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Quality of Life
Crashes & Performance issues
Thank you for your continuous feedback for the game’s Early Access - we are closely reviewing your comments and bug reports. We are actively working on fixing existing issues along with introducing new content to enrich your gaming experience.


Hello everyone!
The building copy feature has been improved, as you can now copy a building alongside its settings by pressing the Z button. If you want to copy just the building without its settings, use the new Ctrl+Z shortcut.
A simple keyboard shortcut of Ctrl+C & Ctrl+V will help you quickly copy and paste a selected building setup, such as a production recipe or corporation order. The copy & paste action works either by looking at the building or when interacting with its interface.
The Building Tool now allows you to quickly mark multiple constructions and deconstruct them all at once. Constructions that use the stability of the buildings you’d like to deconstruct will now be highlighted in red to help you see the result of your deconstruction.
Another new feature will allow you to toggle the ability to deconstruct buildings excluding their foundations. This may prove handy when you don’t want to delete the floor level of your current construction.
Pillars will now automatically adjust their height when you try to place them under already existing Platforms.
You can also manually adjust the Pillar's height when placing it on the ground by simply scrolling your mouse wheel.
We’ve also added new keybinds and other changes in preparation for new building features and even more improvements in the future.
Enabling it will automatically add Pillars under the building you want to build, and in the same way as with regular Pillars, you will be able to control the Pillars’ height by scrolling your mouse wheel.
You can also turn off the pillars when placing a building if this better suits your construction.
Platforms can now also be built on the sides of Pillar Supports. This neat feature opens brand-new possibilities for creative building and making your factory even more spectacular.
The Drone Roundabout, in addition to receiving a fresh look, will no longer slow down your Drones, as it will transport them equally fast as the fastest rail connected to your Roundabout.











Crafting UI has been refreshed. The new UI shows more info about the input and output items, including the number of items being crafted per minute.
Sharp minds think fast, and so does the search bar we’ve added to Buildings & Storages, which speeds up the process of finding a particular item you want to locate.
Custom names for your Teleporters & Base Cores will now be visible on the map, so that it will be much simpler to remind yourself about what has been placed where.
A handy little countdown heads-up will be displayed to inform you about the upcoming autosave. Remember, you can always change the frequency of autosave - or turn it off completely - in the game options.
Abandoned Bases now have a new UI that allows you to track your progress both while exploring them and when looking at them on your map.
This will help you to know if a particular location could be worth getting back to for some additional, not previously collected goods.
Infected Bases now also show info about the number of Infection Tumors left to be destroyed. The same feature applies to your own infected Base Cores. Additionally, finding the Infection Tumors will be slightly easier now, thanks to improved VFX visibility.
Planning your factories should now be easier, as both the OCL and the Corporation Terminal will show you exactly what items are required when, and whether you have already unlocked the recipes for those items.
New interaction options have been added to various interaction screens. You can now:
We’ve also added new keybinds, which will speed up particular actions, including:
Storages have also received these improvements, as well as the sorting option and the ability to eat your consumables directly from Storage.
Don't worry about needing to remember those things, as every available action is described in the new interactive UI below the interaction menus.
The brand new “continue” button in the main menu will resume your latest game save and allow you to get back to action faster.
Items will now be sorted alphabetically on the selection list inside Storages - finally peace, finally order.
For a quicker lookup of a particular building, you can now point at a building nearby, and you’ll see its custom name & current active task icon.
A brand new cursor has been added to the game for better scalability across different screen resolutions and better interactions with UI elements.
The game’s infolog has also been improved. Thanks to added activity type names & improved text wrapping, the infolog will now be much more useful in tracking your actions, collected items, finished tasks, unlocked levels, or skills.
New accessibility options have been added to the game’s menu. You can now enable or disable Headbob, Camera shake, and Sprint FOV change.
Have fun while building, rebuilding, and expanding your factories in the new update!
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