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im fighting the mad clown right now and his moves are so telegraphed but chaining pps is insanely hard for no reason but the amount of frames that you have to execute it in and dont even get me started on the black rabbit fights i had to cheese the ♥♥♥♥ out of that fight because PP was useless and you have 3 other dudes completely ganking you
if they could fix PP this game would be so much better atm its kinda ruining it for me
especially with how good it could be!
That game and Sifu also have a well implemented dodge that allows you to reposition yourself.
maybe it's because i'm a fighting game player, but it's called perfect parry.
perfect, meaning on frame. it's like in Soul Calibur you have Guard Impact which are green, and red guard impact are "on frame" it would be ridiculous to ask to remove the red one and make them easier. makes no sense.
Same thing for this game, you can block, some handle have parry fable art and if you press block on the right frame of the attack you "perfect" parry it, if it was slightly off it wouldn't be perfect right?
but hey if that doesnt work running away and dodging is viable for me anyway
you either
make enemies super telegraphed and make parrying extremely tight (maybe adding a sound que or visual que)
or
you make enemies unpredictable and make parrying more forgiving
this game is in the middle with a lot of enemies being hard to predict and the parry being really tight
so it makes it far less rewarding
not to mention playing strength is super annoying because almost all the heavy weapons have a TWO attack charged heavy so not only do you have to juggle perfect parry depleting stamina but you have to find a window to land TWO extremely slow attacks to capitalize on you performing well these things clash and that wouldnt be an issue if poise was a thing or the parry mechanic was better
in sekiro if you perfect parry their posture down they are instantly opened up to a visceral attack in this game you have to struggle to land a CHARGED heavy its unmanageable on a lot of enemies and bosses ESPECIALLY when playing strength builds.