challenging to make a whole game with such a small team. I spent the whole evening on it yesterday and I'm still not done. I thought I was losing my mind and I still don't know how to retrieve the bombs. ^^' .
lifetapstudios  [developer] Mar 5, 2024 @ 2:21am 
Originally posted by twoh2nds:
Ah ok, thanks for the answer. Sorry if I sounded harsh, I know it must be challenging to make a whole game with such a small team. I spent the whole evening on it yesterday and I'm still not done. I thought I was losing my mind and I still don't know how to retrieve the bombs. ^^' .

Ah, sorry I might have misinterpret it. Do you mean the smog shells for the cannon? Those should be dropping out of the the boss, near the lower rear area. You should see them falling out. They're easy to catch using the gravitate ornament.
Briggadoon Mar 5, 2024 @ 2:09pm 
I am also sorry for my harsh critique... You guys made an amazing game and i love it to bits (even if it is still quite buggy (for now)). The difficulty spike was just so prompt and discouraging... Tried it again this morning and still got chewed... :/
Btw question to your last post: Do i have to catch the dropping bombs from the last boss?
Last edited by Briggadoon; Mar 5, 2024 @ 2:10pm
PrinceNic Mar 5, 2024 @ 7:14pm 
final beat it, the HQ was at 0% but once your on the airship it doesnt seem to matter, 'E' fires the cannon... figured that out by button mashing. Again great game, but the final boss is a huge leap from the rest of the combat.
MSJ-06II-C Mar 6, 2024 @ 10:48am 
Just finally beat him after prolly aorund a dozen or so tries, adding my few cents:

1 There should definitely be some restrictions on where the sub can surface, sometimes it came up almost right besides the land, like this, the side panels are basically invulnerable if you don't do a dive-bombing attempt or pray for the torpedo to hit when fired almost parallel to it, or you have to just wait it out, normally not a problem, but here it just makes you feel like getting trolled by the game

2 I've seen this mostly with the battleship and the hovercraft but, it feels like the weakpoints feel kind of wonky, with the battleship, I sometimes have to aim in front of the two aft weakspots to actually hit them, and I don't mean leading my shots but shooting quite literally in front of them to the point of seeing the impact of my projectiles there, this seems to be more of a problem when coming from level flight vs from altitude. And with the engine pairs on the hovercraft, it almost feels like they only register hits from certain agnles, using the same plane, I've had times when I could comfortably shoot them while closing in while other times I shot at them to the point of ramming into them without actually destroying/re-aligning them, it just feels so random how many shots I actually needed

3 the plane moves too far from the middle of the dome to the point where sometimes when sitting basically right on its tail, I was forcefully turned around by flying into the smog barrier, and this wasn't overshooting it, that happened when I was pretty much sitting behind its tail and was flying pretty much in the same direction.

4 as is now, when "resetting" after a lost fight, the game just resets the lifepool of the bosses and town, but it does NOT reset the actual time, leading me to fail a delivery quest. If not actually rewinding time, at least all delivery orders should be put on hold until the boss is defeated.

5 the game becomes kinda wonky when you die at the same time that you defeat the last of the 4 "normal" bosses with you being in a cutscene but at the same time having some of the hangar UI displayed, one time, I even was unable to advance the dialogue when I had repaired myself too fast(?) and then had to purposefully destroy myself (while still being in the cutscene and not seeing my actual plane)

6 while in spirit mode, it can be pretty difficult to tell if a weakspot is destroyed already without the HP bars being displayed, as well, its hard to judge how much water I use up during that time.
Last edited by MSJ-06II-C; Mar 6, 2024 @ 10:55am
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Date Posted: Mar 3, 2024 @ 4:18pm
Posts: 20