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Game is DX12 I repeat.
Nah, when someone is as ignorant to think that -dx11 switch does anything at all for a pure DX12 game, that someone doesn't deserve an award, even a clown one.
13900K stock
2x16 GB DDR5 GSKILL 6800
Rtx 4090 Gigabyte Gaming
Aorus Elite Z790 AX
SSD KINGSTON 2TB
Seasonic 1300W PX ATX 3.0 PCIE 5.
win 11
Each new install of nvidia drivers, and launching Remnant 2 ( the same UE5 engine like Lords OTF ), then on first launch ,during shader compilating it throws OUT OF VIDEO MEMORY and it can BSOD.
Next launches are fine.Just on first launch of the game, during compiling shaders.
The same thing happened on game Lords of The Fallen. And next launches are fine.
But like i said it will bsod again if i install new drivers and launch game for first time.
Also found ,Wheas 19 logger warnings/entries in moment when shader was compiling. Nothing more
Here are entries:
That one WHEA 19:
Corrected Machine Check
Translation Lookaside Buffer Error
And that one: WHEA 19:
Corrected
Internal Parity Error
Also. I tested by Karhu Ram test no errors. Cinebench R23 passing. Games are stable. Prime95 Small FT stable no errors.
is my cpu fine?
And i read many peoples with that cpus was crashing too on Shader Compiling on this game. But me not.
You are quite poignant for someone who is completely wrong.
For future readers seeing this, the advice to use the DX11 switch is absolutely valid for Unreal Engine 4 titles, which this game is. It does not matter if the developer only targeted DX12 as the game engine itself has built-in support to force the legacy Direct3D11 API. This is well documented online. Just bear in mind that this will likely change with Unreal Engine 5 titles which rely on Shader Model 6.
You're absolutely 100% wrong. And why are you necroeing topics?