Lies of P

Lies of P

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Hibuki Sep 19, 2023 @ 10:38am
Combat
Is it just me or is the combat annoying?
Sure, the enemies telegraph the attacks but with every attack having a different delay and with the perfect block window being so small, it's very difficult to properly perfect block without taking damage.
Last edited by Hibuki; Sep 19, 2023 @ 10:43am
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Showing 1-15 of 20 comments
hisv Sep 19, 2023 @ 10:57am 
Yep, you have to memorize the timings, don't trust your eyes to tell the timing of the attacks, try to memorize intuitively (by getting hit (lmao)).
Kashra Fall Sep 19, 2023 @ 11:01am 
Practice makes perfect, but if you are having too many difficulties, utilize the defensive fables. Endure for instance is a life saver because it doesn't block, it absorbs blows.
HighLanderPony Sep 19, 2023 @ 11:04am 
Not just you, the game could've spent more time in the oven.
Dregora Sep 19, 2023 @ 11:06am 
The delays aren't my issue to be honest, my issue is that I cannot react on command because of the animation lock during anything you do. That's probably my biggest downfall.
Hibuki Sep 20, 2023 @ 10:42am 
I got to the factory and the enemy with the fire shovel is simply unfair... If you fail to Perfect Block his guaranteed Red attack (which he uses often), you're basically dead as he stun locks you to death as he slaps your ass around...

This game really needs a closer look at the gameplay/combat system - I consider myself about average in games (maybe a bit above) and this is simply not fun.

Edit: I beat him by hitting once and dodging backwards (double dodge unlocked) - I still think it was not fun and needs a re-work.
Last edited by Hibuki; Sep 20, 2023 @ 10:48am
SadPlatty© Sep 20, 2023 @ 10:48am 
Originally posted by Dregora:
The delays aren't my issue to be honest, my issue is that I cannot react on command because of the animation lock during anything you do. That's probably my biggest downfall.

My favorite so far - out of stuff for your arm, so you spend like 3 seconds looking at it unable to do anything else. Reminds me of the goofy DS mage "duuh, why staff no cast spell? Let me shake it" one.

To OP - my thing is about the varied timing, and then some red moves are the same but a little longer. So sometimes my brain goes for the longer/shorter window and I mis-match the timing. The dummy is also normal-normal-normal-red, and so it is only good for so much compared to things like spinning attacks and faster combos.
mayhem523 Sep 20, 2023 @ 10:52am 
Combat has several glaring flaws that make it annoying and unenjoyable. Glad I wasn't looking forward to this one, its just holding me over until lords of the fallen releases. Its a good game but they definitely missed the mark with combat mechanics.

Like why do I get staggered/interrupted by every single hit from every trash mob, yet a fully charged heavy from a big ass strength weapon doesn't even make them flinch?

Also the white healthbar mechanic is completely useless when you have such a small window of opportunity and have to land a charged heavy, which takes an eternity to wind up and leaves you completely defenseless in front of a spamming boss.
Last edited by mayhem523; Sep 20, 2023 @ 10:56am
HighLanderPony Sep 20, 2023 @ 10:55am 
Originally posted by mayhem523:
Combat has several glaring flaws that make it annoying and unenjoyable. Glad I wasn't looking forward to this one, its just holding me over until lords of the fallen releases. Its a good game but they definitely missed the mark with combat mechanics.

Like why do I get staggered/interrupted by every single hit from every trash mob, yet a fully charged heavy from a big ass strength weapon doesn't even make them flinch?
Yeah, the trash mobs have hyperarmor galore.
Tourette's Guy Sep 20, 2023 @ 10:59am 
Originally posted by Hibuki:
Is it just me or is the combat annoying?
Sure, the enemies telegraph the attacks but with every attack having a different delay and with the perfect block window being so small, it's very difficult to properly perfect block without taking damage.
It's the main problem of this game. There is no rhytm. Every fight is just a game of guessing because 99% of the attacks are delayed. They took the worst part of Elden Ring/Dark Souls 3 combat and put it into this game.

Sekiro is all about parrying attacks. But FROM did a perfect job there. The pace of the attack patterns feels right and although the game is very challenging, you feel there is a rhytm and if you get killed, most of the times it was your fault. In Lies of P you always have this feeling of unfairness because normal blocking is super punishing (you still receive a big amount of damage), and the parry window is extremely tight. This tightness combined with the delayed and unpredictable attacks makes the combat extremely unfair and frustrating. Add the fact that you have zero poise and every attack staggers you no matter how heavy your weapon is while the enemies have hyper armor...

The game is good (I would put it at the same level of The Surge 2), but obviously it has some notorious flaws that should be addressed.
Last edited by Tourette's Guy; Sep 20, 2023 @ 11:02am
Vakula Sep 20, 2023 @ 11:01am 
Basically this - pick a fast weapon, level up technique, get the dodge upgrade from the skill tree, dodge around and R1. Thats the most safe and consistent way to play. Heavy weapons are useless, perfect guard is inconsistent. This game has no build variety at the moment.
Dregora Sep 20, 2023 @ 11:10am 
Originally posted by HighLanderPony:
Originally posted by mayhem523:
Combat has several glaring flaws that make it annoying and unenjoyable. Glad I wasn't looking forward to this one, its just holding me over until lords of the fallen releases. Its a good game but they definitely missed the mark with combat mechanics.

Like why do I get staggered/interrupted by every single hit from every trash mob, yet a fully charged heavy from a big ass strength weapon doesn't even make them flinch?
Yeah, the trash mobs have hyperarmor galore.


This isn't true. You can easily stagger them each hit. It's only during their attack that they don't, but outside of it you can 100% stunlock them.
HighLanderPony Sep 20, 2023 @ 11:13am 
Originally posted by Dregora:
Originally posted by HighLanderPony:
Yeah, the trash mobs have hyperarmor galore.


This isn't true. You can easily stagger them each hit. It's only during their attack that they don't, but outside of it you can 100% stunlock them.
Both statements are true. I thought it was implied that hyperarmor happens during an attack, that's how it works in all games. Things don't get hyperarmor when not attacking just willy nilly.

It makes no sense for a niggly twiggly frail mob to get hyperarmor and power through your charged heavy club attack because reasons. It makes combat annoying and take longer than I'd prefer.
Billy Blaze Sep 20, 2023 @ 11:16am 
It isn't just you, and I think "annoying" describes the combat really well.
I love this genre, but while playing the demo, I was just so fed when it comes to fighting enemies, especially larger ones.
Dregora Sep 20, 2023 @ 11:19am 
Originally posted by HighLanderPony:
Originally posted by Dregora:


This isn't true. You can easily stagger them each hit. It's only during their attack that they don't, but outside of it you can 100% stunlock them.
Both statements are true. I thought it was implied that hyperarmor happens during an attack, that's how it works in all games. Things don't get hyperarmor when not attacking just willy nilly.

It makes no sense for a niggly twiggly frail mob to get hyperarmor and power through your charged heavy club attack because reasons. It makes combat annoying and take longer than I'd prefer.


To me, hyper armor can be both. Like the bigger enemies, they clearly do not flinch when you attack them even if they do not attack you.

I don't really mind if they get hyper armor during attacks though. Or else they'd be a huge cakewalk, they already are.
Senki Sep 20, 2023 @ 11:25am 
perfect parry window is too small

some enemies have way more hp than they should

most of the slow weapons are too slow to be fun to play with

If these 3 things get fixed it will be a 10/10 for me. For now It's like an 8
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Date Posted: Sep 19, 2023 @ 10:38am
Posts: 20