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Plain and simple.
I just came from finishing Sekiro and the Ishin fight is challenging but fair.
This game?
Let's have a boss with no telegraphs attack you 8-10 times in succession with a parry mechanic that seems to be less about reaction and more about just rote memorization. Looking at you walker of illusion.
Honestly I don't get what they wanted here. You want to force people to parry but instead of being frame perfect it's gimped and frustrating to use.
I can beat most Sekiro bosses with no damage taken and yet in this title it feels like half the time the parry is working and half the time the delay causes it to fail.
Back to LoP, does it have a compelling reason to use the parry? Later, the game does offer power ups that lets you regain health (which normally only by attack) or restore weapon durability by parrying. But nah, I can't really say "That's why you should learn to parry!" just by that reason; and I can't think of any other reason. Ultimately, you can still dodge all day long.
So, I think the parry mechanic is implemented to this game because it's becoming more and more ubiquitous to have parry on action game. I can look at my game library (action genre) and see that most of them have parry while I can't say I used it often in those games. But to be fair, it's better to have more than less imo.
Boot up the game, take the new Glaive weapon, and have a blast! Stop being overly critical about such minor things that are just personal issues for your playstyle!
NPC started aggroing boss, so I went for his back. ALL THE SWINGS MISSED, COZ THEY FORGOT TO IMPLEMENT HITBOXES ON THE BOSS LEGS.
10/10 game of the century!!!111
Honestly, I'm gonna give this game up for the last time, as beating bosses is as unrewarding as taking a ♥♥♥♥.
Or might as well open WeMod and finish it, but for what purpose? I'd rather beat Sekiro for the 10th time.
And thank you for being a great example of a person who can't accept other's opinions, while completely ignoring the main point of what I tried to say.
By comparing the game, I can use them as examples of how other games use this mechanic. Like I had said, this game's style of parry is a mix between the two games I had as an example, yet lacking the better features of both.
And I don't think I've implied I wished this game was like every other soulslike, just that this parry mechanic didn't fit with the way it is. The excuse that you shouldn't share your opinion because it's only yours is also benign, excluding that I am not the only one with this opinion.
Regardless, I enjoy most other aspects of the game, its that the game allows you to have a vary playing style, but that the game doesn't put emphasis on how important Parry is and that ends up blocking almost any other way of beating the final few bosses.
I can't have a blast with the game if the way I play and have allowed to be played is moot before I can beat it, no offense.
...whar?
The game was already more momery-based than reaction based, so you can adjust your timing, but it does make it a bit unfair. Especially when facing Nameless Puppet.
Worst is that im way more of a reactionary fighter than a memorizinger
Ignoring how many enemies have spring-like movement (heide knights from DS 2 would be proud) perfect guards on freshly met enemies is mostly impossible. You need to take that hit and learn the combos if you expect to take no damage.
What i embraced is taking damage through guarding. It's not Sekiro and you aren't meant (imho) to go unscathed. Once i knew enemy moves i could perfect guard maybe one or two moves in a combo and the rest i had to take on the guard counter regain. This quickly breaks enemies opening them for a fatal attack.
The mistake the game does, is that it doesn't force you to use it for 90% of the duration, so people just drag themselves to the final 3 bosses without learning how to use it, and then come to the forums to cry about it's "flaws".
Otherwise the guard/perfect guard mechanic is so good and ubiquitously implemented, it alone puts Lies of P head and shoulders above disappointing games like Elden Ring.
I agree with you 100%. I dodged the whole game. I got to Laxasia and was completely man handled. Didn't know what to do. Looked up tutorials and used a cheese build for her and Simon. But then got to Nameless Puppet and couldn't do anything. Every build said to throw things and I just couldn't see how that would work after trying it. Different video said guard and parry. Started doing that and after several tries got it. Now I'm at NG+2 and perfect parry is easy.
I wish they forced us to guard and parry more. And I think they tried with a few of the mini boss mobs in tight rooms. But when dodging and running is still possible I don't think it works.