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Good luck!
You can come to enjoy a powerful boss fight, even if you lose again and again, keep at it and I know none of the bosses in this game will defeat you permanently.
Honestly, 1.5 hours is not much recollecting some nastier adventures I had in some other games occasionally.
Other than that, when you hit some particular wall - record a bunch of attempts with OBS and analyze what you are doing wrong/misreading/mistiming/etc.
Joke or not but Sekiro is really easy than the most of souls-likes because instant and non-stop parry/block + pause then you're in the menu/inventory.
the first hard boss is in chapter 4 inside the cathedrale
This game is such a shameless fromsoft copycat that they even copied the bad thing like gank bosses
No-charm starting with ng+ (sadly still only as an option) punish block pretty nicely.
I'd say that devs did a right choice of making the game as close to Dark Souls as possible. Because every other so-called souls-like games failed to deliver proper experience of enjoyable suffering. While this one managed to hit the right spot, it's sometimes even harder compared to madern Fromsoft titles like Elden Ring which is an achievement on its own.
Still Sekiro is very forgiving of spamming the guard button repetitively.
Wo Long does punish that pretty brutally with a long delay after you press the parry button
Work on your perfect guards, timely dodges, and slamming in heavy attacks after patterns of moves.
As far as King's Flame, ill give you a hint. The space of the room is the answer. Play it in halves.
Bosses will eat ~half of hp bar in Sekiro through block (if you do no-charm play). And trash enemies will eat significant portion of that. It really is a pity they didn't make that mode mandatory.