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Both BloodBorne and Demon Souls are locked to PS, even the Demon Souls Remake, and we all know they will never bring them to PC.
If in the future they do BloodBorne 2 it be locked to PS as well since Sony have rights to this game and they won't give it up. If they wanted to bring those games to PC we would got them years ago.
Yeah they may be going in the right direction, but what I'm just saying is that the way I like to play these games has become obsolete, and so has my enjoyment of any new title. I love Dark Souls 1, 2, 3, Demon's Souls and Bloodborne. Even though people claim Elden Ring is the pinnacle of From Software's development path with the genre, I think they peaked with Bloodborne. Even a diehard plate armor advocate like me still fell in love with Bloodborne.
As far as gamers needing bigger and better challenges, I agree with what you say. I mean you really need to look no further than WoW Classic. Back in the day when vanilla World of WarCraft was current, a lot of people who played it were still new to the internet and online games and what not, and so raids like BWL and Ony and MC felt like a sweatfest. Fast forward 20+ years and people cleared Molten Core in Classic WoW within the first week of it being out, pre-max level in simple leveling greens and maybe a blue or two.
And - while I think the 1 two-hander I messed with for like 5 minutes was a little slow, yeah, but it didn't seem as bad as being useless like I keep seeing people say. You just need to wind up a tiny bit earlier or learn good positioning to get some hits in. Example - with a dagger, you can basically hug a number of bosses, and I have had them wiff certain attacks because it goes over me. With a two-hander, just learn the larger attacks with recovery windows and then stand an extra step back or something to not get hit while winding up the heavy attack. Similar thing to ER; look at those videos where a guy winds up their heavy attack and it's like the boss just walks into it - otherwise trying to fight Malenia, Maliketh, or Rykard (spelling? snake god guy) with a two-hander your just swinging around may not be so fun/easy.
Otherwise - it honestly feels like everything moves slower than your traditional Souls-like; compare this to CodeVein or NIOH for example.
Yeaaaah, the heavy weapons in Lies of P are sloooooooooow, well the heavy heavy ones.. But I feel they are more for turtling/perfect blocking (with the stiffness upgrade once you get it.) Because some of them swing so slow that by the time you get mid swing, enemies already put their hands on you, thus stopping your attack. Can always just sprint into an attack too. There is however one heavy weapon I know of that has the ability to be swung faster, it's a fable skill for it. And if I recall right I think there was something that gives you a benefit for wearing more, I think it was more attack? I forget, since didn't pay it much attention as I wasn't heavy enough. xD But just wanted to say, it short of is a handicap for using heavy weapons in Lies of P, but at the same time, it is kind of needed? As they deal lots of damage, can easily stagger and possibly could just end up deleting bosses in no time if they weren't, but also at the same time it may seem or feel like you may just have to break their weapon before you can just happily swing away with a heavy weapon. (On the faster, more sturdy mobs.)
The shaft portion of the Pickaxe weapon actually makes traditional 2h slow weapons quicker, but even still a faster 1 hand is still better. Like one 2h weapon build I think is fun but doesn't seem to work too well for me is the sawblade that looks like Yhorm's Great Machete from Dark Souls 3 + the Pickaxe's handle. I tried all of my different strength weapons I had to get past Puppet King and his second phase, but they all failed. The only weapon that worked for me in the end was after I gave up and stopped caring about beating the boss I went in with the unupgraded tonitrus or whatever it's called in this game and got him on that attempt.
Sortof? The bosses are tough sure, but honestly this is an easier Soulslike comparatively. You can parry - sure, but honestly I am still dodging around mostly without parrying too much.
And once you get the double-dodge perk, it's basically similar enough, you can even dodge out of the unblockable attack windows if you know what your doing.
People want hard Soulsbornes - play NIOH 1/2 where the difficulty is :
- You are required to use everything; magic/ninjutsu/weapon/parrying + skills, otherwise you will never beat the later bosses.
- All enemies have 3+ hit combos
- Fewer level shortcuts
- You run out of stamina, and you are 99% dead because you get stuck in a 3 second "exhausted" animation (until the full bar restores)
- Last main area and all DLC areas are basically boss rush mode; a couple of the missions are 5+ bosses back-to-back with no healing items granted inbetween - you get X heals at the start and that's it for all 5+ (some are multiple at once too)
- And my favorite; all stats matter, you need to use multiple elements + combos to get good damage later on, so you want at least 2 weapons speced out (which also requires hours of grinding to raise).
- Oh, and you need to use 3 weapon stances, and are usually swapping between them mid-combo, so you better have time to learn all of you moves/weapons.
that said, a souls game loses all of its luster after the 2nd-4th playthrough, when you know everything that matters and the game is now just a jog through memory lane. if you think this ones too hard, well...youd better stay away from the nioh games, remnant, code vien, lords of the fallen....really all of the non-fromsoft souls styled games. cause theyre ALL harder than dark souls, and ALL harder than this one. stick to your baby mode demons/dark souls1, where its harder to NOT melt bosses in 10 seconds than it is to do so.
I've beaten Remnant 1 and 2, Code Vein, Nioh 1 and 2. The only game in your list I haven't beaten is Lords of the Fallen because that game was such a buggy piece of crap that the developers never bothered fixing that I wasn't even able to launch the game to try it. And years later when rebuying it on the PS4 the game did nothing but crash at the start, so I abandoned that game and it's why I don't have high hopes for the remake/sequel or whatever it is.
Code Vein's only real challenging boss was that one poison chick at the beginning of the game. Nioh 1 was challenging but not too hard, with the vampire cave camper lady and the dude from Ninja Gaiden being the toughest bosses for me by far. At least until Nioh 1's DLC. Nioh 1's DLC's are kind of agreed upon by the community that it's where you go to sweat your butt off. Nioh 2 was significantly easier than Nioh 1 imo.
You're the one who has no idea what they're talking about. The only difficult bosses in Nioh's early game was Onryoki because on a first playthrough the controls are still alien and you're still trying to figure out how to dodge his ball and chain. This guy became super easy later on though because the game loved to throw him at you whenever it could, so you learned quite quickly how to deal with his crap. You sound like someone who got beamed by the ball after he picks it up and throws it at you and gave up on the game. Then the third boss Hino-Enma was difficult because everything she did built up paralysis on your character, and it only took a couple hits to become fully paralyzed. She was a wall for a lot of people when the game first came out.
Furthermore I doubt you even played Code Vein either, given as how you're talking about stacking buffs and elemental weaknesses. It's the second boss of the game, what buffs are you stacking? Lol.
You're such a pathetic poser. You're like that kid that shows up to skate parks with a skateboard that everybody can clearly see you sat in your garage scraping up the bottom of the board and didn't actually ever ride it. You literally have no idea what you're talking about. You babyraged at the first bosses in all those games you mentioned didn't you?