Lies of P

Lies of P

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"Out of Video Memory" Despite using a 4090
Title.
Updated to most recent drivers
paging file is 8gb
Crashes when trying to compile shaders so I cant event start the game
Originally posted by JinxTheWorld:
Originally posted by ꧁Ƭєηgєη꧂:
Originally posted by ganesansatish80:
This fixed it?
YES! It fixed all the crashes I was having with games. Dont bother with the GPU debugging that wasn't it it was the permissions on that NVIDIA file

Glad to see you found your fix. Quite the bizarre one, but it is what it is lol.
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Showing 46-56 of 56 comments
Vox Maximus Sep 19, 2023 @ 7:27pm 
Originally posted by Bill Nye the Spy:
Originally posted by MaxL:
Game is DX12. That -DX11 switch does literally big nothing.
It literally does
Placebo
Game is DX12 I repeat.
Last edited by Vox Maximus; Sep 19, 2023 @ 7:28pm
Bill Nye the Spy Sep 20, 2023 @ 4:31pm 
Originally posted by MaxL:
Originally posted by Bill Nye the Spy:
It literally does
Placebo
Game is DX12 I repeat.
Farming clown awards I see
Vox Maximus Sep 20, 2023 @ 8:21pm 
Originally posted by Bill Nye the Spy:
Originally posted by MaxL:
Placebo
Game is DX12 I repeat.
Farming clown awards I see

Nah, when someone is as ignorant to think that -dx11 switch does anything at all for a pure DX12 game, that someone doesn't deserve an award, even a clown one.
das3erawsdas Oct 18, 2023 @ 2:06pm 
Hi. PC:
13900K stock
2x16 GB DDR5 GSKILL 6800
Rtx 4090 Gigabyte Gaming
Aorus Elite Z790 AX
SSD KINGSTON 2TB
Seasonic 1300W PX ATX 3.0 PCIE 5.
win 11

Each new install of nvidia drivers, and launching Remnant 2 ( the same UE5 engine like Lords OTF ), then on first launch ,during shader compilating it throws OUT OF VIDEO MEMORY and it can BSOD.

Next launches are fine.Just on first launch of the game, during compiling shaders.

The same thing happened on game Lords of The Fallen. And next launches are fine.



But like i said it will bsod again if i install new drivers and launch game for first time.

Also found ,Wheas 19 logger warnings/entries in moment when shader was compiling. Nothing more

Here are entries:

That one WHEA 19:
Corrected Machine Check
Translation Lookaside Buffer Error

And that one: WHEA 19:

Corrected
Internal Parity Error

Also. I tested by Karhu Ram test no errors. Cinebench R23 passing. Games are stable. Prime95 Small FT stable no errors.

is my cpu fine?
Originally posted by das3erawsdas:
Hi. PC:
13900K stock
2x16 GB DDR5 GSKILL 6800
Rtx 4090 Gigabyte Gaming
Aorus Elite Z790 AX
SSD KINGSTON 2TB
Seasonic 1300W PX ATX 3.0 PCIE 5.
win 11

Each new install of nvidia drivers, and launching Remnant 2 ( the same UE5 engine like Lords OTF ), then on first launch ,during shader compilating it throws OUT OF VIDEO MEMORY and it can BSOD.

Next launches are fine.Just on first launch of the game, during compiling shaders.

The same thing happened on game Lords of The Fallen. And next launches are fine.



But like i said it will bsod again if i install new drivers and launch game for first time.

Also found ,Wheas 19 logger warnings/entries in moment when shader was compiling. Nothing more

Here are entries:

That one WHEA 19:
Corrected Machine Check
Translation Lookaside Buffer Error

And that one: WHEA 19:

Corrected
Internal Parity Error

Also. I tested by Karhu Ram test no errors. Cinebench R23 passing. Games are stable. Prime95 Small FT stable no errors.

is my cpu fine?
Genuinely sounds like a software issue. If you are passing multiple hardware checks then you need to start looking inside. Try the fix I pinned, and if that dosnt work try debugging the GPU to see if there is anything regarding that. Also check event log for applications and see why you are BSOD or crashing. I hope that helps I am sorry youre experiencing this ;/
das3erawsdas Oct 18, 2023 @ 2:32pm 
only on first launch after driver update
das3erawsdas Oct 20, 2023 @ 4:05am 
I downloaded Hogwart Legacy and launched for first time Shader Compilating. It took long but not crashed.
And i read many peoples with that cpus was crashing too on Shader Compiling on this game. But me not.
Kasou Nov 26, 2023 @ 5:25pm 
Originally posted by Abysswalker:
Its your processor. You need to either decrease your clock speed in bios or run the game in power saver mode for the first start. After the compiling is done you can set it back to normal. Its misleading since the error says video memory but thats not true. Its the processor 100%.
OMG. You are such a god!
Lark Jun 9, 2024 @ 9:31am 
Originally posted by Vox Maximus:
Originally posted by Bill Nye the Spy:
Farming clown awards I see

Nah, when someone is as ignorant to think that -dx11 switch does anything at all for a pure DX12 game, that someone doesn't deserve an award, even a clown one.

You are quite poignant for someone who is completely wrong.

For future readers seeing this, the advice to use the DX11 switch is absolutely valid for Unreal Engine 4 titles, which this game is. It does not matter if the developer only targeted DX12 as the game engine itself has built-in support to force the legacy Direct3D11 API. This is well documented online. Just bear in mind that this will likely change with Unreal Engine 5 titles which rely on Shader Model 6.
Vox Maximus Jun 18, 2024 @ 8:54pm 
Originally posted by Lark:
Originally posted by Vox Maximus:

Nah, when someone is as ignorant to think that -dx11 switch does anything at all for a pure DX12 game, that someone doesn't deserve an award, even a clown one.

You are quite poignant for someone who is completely wrong.

For future readers seeing this, the advice to use the DX11 switch is absolutely valid for Unreal Engine 4 titles, which this game is. It does not matter if the developer only targeted DX12 as the game engine itself has built-in support to force the legacy Direct3D11 API. This is well documented online. Just bear in mind that this will likely change with Unreal Engine 5 titles which rely on Shader Model 6.

You're absolutely 100% wrong. And why are you necroeing topics?
jvnko Jun 18, 2024 @ 9:00pm 
Originally posted by Vox Maximus:
Originally posted by Lark:

You are quite poignant for someone who is completely wrong.

For future readers seeing this, the advice to use the DX11 switch is absolutely valid for Unreal Engine 4 titles, which this game is. It does not matter if the developer only targeted DX12 as the game engine itself has built-in support to force the legacy Direct3D11 API. This is well documented online. Just bear in mind that this will likely change with Unreal Engine 5 titles which rely on Shader Model 6.

You're absolutely 100% wrong. And why are you necroeing topics?
:steamhappy::steamhappy:
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Date Posted: Sep 18, 2023 @ 7:37pm
Posts: 56