Lies of P

Lies of P

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The soft level lock issue
So I had to put the game down last night and did a little leveling before I went to get some sleep. I found out recently there is a soft level lock on leveling and I can only level the character a cretin number of times in cretin occasions (for story related reasons). To make matters worse there is little indicator other than a narrative to warn a player because Had I known how the level lock worked before hand I would have just called it a night and built up some ergo to do a better job leveling. I have yet to best the circus boss but I think I should drop this suggestion as it could help develop a better system or maybe ideas that lead to one.

I do not exactly have a issue with soft level locks but I do think in lies of P the concept is implemented very poorly. Some elements of a game are just that game elements, even in stories where the game "comes to the real world" they make a firm distinction that its a game element and would not normally be experienced. leveling by selecting what stat to improve is just one of those elements. A more realistic approach would be you gaining skills points to fit your fighting style in game if you want that approach.

However if we approach this form the prospective of you want to encourage players to move on I think "barren enemy syndrome" would be more in line with the story narrative. Given the Enemies would not be able to communicate well enough to call for stronger backup its like the hoard wasn't just thinned it was eliminated.

There are plenty of options but I do think if you chose not to change it some Waring or note would be best, so players do not waste their ability to level before a boss on a half way marker. I get the immersion thing but I still think the level lock in this game is implemented poorly if that is what is going on.

Still I am having fun, I do love the seen and world with this game I just wish some mechanics were more flexible or at least the player given some indication of the lack of flexibility.
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Showing 1-10 of 10 comments
Reflexion Jan 15, 2024 @ 9:20pm 
Never fear! You can earn a technically infinite amount of Ergo by killing enemies, resting at a Stargazer and repeating. The first boss can be beat without upgrading your weapons or raising level. While those things help, basically any weapon will do and unless you sunk all your points into Technique (something the early game has little for in the way of weapons) no matter where you put them is useful.

I would recommend working on your parrying and learning the moves of your weapon, as knowing which attacks hit at what speed really help with the circus boss. Do remember - your last pulse cell also recharges when empty if you hit enemies, so you can refill it during the fight!

Also, you get the ability to remove your spent levels and put them elsewhere later in the game, so even if you are unhappy with your initial choices you aren't locked into them!

The game also presents a LOT of Stargazers throughout the story, and you have the ability to travel to and from them at will. Once you beat the circus boss, a lot of the story opens up. Remember - you're still in the tutorial, so they're introducing these concepts that seem restrictive but open up as soon as you progress. Happy lying!
greenlionguard Jan 15, 2024 @ 9:34pm 
Originally posted by Reflexion:
Never fear! You can earn a technically infinite amount of Ergo by killing enemies, resting at a Stargazer and repeating. The first boss can be beat without upgrading your weapons or raising level. While those things help, basically any weapon will do and unless you sunk all your points into Technique (something the early game has little for in the way of weapons) no matter where you put them is useful.

I would recommend working on your parrying and learning the moves of your weapon, as knowing which attacks hit at what speed really help with the circus boss. Do remember - your last pulse cell also recharges when empty if you hit enemies, so you can refill it during the fight!

Also, you get the ability to remove your spent levels and put them elsewhere later in the game, so even if you are unhappy with your initial choices you aren't locked into them!

The game also presents a LOT of Stargazers throughout the story, and you have the ability to travel to and from them at will. Once you beat the circus boss, a lot of the story opens up. Remember - you're still in the tutorial, so they're introducing these concepts that seem restrictive but open up as soon as you progress. Happy lying!

These tips are wonderful but I am quite sure it was the fact I haven't had much time to really get the controls known... I do think I have some minor weapon issues but If I get the others and experiment I should be okay. I almost got him the last time I fought him this time I am bringing zappy things with me. This may sound noobish but I need to remember to DODGE because I have no Perry (to my understanding this can be fixed switching the weapon around.) and that is my understanding of the issues I have. They aren't major its just that first stargazer leveling very strange.
AlanDawn Jan 19, 2024 @ 10:53pm 
Originally posted by author:
I found out recently there is a soft level lock on leveling

I've beaten the game four times and I have no idea what you're talking about. Do you mean when the hotel is under attack? Because you're only locked out of levelling up for like... 15 minutes of gameplay, and the boss that you beat to get the ability back is one of the easiest in the entire game.
Shreddy Jan 19, 2024 @ 11:53pm 
Most of that just reads as gibberish to me but I can also confirm as someone who has beaten the game 4 times that there isn't any type of lock on levelling. There are soft caps where you start to see diminished returns but if you are at the parade master then it's unlikely that has affected your character yet.
greenlionguard Jan 20, 2024 @ 11:21am 
I am about to make some souls players in this community very unhappy...to be fair you guys had this one coming a while and given your commentary towards other about this I have no mercy for you.

Basically In lieds of P to my understanding of actually playing the game by design you can only level up once before you get to hotel kart and it kind of is only really lightly hinted about. It's not a big issue just something that it would be nice if it was made more clear even if only on the leveling screen in some context. It could be a minor loss in communication regarding the transfer but it is rather annoying only slightly. This is a game where it is only as hard as you make it for yourself I was just pointing out that the vague speak of the lock, which to be fair is probably to an extent a tiny oversight, was odd. I didn't expect to see all these Souls vets and sikero players voicing in on minor commentary on the issue.

I am a very literal person so your skimming the post weighting I played through _____ X amount of times is just you looking so vain right now. Just say Get gud and be gone, this kind of jumpy trash talk was what turned me off PVP games in all fairness.

This is just personal commentary that you are looking at like whining... this is entirely why it is making no since to you because you are inserting things that are not there. My comment is the way its handled is excessively strange and could be done better in all fairness. I haven't had much time to really dig my heals into the game other than messing about with the base mechanics of the starter levels I am not wealthy and able to avoid spending hours a day filtering through jobs to see what ones are even worth applying to to start with. There is an alarmingly large amount of shady stuff in the local job market in my area that is politically driven and avoiding chaos and disaster has taken more of my time and resources than I would like.

Bottom line The only reason I haven't is because I literally have not had the time. what you are seeing is my accumulated play hours learning the mechanics on the first level monsters. Because I don't have a single day where I can just sit and stream myself trying to pun the parade master puppet. Your free time would be a luxury to me at the moment. so don't go prancing around on the high horse too much there buddy you already tripped.
Elsuya Jan 20, 2024 @ 11:36am 
Originally posted by AlanDawn:
Originally posted by author:
I found out recently there is a soft level lock on leveling

I've beaten the game four times and I have no idea what you're talking about. Do you mean when the hotel is under attack? Because you're only locked out of levelling up for like... 15 minutes of gameplay, and the boss that you beat to get the ability back is one of the easiest in the entire game.


Originally posted by Shreddy:
Most of that just reads as gibberish to me but I can also confirm as someone who has beaten the game 4 times that there isn't any type of lock on levelling. There are soft caps where you start to see diminished returns but if you are at the parade master then it's unlikely that has affected your character yet.
Before you get to the hotel in ng, there's a level cap at the stargazer that you can level up at.
strangerism Jan 20, 2024 @ 12:03pm 
There is always something to complain and write a post about it, I did not know. damn
On an unrelated note, I remember a dialogue during the tutorial that says stargazer can only level you up to a limit
greenlionguard Jan 20, 2024 @ 1:34pm 
Originally posted by strangerism:
There is always something to complain and write a post about it, I did not know. damn
On an unrelated note, I remember a dialogue during the tutorial that says stargazer can only level you up to a limit
That just makes it stranger, I noticed no such dialogue and I did check again... I wonder whats going on there it is very strange you think it was cut in a update unintentionally or maybe added in a hotfix since I last fired up the game due again to lack of time to really play. It's very weird. Is it a language thing? The only dialogue you get is Sophie saying that the power will not last. To an extent I get it but It is still strange to me. I may have missed it but I doubt it I paid close attention while I was trying out the different styles.
strangerism Jan 20, 2024 @ 5:45pm 
Originally posted by greenlionguard:
Originally posted by strangerism:
There is always something to complain and write a post about it, I did not know. damn
On an unrelated note, I remember a dialogue during the tutorial that says stargazer can only level you up to a limit
That just makes it stranger, I noticed no such dialogue and I did check again... I wonder whats going on there it is very strange you think it was cut in a update unintentionally or maybe added in a hotfix since I last fired up the game due again to lack of time to really play. It's very weird. Is it a language thing? The only dialogue you get is Sophie saying that the power will not last. To an extent I get it but It is still strange to me. I may have missed it but I doubt it I paid close attention while I was trying out the different styles.

Yes it was Sofphie words "the power of stargazers will not last" or something like that.

Initially I did not understand what it meant but as is with this sort of games, everything has to be cryptic to an extent.
You always end up learning from your experience and practice and not because it's was spelled out to you. It's part of the charm when playing these games

Ultimately we go looking at guides so it's a kind of flawed design
Last edited by strangerism; Jan 20, 2024 @ 5:47pm
greenlionguard Jan 20, 2024 @ 7:50pm 
Originally posted by strangerism:
Originally posted by greenlionguard:
That just makes it stranger, I noticed no such dialogue and I did check again... I wonder whats going on there it is very strange you think it was cut in a update unintentionally or maybe added in a hotfix since I last fired up the game due again to lack of time to really play. It's very weird. Is it a language thing? The only dialogue you get is Sophie saying that the power will not last. To an extent I get it but It is still strange to me. I may have missed it but I doubt it I paid close attention while I was trying out the different styles.

Yes it was Sofphie words "the power of stargazers will not last" or something like that.

Initially I did not understand what it meant but as is with this sort of games, everything has to be cryptic to an extent.
You always end up learning from your experience and practice and not because it's was spelled out to you. It's part of the charm when playing these games

Ultimately we go looking at guides so it's a kind of flawed design
So you see how someone who JUST start the game just does not understand it it does not translate well its just odd. doesn't make it bad just strange.
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Date Posted: Jan 15, 2024 @ 7:37pm
Posts: 10