Lies of P

Lies of P

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Missing Trinity Key
Coming towards the end of my play through and realised I still haven't unlocked the trinity Sanctum in Krat central station lobby. I've unlocked all of the others and checked all of the telephones and they are all complete too. (I've got the key from the statue puzzle in the Grand Exhibition) Anyone else had this or know how to help?

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Showing 1-13 of 13 comments
Do you have a "gift" in your inventory from messing up a riddle?
Originally posted by LuckyCheshire:
Do you have a "gift" in your inventory from messing up a riddle?
No, I checked that as well
sgrey Jan 28 @ 7:16pm 
Ok, how many telephones did you do? It supposed to be 3. DId you have 3? Because if you have a key, you should be able to open any door with it.
V!KiNG Jan 28 @ 8:40pm 
I thought there were 4 keys and 4 sanctums. First one in the Venigni Works, second one in the opera house, third one is in the St. Frangelico Cathedral, and the fourth one in Krat Central Station.

The last phone call and trinity key is after you unlock the secret passage in the hotel and head down to get to the submarine.
sgrey Jan 28 @ 9:07pm 
Originally posted by V!KiNG:
I thought there were 4 keys and 4 sanctums. First one in the Venigni Works, second one in the opera house, third one is in the St. Frangelico Cathedral, and the fourth one in Krat Central Station.

The last phone call and trinity key is after you unlock the secret passage in the hotel and head down to get to the submarine.
Both of us are wrong. I had to look up what I forgot and there are 5 phones.
- Workshop Union Entrance
- Malum district
- Grand Exhibition
- Krat Central Station
- Relic of Trismegistus

Correspondingly there are 5 doors to open with them.
- Iniside the factory
- In the cathedral
- In the opera house
- Krat Central Station
- Arche Abbey
V!KiNG Jan 28 @ 9:14pm 
D'oh!
V!KiNG Jan 28 @ 9:17pm 
So the last key does open up access to Arlecchino. I second-guessed myself on that and took it off my list, but I forgot about the phone by the shore heading out from Krat Central Station. You pass it in the first chapter but it doesn't ring until after you defeat the green monster.
sgrey Jan 28 @ 9:20pm 
Originally posted by V!KiNG:
So the last key does open up access to Arlecchino. I second-guessed myself on that and took it off my list, but I forgot about the phone by the shore heading out from Krat Central Station. You pass it in the first chapter but it doesn't ring until after you defeat the green monster.
I also for some reason thought you don't need a key to get to Arlecchino...
And the station key is unlocked by defeating the walker of illusions and taking that elevator. Until you take the elevator after the walker, the street is still normal and the event isn't triggered...
V!KiNG Jan 28 @ 9:28pm 
Originally posted by sgrey:
I also for some reason thought you don't need a key to get to Arlecchino...
And the station key is unlocked by defeating the walker of illusions and taking that elevator. Until you take the elevator after the walker, the street is still normal and the event isn't triggered...
I didn't think I was old enough to start having this much trouble remembering things...

It's only been 3 or 4 weeks.
sgrey Jan 28 @ 9:30pm 
Originally posted by V!KiNG:
Originally posted by sgrey:
I also for some reason thought you don't need a key to get to Arlecchino...
And the station key is unlocked by defeating the walker of illusions and taking that elevator. Until you take the elevator after the walker, the street is still normal and the event isn't triggered...
I didn't think I was old enough to start having this much trouble remembering things...

It's only been 3 or 4 weeks.
It's ok, same for me :D
The only reason I remember is that I paid attention to it on my NG+ that I did last week because I wanted to do something before I trigger the siege
V!KiNG Jan 28 @ 9:33pm 
Originally posted by sgrey:
It's ok, same for me :D
The only reason I remember is that I paid attention to it on my NG+ that I did last week because I wanted to do something before I trigger the siege
Ahh, okay. I'm only now approaching the Mad Clown Puppet in my NG+, so I've only had refreshers up to there.
I would also like to add that you can also go back to any telephone you have access to in order to answer new riddles, not just the one specific to the most recent chapter.
I found this out by wandering around Malum District during a later chapter, and stumbling upon a new telephone call from the phone booth there (I forget which one it was) whilst trying to farm for ergo and throwable items.

I don't think this is the case for the Relic of Trismegistus telephone call since that one's a special case, but I must confess that I've never checked since it's not very out of the way to get while on the main story path.
Last edited by Enderspoons; Jan 29 @ 6:25am
Originally posted by Enderspoons:
I would also like to add that you can also go back to any telephone you have access to in order to answer new riddles, not just the one specific to the most recent chapter.
I found this out by wandering around Malum District during a later chapter, and stumbling upon a new telephone call from the phone booth there (I forget which one it was) whilst trying to farm for ergo and throwable items.

I don't think this is the case for the Relic of Trismegistus telephone call since that one's a special case, but I must confess that I've never checked since it's not very out of the way to get while on the main story path.


You can in fact get the relic of trismegistus call at a different phone as long as you are to the point in the story to travel there. I did it at the destroyed Blvd phone on my 1st playthrough.
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