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Assuming your Vigor and Capacity stats are properly invested, you won't have to worry about splitting your offensive stats until NG+. If your Technique is below 10, you'll have to level it past 10 to start getting its proper scaling. It's hard to say exactly when you should start, but if you start trying to raise Motivity for a weapon and don't get extra attack at all, that's a good sign.
If you have the Gold Coin Fruit for a respec, you can equip your favorite weapon and fiddle with the stats to see where they should go. Just keep in mind: if Technique's grade is "-", give it a Balance or Technique crank (whatever brings it a notch above "-") to bring it to D or higher.
The game is a little confusing for weapon scaling, well for me lol.
But thanks for your help my friend, and the long explanation to.😊
Technique handles are generally leaning towards being fast and flashy, often one-handed, whereas Motivity handles tend to favour heavy, high-impact attacks with long windups.
So if you want fast and flashy, you pick Technique. If you want big, heavy and high-commitment, you pick Motivity.
Mixing the two is possible, but not optimal. They might be possible in NG+ and above, since you don't really level your stat, either Motivity or Technique, high enough for diminishing returns to be noticable (usually >= 40). In NG+ those diminishing returns might mean that splitting your scaling would be more effective than just pumping one stat to 99.
An Advance build works differently, since you pretty much need to use an elemental weapon + elemental weapon handle to make the build work. This locks you into certain weapons, with the benefit of very high damage and status buildup after or during the mid-game.
Not necessarily. The Electric Coil head is strong for its base status-buildup and Fable 1 Art alone. I killed Nameless Puppet with it on my Technique playthrough and had nearly 100% uptime of the buff, since getting two charges is easy. The Electric Shock debuff also builds up fairly quickly and the electric bonus damage to puppets makes up for the lower physical damage.
Maybe you can crunch the numbers and farm electric whetstones to use a regular weapon (although the whetstone item buff doesn't stack with the Perfect Guard whetstone, while Fable 1 Art buff does), but I've had good results with is so far (both with the Advance playthrough and Technique).
One you damage per level up starts to decrease in a weapon's primary stat to just one or two points, if it has C scaling in another one, it's usually worth leveling up that one, too.
Must admit I struggle on strength with fast enemies, as with big weapons I get hammered before I can do a heavy hit or even the lighter ones.
I could see 40/40 MOT/TEQ builds with a C/C scaling handle eventually outshining 40 MOT or TEQ build with an S scaling.
Or try to invest in P-Organ ability "Perfect Guard staggers enemies", if you're able to get Perfect Guard reliably.