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Aside from that, I haven't seen that much (didn't buy EA) but I agree with parry window being too small and random damage being annoying and durability just being there to add a filler problem for the player.
Hopefully it won't get that bad further down the road.
Really? That's all you got out of it? Do you know how to read by any chance? He offered a lot of great feedback in his review. Much of it I learned from watching other reviews on Youtube. So, he's not wrong. It sounds like the combat is just horrible overall.
Gotta concur. I haven't seen a single review on YouTube claiming the combat was bad..in fact all the ones I watched said it was good. Maybe not perfect or as tight as a Fromsoft game..but still good.
Where? It's 81 on Metacritic and that's just critic reviews. Look, all I'm saying is that from what I've seen, the reviewer here is correct in his synopsis. I would love for it to have great combat mechanics as I planned on buying it. I still may. But I want to hear more feedback from actual players--not journalist hacks.
I think they should have either committed more to the agile bloodborne combat, or the flexible Souls/Elden Ring style, where you can change your block strength based off equipment. The game doesn't really feel like it 'clicks' for a sort of 'we tried to do both' approach. I'm not far enough in the game to see if any handles make your standard blocks more useful, so maybe that one might get outdated later into the game. Being forced to rely on health steal/rally to regain lost block damage doesn't feel good in the way that rallying lost health in Bloodborne feels good.
It is missing a lot of the core soul that makes Bloodborne and Souls so special. I really want to say I remember super early on in the game's announcement they said the game was less Bloodborne and more standard action/adventure, I'm having a hard time finding that now, so maybe I just fever dreamed it. But I think the obvious Bloodborne comparisons sort of paved the road for them for better or for worse. They may have been better off leaning toward a more Character Action style, like Devil May Cry. But since it is too late for that, I hope they are willing to listen to some feedback and make P a bit more agile and dodgy to facilitate a closer Bloodborne feeling.
I think the environments and art are doing a LOT of the lifting for keeping interest in the game. I might have been willing to be less critical of this game had I not have just been mainlining FromSoft greatness in Armored Core.
PS: Also usually as a first run Strength build player, some of my issues may be less of issues in non-strength weapons, I am just going off my experience so far.