Lies of P

Lies of P

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Technique with Mobility?
Hi All

Just wanted to ask for some help and opinions on something.

So iam mainly running a strength build, so leveling up technique, does it help at all running a strength build?.
If so in what way does it affect a strength build please.
Also iam sorry in advance for the long winded question.😊

Kind Regards All
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Showing 1-12 of 12 comments
Tim Dec 13, 2023 @ 8:08pm 
You meant Motivity, right? Check the scaling of your weapons. Motivity, Technique, and Advance have letter grades representing how strongly the weapon scales with those stats. Even if Motivity scaling is A and Technique scaling is D, you'll want to eventually invest some points in Technique once Motivity scaling wears off. Similarly, if you've used a Motivity Crank on a weapon that starts with D-grade Technique scaling, it'll change to "-"-scaling, which means no scaling at all! You'll eventually want to remove that crank so it can scale with Technique.

Assuming your Vigor and Capacity stats are properly invested, you won't have to worry about splitting your offensive stats until NG+. If your Technique is below 10, you'll have to level it past 10 to start getting its proper scaling. It's hard to say exactly when you should start, but if you start trying to raise Motivity for a weapon and don't get extra attack at all, that's a good sign.

If you have the Gold Coin Fruit for a respec, you can equip your favorite weapon and fiddle with the stats to see where they should go. Just keep in mind: if Technique's grade is "-", give it a Balance or Technique crank (whatever brings it a notch above "-") to bring it to D or higher.
HELL ON EARTH Dec 13, 2023 @ 11:57pm 
Originally posted by Tim:
You meant Motivity, right? Check the scaling of your weapons. Motivity, Technique, and Advance have letter grades representing how strongly the weapon scales with those stats. Even if Motivity scaling is A and Technique scaling is D, you'll want to eventually invest some points in Technique once Motivity scaling wears off. Similarly, if you've used a Motivity Crank on a weapon that starts with D-grade Technique scaling, it'll change to "-"-scaling, which means no scaling at all! You'll eventually want to remove that crank so it can scale with Technique.

Assuming your Vigor and Capacity stats are properly invested, you won't have to worry about splitting your offensive stats until NG+. If your Technique is below 10, you'll have to level it past 10 to start getting its proper scaling. It's hard to say exactly when you should start, but if you start trying to raise Motivity for a weapon and don't get extra attack at all, that's a good sign.

If you have the Gold Coin Fruit for a respec, you can equip your favorite weapon and fiddle with the stats to see where they should go. Just keep in mind: if Technique's grade is "-", give it a Balance or Technique crank (whatever brings it a notch above "-") to bring it to D or higher.
Ah right, the reason I ask to is because iam using the electric coil head weapon alot and was not sure if it was a technique weapon or motivaty one.
The game is a little confusing for weapon scaling, well for me lol.
But thanks for your help my friend, and the long explanation to.😊
Irantu Dec 14, 2023 @ 5:37am 
The difference between Motivity (STR) and Technique (DEX) is primarily in which handles (or boss weapons) are optimal to use. If you want to use the Booster Blade handle, you'd go for a Technique build, since the actual blade top is independant of your stats.
Technique handles are generally leaning towards being fast and flashy, often one-handed, whereas Motivity handles tend to favour heavy, high-impact attacks with long windups.
So if you want fast and flashy, you pick Technique. If you want big, heavy and high-commitment, you pick Motivity.

Mixing the two is possible, but not optimal. They might be possible in NG+ and above, since you don't really level your stat, either Motivity or Technique, high enough for diminishing returns to be noticable (usually >= 40). In NG+ those diminishing returns might mean that splitting your scaling would be more effective than just pumping one stat to 99.

An Advance build works differently, since you pretty much need to use an elemental weapon + elemental weapon handle to make the build work. This locks you into certain weapons, with the benefit of very high damage and status buildup after or during the mid-game.
Tim Dec 14, 2023 @ 7:41am 
If you're using the Electric Coil Head, you'll probably want a handle that scales with Advance and to raise your Advance stat. Otherwise you won't get extra Electric Blitz damage.
Last edited by Tim; Dec 14, 2023 @ 7:42am
Irantu Dec 14, 2023 @ 8:04am 
Originally posted by Tim:
If you're using the Electric Coil Head, you'll probably want a handle that scales with Advance and to raise your Advance stat. Otherwise you won't get extra Electric Blitz damage.

Not necessarily. The Electric Coil head is strong for its base status-buildup and Fable 1 Art alone. I killed Nameless Puppet with it on my Technique playthrough and had nearly 100% uptime of the buff, since getting two charges is easy. The Electric Shock debuff also builds up fairly quickly and the electric bonus damage to puppets makes up for the lower physical damage.
Maybe you can crunch the numbers and farm electric whetstones to use a regular weapon (although the whetstone item buff doesn't stack with the Perfect Guard whetstone, while Fable 1 Art buff does), but I've had good results with is so far (both with the Advance playthrough and Technique).
HELL ON EARTH Dec 14, 2023 @ 12:01pm 
Thanks guys, it's a little complex to be honest.😊
Zednaught Dec 16, 2023 @ 5:15am 
For a lot of weapons, leveling technique and motivity together works well. This is because stats run into a soft cap on damage pretty quickly compared to how many levels you get. So, you'll get better results with, say, 30 motivity and 20 technique than all 50 in motivity.

One you damage per level up starts to decrease in a weapon's primary stat to just one or two points, if it has C scaling in another one, it's usually worth leveling up that one, too.
HELL ON EARTH Dec 16, 2023 @ 12:13pm 
Originally posted by Zednaught:
For a lot of weapons, leveling technique and motivity together works well. This is because stats run into a soft cap on damage pretty quickly compared to how many levels you get. So, you'll get better results with, say, 30 motivity and 20 technique than all 50 in motivity.

One you damage per level up starts to decrease in a weapon's primary stat to just one or two points, if it has C scaling in another one, it's usually worth leveling up that one, too.
Thanks so much my friend, will try that to see how it goes.
Must admit I struggle on strength with fast enemies, as with big weapons I get hammered before I can do a heavy hit or even the lighter ones.
Irantu Dec 16, 2023 @ 4:42pm 
Originally posted by Zednaught:
For a lot of weapons, leveling technique and motivity together works well. This is because stats run into a soft cap on damage pretty quickly compared to how many levels you get. So, you'll get better results with, say, 30 motivity and 20 technique than all 50 in motivity.

One you damage per level up starts to decrease in a weapon's primary stat to just one or two points, if it has C scaling in another one, it's usually worth leveling up that one, too.
For NG+ I'd agree, but in NG I don't think you can get one stat (MOT or TEQ) high enough for diminishing returns to kick in, since you still need to level health, stamina and capacity.

I could see 40/40 MOT/TEQ builds with a C/C scaling handle eventually outshining 40 MOT or TEQ build with an S scaling.
HELL ON EARTH Dec 17, 2023 @ 2:02am 
Originally posted by Irantu:
Originally posted by Zednaught:
For a lot of weapons, leveling technique and motivity together works well. This is because stats run into a soft cap on damage pretty quickly compared to how many levels you get. So, you'll get better results with, say, 30 motivity and 20 technique than all 50 in motivity.

One you damage per level up starts to decrease in a weapon's primary stat to just one or two points, if it has C scaling in another one, it's usually worth leveling up that one, too.
For NG+ I'd agree, but in NG I don't think you can get one stat (MOT or TEQ) high enough for diminishing returns to kick in, since you still need to level health, stamina and capacity.

I could see 40/40 MOT/TEQ builds with a C/C scaling handle eventually outshining 40 MOT or TEQ build with an S scaling.
Yes very true, it's hard against fast enemies trying to get a hit in, but guess that's the price you pay with motivity.😊
Ash Dec 17, 2023 @ 9:51am 
Originally posted by HELL ON EARTH:
Thanks so much my friend, will try that to see how it goes.
Must admit I struggle on strength with fast enemies, as with big weapons I get hammered before I can do a heavy hit or even the lighter ones.
Try to use Puppet String on them - most of the time if you pull the enemy in, they will be staggered long enough for your attack (R1) to connect.
Or try to invest in P-Organ ability "Perfect Guard staggers enemies", if you're able to get Perfect Guard reliably.
HELL ON EARTH Dec 17, 2023 @ 10:50am 
Originally posted by Ash:
Originally posted by HELL ON EARTH:
Thanks so much my friend, will try that to see how it goes.
Must admit I struggle on strength with fast enemies, as with big weapons I get hammered before I can do a heavy hit or even the lighter ones.
Try to use Puppet String on them - most of the time if you pull the enemy in, they will be staggered long enough for your attack (R1) to connect.
Or try to invest in P-Organ ability "Perfect Guard staggers enemies", if you're able to get Perfect Guard reliably.
Thanks so much, will try that as I have 3 p-organ upgrades to use.😊
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Date Posted: Dec 13, 2023 @ 4:55pm
Posts: 12