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The ps4 exclusive visually shows a ghotic architecture which lasted from XII to XVI century. In addition to ghotic style we have lovercraftian monsters and atmosphere. Nothing of that In lies of P, where you can admire envinroment inspired by belle epoque from the end of XIX century and the beginning of the XX century.
Games, Movies, Art since beggining of times evolved by taking, copying, stealing from past. Nothing can born in a vacuum. Yourself is a copy of your mother and father.
All people refer to FromSoftware games, but they have not inventend all those mechanics they are famous for. Losing experience after death? Castlevania 2 did it 20 years earlier than Demon's Souls. Parry and perfect parry mechanics? Sekiro is not the first game whith those. Demon's Souls has parry. Another example that comes to mind, Devil May Cry did that, almost 20 years ealier than Sekiro. Just remembered that Street Fighter 3 Alpha had it too in 1995. Stagger mechanic? I'm not sure if FXIII was the first game to introduce stagger in 2009, by it's way before Sekiro. FFXV brought it again in a more action orientend gameplay, and it has parries too. 4 years before Sekiro. Actually now I recall Monster Hunter had stagger since 2004. Have you ever played Monster Hunter? If No, try it. You will notice how similar and for sure, Demon/Dark Souls mechanically were inspired by Monster Hunter. Roll, dodge, stamina,boss battles like in Souls before Souls even existed. Healing by drinking from a bottle, kinda like estus.
The only unique and original feature of Souls games is the online system with messages and phantoms. As far I know, no other souls inspired games use those mechanics.
“I steal from every single movie ever made. I love it—if my work has anything it's that I'm taking this from this and that from that and mixing them together…. I steal from everything. Great artists steal, they don't do homages.” - Quentin Tarantino
i think you completely misunderstood the point of the thread but im not bashing the game for being Bloodborne inspired, the developers themselves are saying it's a "soulslike" in the game description so the inspiration isn't exactly debatable
with that being said i do enjoy the game and this thread is meant to explain to people why they shouldn't play it like a typical souls game so they know what to expect, and nothing more
It can't decide whether it wants you to dodge or parry. The hitbox on that thing is broken and it just blatantly damages you through perfect guard at times, but also lunges and aimbots you across the arena.
Like wow. That was one of the most frustrating bosses ever. The amount of corners to get body blocked in didn't help.
My point was, every game is inspired to previous games or other media. As long as the gamed has the mechanics blend well together and they are well balanced, it could anything and take inspiration from anything.
He didnt misunderstand. You undermined your very candid and concise point by coloring it unnecessary with "the game has an identity crisis". That distracted him from the actual thing you were trying to talk about. He also seems to be a somewhat easy to trigger twa.t that might identify a bit too much with his pastime activities. ;)
I am NOT saying you meant to say that or that flipping people off was your intention, but if your misunderstood like that, you communicated your message a bit poorly.
As you are saying in your response, you don't want to have a discussion about if the game has an identity crisis but give people a heads up.
Just leave the sentence with the identity crisis out and read your op again:
Again, your making a good point and im merely trying to clear up for you how you could bring across your points much more efficiently. If you want to do something with that advice is up to you. ;)
PS.: Bonus points for loosening factual statements like "It wants to be Sekiro" into subjectives like "it feels like it wants to be Sekiro" etc. Good S***, since, you know, you dont actually know what the game wants to be.
Thanks for the advice about parrying btw. Ill take it to my fleshy heart and give myself an annoying hard parrying time from the get go. ;)
Any tips on Attributes distro and weapons for the start without getting to spoilery?
I like this trial for intentions. Please tell me more.