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Maybe a way to summon an in flight refuel would be nice
I think that is the general consensus. The pirates can shoot us with actual firearms and we only get a glorifed water gun? Isn't that an oxymoron on the non violent thing? especially a game about booze which is a 21+ activity? If you don't want to show death, fine, make it that when you shoot down a plane they always bail out of the aircraft. Its not satisfying that after a dogfight all they do if fly away. feels like a total copout. Also, when you think about it, you are never getting rid of the pirates by destroying their ability to maintain air supremacy.
I have the same sentiment. I love the game and the premise. However some things need work like the combat, weapons and fame. Ive already got almost 20 hours in it and enjoy it thoroughly, but I'm going to take a break for a bit so some of the things are tweaked. I don't want to complete the main story until those things are fixed.
One think I like is the Devs are actively listening to our critiques. I know they had a main vision for the game, but you can still keep a vision and make changes that takes a game from a good game to a great game.
I would understand that if the community had hundreds of ideas to change the game, but everyone has the identical sentiments and changes that are desperately needed.
When everyone is on the same page instead of all over the place, that's how you know you are on the right track to a game that is perfect.
I've been pretty vocal on my thoughts and its not to bash the devs, but to encourage them and let them know that we are behind you.
- First things first -
THANK YOU FOR THE GREAT GAME! In recent time no game captured me like Brew Barons. The porco rosso feel, the scenery, the gameplay loop - it all fits so well together. You did a fantastic job and the following points are my opinion on the missing 10% to turn this great game into a master piece!
- The Setting -
This game is incredibly unique and the setting is so well implemented, everything feels so immersive as a whole. Even the graphics fit so well, that no other art style could have worked. Well done developers!
- Brewing -
I only have minor issues with the brewing. For example that you can't pin a contract AFTER you started creating a brew. I also agree with what OP said about altering already brewed recipes.
- Plane handling -
For the most part it worked well. The auto-pilot uses way more rudder than I anticipated, but as OP said, you get used to it.
When using a controller it feels like the auto-pilot interferes with the controls even though I deactivated it in the settings. There were some instances where the plane counter-steered my controls.
- Plane customization -
The most important part is to upgrade your water bolt. It makes the game sooo much easier. You should point players into that direction. I bought lots of plane parts until I noticed how important the upgrades are.
I also think there should be some "neutral" build options.
- Combat -
I don't think the water gun situation is an issue at all. I like that the developers tried something unique.
The bosses are mainly puzzles to solve, but there are not enough hints to point the player into the right direction. When the bosses have improved vehicles later in the the game, it took me some tries to understand what I had to do for certain bosses. It doesn't help that the weakpoints glow green instead of someting more obvious like orange or yellow. OP is right that they should stop glowing after being broken.
Another issue are the fights where a smoke shroud encloses the battlefield with no way to disengage. If you're low on stamina or fuel, you basicly lost the fight even though you maybe had no intent of fighting at all. Especially in the final battle, the smoke shroud is way too small to manouver correctly.
Especially on boss fights the stamina / fatique should be stay at the same value until the fight is over. You're are already managing plane health, water meter and fuel. Losing a fight because your stamina is too low seems unnecessary.
I also feel like there are way to many islands under pirate control. I had days where 5 or 6 islands where controlled by pirates, which took a lot of work to get rid of them only for them to return the next day.
All in all i think that small changes here could have a large positive impact.
- Suggestions -
- Larger smoke shroud in the final battle
- More hints on how to fight bosses (color, now more glowing when broken, direct hints)
- More player guidance in general
- Improve the controller support
- Stamina / fatique should halt during boss fights
- Smoother difficulty progression / less pirates on the map
- Make first person view a thing please, the immersion would be over the top :D
I was leaning more towards Tailspin vibes. If only the Pirates were flying triplanes and the Sea Duck was an unlockable aircraft lol
Combat, I think, is fine with water guns. They aren't actually that weak if you can reliably hit targets... the problem is that they sound weak, and also have heavy drop-off. Combined with some wonky controls making it even harder to hit targets and the combat ends up feeling weak. I went back and played Crimson Skies and there are guns in that game that are much weaker than the guns in this one, but because they A. sounded better and B. could hit targets from much farther away, they felt powerful and fun to use.
But... when it comes to smog stuff, I feel it's a bit hypocritical to allow players the use of pirate engines but not pirate guns. I don't know of a good way to balance a pirate gun upgrade (maybe trade HP for shooting), but imo all the game really needs is an overhaul of how the guns sound, look, & feel to use. Using the Lumberwing Wings upgrade for the heavy plane made the plane actually feel like it was more powerful just because the shots weren't flopping like a wet noodle, even though they didn't actually affect damage at all.
In general, whether guns are added or not, having enemy planes actually get shot down would be leagues better for making the combat feel more satisfying. I can understand bosses not dying (it would be a lot of work simulating life boats, escape pods, or a dozen crew members bailing out) but the average balloon or plane would feel a lot better to destroy if the plane went careening to the ground and the crew bailed out. I'll also harken back to Crimson Skies again and say it did the job very well - nobody ever actually dies in the game, visibly or implied - all the aces you shoot down bail out and go to the hospital, and you hear radio messages about people evacuating blimps, buildings, and planes.
Something I want to mention is that fights with a smoke cloud are actually completely fake. If you gather a bunch of water and boost out at full speed, you will get enough distance that when the game tries to force you back in, your controls unlock while you're still outside of the smog cloud. This lets you keep boosting away with no problem. It seems like an oversight, but to be honest, I'd rather the smog cloud be reserved for major gameplay events or story beats rather than every single random boss fight. Maybe keep it for the final boss fight, pirate harvesting events and/or trait missions.
I think fatigue management and fuel managment is honestly fine in boss fights. If you start a fight you can't win, then it's on you for doing so. It's less on you when you get trapped in a fighting ring of no will or desire of your own and lose because you were unprepared... your only mistake being slightly too close to an island you were actively trying to avoid.
Another way to avoid smog clouds as well is to use the Boost Targets upgrade. It's extremely expensive, and it doesn't mention this, but it increases speed when you lock onto an island... by roughly 3x. Going 300 knots? Make that 1000 knots now. It makes such a significant difference that I question whether or not it should be easier to acquire, a plane-specific upgrade, or straight up default. It was worth every gold coin.
You guys are a breath of fresh air and I think I can say that everyone (except that guy who got butthurt about AI voices, F him) appreciates your efforts and quick response to our concerns.
P.S. Could it be possible to add a Sea duck model to the game????