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1. Reduce the damage you take to 0 (in theory...I love bugs).
2. Increase the enemies stagger meter. Stagger in this game is pretty much useless on bosses, so whatever.
3. If they have a breakable weapon, it will damage it until their weapon breaks. They will still hurt you, but a lot less.
Unless they hit that stagger, they really don't care and keep attacking as if nothing happened. The game is pretty terrible in that aspect. You have to wait out attacks/combos or eat the attack. You get pretty much no stagger on them and virtually no super armor. Some few abilities aside, you can't do anything while they attack, because you get staggered on every tiny poke.
Yeah, staggers were still useful then.
Later they start actively attacking you with special attacks when they're ready to be staggered. Like what.
The time they're staggered also becomes extremely short and they recover so fast, you're better off not engaging.
Parry focus gameplay should be left to games like Wo Long or Sekiro.
But the perfect guard is pretty much integral in this game. Very much unlike in all the other souls like games. Dodging often isn't very useful here.
Oh
Surprised you found it to be useful.
Then again, I started using that Twin Dragon sword and its fable 3 hit combo does more damage anyway. And some enemies are just cursed af with that stagger.
I mean yeah but its the same thing just a "cooler" name, recent Zelda calls it the same thing.
You guard. That's it. A parry would actively open them to an attack every time.
See Dark Souls. You parry, as it is actually called, you get a free fatal strike every time you succeed the parry.
I really don't understand its use case in general other than being a alternative to dodging but seems kinda pointless otherwise.
90% of the regular mobs are whatever. Normally you just punch through them anyway.
Not that far at all but haven't bothered trying it with the bosses, but yeah other than that smack the hell out of everything like usual.
Yeah I mean I think that's what makes it work in older Dark Souls though... it is just ancillary. I don't like how useless parry feels in later Souls, but Demon's and Dark Souls 1 it seems to work fine. But yeah, in this game, as much as I do enjoy it... the parry leaves a LOT to be desired. For it to be such a central mechanic it should probably have a larger window on it (ala Sekiro). Otherwise, I agree, just make the dodge have more frames or distance and/or tracking on attacks reduced. I think that would make the game feel just right at least.