Lies of P

Lies of P

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I really don't get the parry in this
I don't really understand if it stuns or not and I seriously cant get the "timing" down when an enemy does multiple attacks in a row (mainly talkin about big dudes).

Also I wish enemies could kill other enemies, bit strange that they shoot, blow up and outright hit each other but can't kill.
Last edited by Where'sMySupersuit!!; Sep 16, 2023 @ 6:25pm
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Showing 1-13 of 13 comments
76561199548878036 Sep 16, 2023 @ 6:27pm 
Perfect guards aka "parries" will do 2 to 3 things.

1. Reduce the damage you take to 0 (in theory...I love bugs).
2. Increase the enemies stagger meter. Stagger in this game is pretty much useless on bosses, so whatever.
3. If they have a breakable weapon, it will damage it until their weapon breaks. They will still hurt you, but a lot less.

Unless they hit that stagger, they really don't care and keep attacking as if nothing happened. The game is pretty terrible in that aspect. You have to wait out attacks/combos or eat the attack. You get pretty much no stagger on them and virtually no super armor. Some few abilities aside, you can't do anything while they attack, because you get staggered on every tiny poke.
Last edited by blank; Sep 16, 2023 @ 6:28pm
Androsix Sep 16, 2023 @ 6:34pm 
Originally posted by 2Based4You:
Perfect guards aka "parries" will do 2 to 3 things.
2. Increase the enemies stagger meter. Stagger in this game is pretty much useless on bosses, so whatever.
I don't really agree, yes stagger on boss can be hard to really use but when done correctly you can deal a lot of damage to them.
76561199548878036 Sep 16, 2023 @ 6:35pm 
Originally posted by Androsix:
Originally posted by 2Based4You:
Perfect guards aka "parries" will do 2 to 3 things.
2. Increase the enemies stagger meter. Stagger in this game is pretty much useless on bosses, so whatever.
I don't really agree, yes stagger on boss can be hard to really use but when done correctly you can deal a lot of damage to them.
I am like 19h in and almost done. You got like 6h, so I assume you're still in the first half.
Yeah, staggers were still useful then.
Later they start actively attacking you with special attacks when they're ready to be staggered. Like what.
The time they're staggered also becomes extremely short and they recover so fast, you're better off not engaging.
Last edited by blank; Sep 16, 2023 @ 6:36pm
I feel like parrying shouldn't be shown to be a "main" mechanic if it doesn't seem to work the way as expected. This game feels like dark souls in that way, it has the mechanic but it doesn't feel that good to use.

Parry focus gameplay should be left to games like Wo Long or Sekiro.
Androsix Sep 16, 2023 @ 6:40pm 
No i did finish my playthrough (just that steam doesn't track your game time and achievement when in offline mode)
76561199548878036 Sep 16, 2023 @ 6:44pm 
Originally posted by Where'sMySupersuit!!:
I feel like parrying shouldn't be shown to be a "main" mechanic if it doesn't seem to work the way as expected. This game feels like dark souls in that way, it has the mechanic but it doesn't feel that good to use.

Parry focus gameplay should be left to games like Wo Long or Sekiro.
That's why it's called perfect guard. It's not called parrying. There's no parry.
But the perfect guard is pretty much integral in this game. Very much unlike in all the other souls like games. Dodging often isn't very useful here.

Originally posted by Androsix:
No i did finish my playthrough (just that steam doesn't track your game time and achievement when in offline mode)
Oh
Surprised you found it to be useful.
Then again, I started using that Twin Dragon sword and its fable 3 hit combo does more damage anyway. And some enemies are just cursed af with that stagger.
Last edited by blank; Sep 16, 2023 @ 6:46pm
Originally posted by 2Based4You:
That's why it's called perfect guard. It's not called parrying. There's no parry.

I mean yeah but its the same thing just a "cooler" name, recent Zelda calls it the same thing.
76561199548878036 Sep 16, 2023 @ 6:52pm 
Originally posted by Where'sMySupersuit!!:
Originally posted by 2Based4You:
That's why it's called perfect guard. It's not called parrying. There's no parry.

I mean yeah but its the same thing just a "cooler" name, recent Zelda calls it the same thing.
Well, no, it's not. That's also why it doesn't work like a parry.
You guard. That's it. A parry would actively open them to an attack every time.
See Dark Souls. You parry, as it is actually called, you get a free fatal strike every time you succeed the parry.
Last edited by blank; Sep 16, 2023 @ 6:52pm
Originally posted by 2Based4You:
Parry can also just put both you and the enemy in neutral (some enemies actually do just that), normally it just outright staggers or lets you fatal strike/blow.

I really don't understand its use case in general other than being a alternative to dodging but seems kinda pointless otherwise.
Last edited by Where'sMySupersuit!!; Sep 16, 2023 @ 7:12pm
76561199548878036 Sep 16, 2023 @ 7:14pm 
Originally posted by Where'sMySupersuit!!:
Originally posted by 2Based4You:
Parry can also just put both you and the enemy in neutral (some enemies actually do just that), normally it just outright staggers or lets you fatal strike/blow.

I really don't understand its use case in general other than being a alternative to dodging but seems kinda pointless otherwise.
As far as bosses are concerned, enough perfect guards eventually give you a few seconds to CHARGE UP an attack to actually stagger them. That white bar.
90% of the regular mobs are whatever. Normally you just punch through them anyway.
Last edited by blank; Sep 16, 2023 @ 7:14pm
Originally posted by 2Based4You:
As far as bosses are concerned, enough perfect guards eventually give you a few seconds to CHARGE UP an attack to actually stagger them. That white bar.
90% of the regular mobs are whatever. Normally you just punch through them anyway.

Not that far at all but haven't bothered trying it with the bosses, but yeah other than that smack the hell out of everything like usual.
zetto Sep 16, 2023 @ 8:55pm 
the weapons have parry skills that are literally called ''parry'' i don't know why people keep calling a perfect guard or just defend a parry
Demonchaser27 Sep 16, 2023 @ 9:03pm 
Originally posted by Where'sMySupersuit!!:
I feel like parrying shouldn't be shown to be a "main" mechanic if it doesn't seem to work the way as expected. This game feels like dark souls in that way, it has the mechanic but it doesn't feel that good to use.

Parry focus gameplay should be left to games like Wo Long or Sekiro.

Yeah I mean I think that's what makes it work in older Dark Souls though... it is just ancillary. I don't like how useless parry feels in later Souls, but Demon's and Dark Souls 1 it seems to work fine. But yeah, in this game, as much as I do enjoy it... the parry leaves a LOT to be desired. For it to be such a central mechanic it should probably have a larger window on it (ala Sekiro). Otherwise, I agree, just make the dodge have more frames or distance and/or tracking on attacks reduced. I think that would make the game feel just right at least.
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Date Posted: Sep 16, 2023 @ 6:20pm
Posts: 13