Lies of P

Lies of P

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TwixDog Apr 13, 2024 @ 8:00am
I can't figure out who's all weak to what
Who's weak to what?

So I know puppets are weak to blunt/electric shock and Carcasses are weak to Fire.

But what's the difference between Slash and Stab? Who's the weakest to those?

Are humans weak to acid damage, or is fire still the best on them? If not, what is Acid damage for?

Also, just a side question. The DOT effects of Fire and Acid, are those flat or percentages?
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Showing 1-6 of 6 comments
Azjaran Apr 13, 2024 @ 8:21am 
I wouldnt care much about Blunt/Slash/Stab only about the Element.
Humans are weak to Acid and I think Weapons can be easier broken but not sure.
Also not 100% sure but I think DoTs are flat but scale with Advance
Last edited by Azjaran; Apr 13, 2024 @ 8:21am
Valladina Apr 13, 2024 @ 9:11am 
Originally posted by Azjaran:
I wouldnt care much about Blunt/Slash/Stab only about the Element.
Humans are weak to Acid and I think Weapons can be easier broken but not sure.
Also not 100% sure but I think DoTs are flat but scale with Advance
That's just bad advice. As a general rule Puppets are weak to blunt, humans stab and carcasses slash, if I remember correctly.
Azjaran Apr 13, 2024 @ 11:07am 
Originally posted by Natural Candy:
Originally posted by Azjaran:
I wouldnt care much about Blunt/Slash/Stab only about the Element.
Humans are weak to Acid and I think Weapons can be easier broken but not sure.
Also not 100% sure but I think DoTs are flat but scale with Advance
That's just bad advice. As a general rule Puppets are weak to blunt, humans stab and carcasses slash, if I remember correctly.

Its not really a bad advice because before you care about the Attack Type, you should choose your Weapon based on the Moveset, Scaling and Fable Arts. These things are more important then the Attack Type.
Also early in the game you will lack materials to upgrade Weapons to cover the different Attack Types.
Valladina Apr 13, 2024 @ 1:58pm 
Originally posted by Azjaran:
Originally posted by Natural Candy:
That's just bad advice. As a general rule Puppets are weak to blunt, humans stab and carcasses slash, if I remember correctly.

Its not really a bad advice because before you care about the Attack Type, you should choose your Weapon based on the Moveset, Scaling and Fable Arts. These things are more important then the Attack Type.
Also early in the game you will lack materials to upgrade Weapons to cover the different Attack Types.
That person didn't say they were early game :)
4tado Apr 13, 2024 @ 3:34pm 
I usually try different things or google it
90% of enemies are weak to fire on a general scale, fleshy beings weak to acid, puppets weak to electricity. some have their niche weaknesses but when it's acid it is the most devastating, my pipe wrench with acid abrasive destroys most of the endgame bosses
LuckyCheshire Apr 14, 2024 @ 7:08pm 
Azjaran is right, the physical damage type has very little effect. I haven't run the numbers, but I'm pretty sure that it's under 5% of the damage calculation.

Like everyone else has said, generally humans are weak to acid, carcasses are weak to fire, and puppets are weak to electricity. There are exceptions though like the police bot boss, just use common sense.

DoT damage is flat damage and scales with Advance. I'm not sure exactly how the scaling works though, if there's an intensity scale for status effects or just a flat damage multiplier or what.
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Showing 1-6 of 6 comments
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Date Posted: Apr 13, 2024 @ 8:00am
Posts: 6