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Don't expect that kid to say anything of value lmao
This review hits all of the problems I'm personally having with the game and I'm glad to see that I'm not the only one, despite the vacuousness of half of the replies in here.
All in all, a solid 8.5 from me, will be looking out for the devs next game for sure, hope they hear the feedback until then.
Art 10/10
OST 9/10
Story 9/10
Voice Acting 11/10 imo
Gameplay 8/10, with tweaks could easily reach 9/10, not more because of the stagger mechanic
And I also agree with you, OP, that the bosses are just beyond ridiculous. If they had two phases but always bypassed the first phase if you die on the second phase, maybe they could've worked. But honestly it's just unnecessary and makes fights feel WAY too tedious and annoying to ever feel gratifying. From my recollection, pretty much every boss after the 3rd or 4th one left me thinking "thank god that's over with" instead of feeling like I was excited to redo that in a NG+ or something. That happens unfortunately with bosses in every soulslike because even to this day none of the games have truly made them all good, but Lies of P in particularly just routinely oversteps it's bounds and the bounds of the combat system to the point that it does feel very annoying and tiring.
But needless to say, I'm probably going to sit future "soulslikes" out until I can verify with utmost certainty they actually listened to the feedback/criticisms of previous entries. Hell, I remember Elden Ring getting tons of important criticism about the over-use of double phase bosses, general tedium in encounter design and poor boss design relative to player capabilities and certain builds as well feeling terrible. All this and it seems neither of these past two soulslikes took ANY of that criticism seriously, which is such a massive shame. I think I'll be looking much more forward at this point to Dragon's Dogma 2. That'll be a game with similar game feel but not constrained to the same shackles or mistakes of the Souls series that a lot of these games unfortunately chained themselves to.
When it literally broke the floor under me and dropped me to my death at one point, that was a major "Are you serious right now game?"-moment. You could say that Hellkite Drake was a moment like that, but it was somewhat telegraphed by the game beforehand, and you should survive the initial flame breath sweep.
That and I'm still mad about the late game bosses changing the rules completely from what the game has taught you up until then with the stagger mechanic. First deal with the busywork to get their health bar to glow white, then find an opportunity to land the slow af charge attack (or special attack) on them while they're hopping around or comboing endlessly, only to then think you get your critical hit in and the boss keeps coming at me and explodes before finally kneeling down to allow the critical. That is just cheap, you taught me one thing and then change it to get one more "hah gottem" in there.
Killing the player for the sake of killing the player is just dumb.
That and the comparison to ADP makes me wonder how many videos you watched instead of how many hours you played lmao.