Lies of P

Lies of P

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KaiZer Sep 16, 2023 @ 2:05pm
Gameplay Tip: do not play this like Bloodborne
I made the mistake of playing this like Bloodborne or a typical souls game, what i didnt realize until 9 hours in is that this game has an identity crisis.

Despite everything screaming Bloodborne and they're not trying to hide or shy away from it, it also wants to be Sekiro, unlike Soulsborne games the parry mechanic is absolutely NOT optional if you don't wanna use summons.

i just hit a difficultly spike and the boss was very aggressive and i couldn't land any hits without being punished, that's when i decided to practice perfect parrying and i managed to beat the boss without dodging once, that's how important it is, some people on Reddit have also had the same experience so it's not just me.

TL;DR if you don't wanna use summons play this game like Bloodborne+Sekiro and don't neglect perfect parrying since it becomes more important as the game goes on
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Showing 1-11 of 11 comments
Tereru Ooensu Sep 16, 2023 @ 2:12pm 
I don't think it's necessary a "identify" crisis. I think the developers are bloodborne fans or fromsoftware fans in genrally and wanted to pay homage to a game they love but didn't want to make a clone. I think a lot of fromsoftware fans are making the mistake of going into this as if it is a fromsoftware game but yes, the main difference between the two is this game focuses on parrying and not dodging.
Sobrio Sep 16, 2023 @ 2:51pm 
2
Your expectation is your problem.
The ps4 exclusive visually shows a ghotic architecture which lasted from XII to XVI century. In addition to ghotic style we have lovercraftian monsters and atmosphere. Nothing of that In lies of P, where you can admire envinroment inspired by belle epoque from the end of XIX century and the beginning of the XX century.

Games, Movies, Art since beggining of times evolved by taking, copying, stealing from past. Nothing can born in a vacuum. Yourself is a copy of your mother and father.

All people refer to FromSoftware games, but they have not inventend all those mechanics they are famous for. Losing experience after death? Castlevania 2 did it 20 years earlier than Demon's Souls. Parry and perfect parry mechanics? Sekiro is not the first game whith those. Demon's Souls has parry. Another example that comes to mind, Devil May Cry did that, almost 20 years ealier than Sekiro. Just remembered that Street Fighter 3 Alpha had it too in 1995. Stagger mechanic? I'm not sure if FXIII was the first game to introduce stagger in 2009, by it's way before Sekiro. FFXV brought it again in a more action orientend gameplay, and it has parries too. 4 years before Sekiro. Actually now I recall Monster Hunter had stagger since 2004. Have you ever played Monster Hunter? If No, try it. You will notice how similar and for sure, Demon/Dark Souls mechanically were inspired by Monster Hunter. Roll, dodge, stamina,boss battles like in Souls before Souls even existed. Healing by drinking from a bottle, kinda like estus.

The only unique and original feature of Souls games is the online system with messages and phantoms. As far I know, no other souls inspired games use those mechanics.


“I steal from every single movie ever made. I love it—if my work has anything it's that I'm taking this from this and that from that and mixing them together…. I steal from everything. Great artists steal, they don't do homages.” - Quentin Tarantino
Last edited by Sobrio; Sep 16, 2023 @ 2:51pm
KaiZer Sep 16, 2023 @ 3:05pm 
Originally posted by Sobrio:
Your expectation is your problem.
The ps4 exclusive visually shows a ghotic architecture which lasted from XII to XVI century. In addition to ghotic style we have lovercraftian monsters and atmosphere. Nothing of that In lies of P, where you can admire envinroment inspired by belle epoque from the end of XIX century and the beginning of the XX century.

Games, Movies, Art since beggining of times evolved by taking, copying, stealing from past. Nothing can born in a vacuum. Yourself is a copy of your mother and father.

All people refer to FromSoftware games, but they have not inventend all those mechanics they are famous for. Losing experience after death? Castlevania 2 did it 20 years earlier than Demon's Souls. Parry and perfect parry mechanics? Sekiro is not the first game whith those. Demon's Souls has parry. Another example that comes to mind, Devil May Cry did that, almost 20 years ealier than Sekiro. Just remembered that Street Fighter 3 Alpha had it too in 1995. Stagger mechanic? I'm not sure if FXIII was the first game to introduce stagger in 2009, by it's way before Sekiro. FFXV brought it again in a more action orientend gameplay, and it has parries too. 4 years before Sekiro. Actually now I recall Monster Hunter had stagger since 2004. Have you ever played Monster Hunter? If No, try it. You will notice how similar and for sure, Demon/Dark Souls mechanically were inspired by Monster Hunter. Roll, dodge, stamina,boss battles like in Souls before Souls even existed. Healing by drinking from a bottle, kinda like estus.

The only unique and original feature of Souls games is the online system with messages and phantoms. As far I know, no other souls inspired games use those mechanics.


“I steal from every single movie ever made. I love it—if my work has anything it's that I'm taking this from this and that from that and mixing them together…. I steal from everything. Great artists steal, they don't do homages.” - Quentin Tarantino

i think you completely misunderstood the point of the thread but im not bashing the game for being Bloodborne inspired, the developers themselves are saying it's a "soulslike" in the game description so the inspiration isn't exactly debatable

with that being said i do enjoy the game and this thread is meant to explain to people why they shouldn't play it like a typical souls game so they know what to expect, and nothing more
76561199548878036 Sep 16, 2023 @ 3:12pm 
Originally posted by KaiZer:
that this game has an identity crisis.
I sure noticed that with the Walker of Illusions.
It can't decide whether it wants you to dodge or parry. The hitbox on that thing is broken and it just blatantly damages you through perfect guard at times, but also lunges and aimbots you across the arena.
Like wow. That was one of the most frustrating bosses ever. The amount of corners to get body blocked in didn't help.
Sobrio Sep 17, 2023 @ 1:28am 
Originally posted by KaiZer:
Originally posted by Sobrio:
Your expectation is your problem.
The ps4 exclusive visually shows a ghotic architecture which lasted from XII to XVI century. In addition to ghotic style we have lovercraftian monsters and atmosphere. Nothing of that In lies of P, where you can admire envinroment inspired by belle epoque from the end of XIX century and the beginning of the XX century.

Games, Movies, Art since beggining of times evolved by taking, copying, stealing from past. Nothing can born in a vacuum. Yourself is a copy of your mother and father.

All people refer to FromSoftware games, but they have not inventend all those mechanics they are famous for. Losing experience after death? Castlevania 2 did it 20 years earlier than Demon's Souls. Parry and perfect parry mechanics? Sekiro is not the first game whith those. Demon's Souls has parry. Another example that comes to mind, Devil May Cry did that, almost 20 years ealier than Sekiro. Just remembered that Street Fighter 3 Alpha had it too in 1995. Stagger mechanic? I'm not sure if FXIII was the first game to introduce stagger in 2009, by it's way before Sekiro. FFXV brought it again in a more action orientend gameplay, and it has parries too. 4 years before Sekiro. Actually now I recall Monster Hunter had stagger since 2004. Have you ever played Monster Hunter? If No, try it. You will notice how similar and for sure, Demon/Dark Souls mechanically were inspired by Monster Hunter. Roll, dodge, stamina,boss battles like in Souls before Souls even existed. Healing by drinking from a bottle, kinda like estus.

The only unique and original feature of Souls games is the online system with messages and phantoms. As far I know, no other souls inspired games use those mechanics.


“I steal from every single movie ever made. I love it—if my work has anything it's that I'm taking this from this and that from that and mixing them together…. I steal from everything. Great artists steal, they don't do homages.” - Quentin Tarantino

i think you completely misunderstood the point of the thread but im not bashing the game for being Bloodborne inspired, the developers themselves are saying it's a "soulslike" in the game description so the inspiration isn't exactly debatable

with that being said i do enjoy the game and this thread is meant to explain to people why they shouldn't play it like a typical souls game so they know what to expect, and nothing more

My point was, every game is inspired to previous games or other media. As long as the gamed has the mechanics blend well together and they are well balanced, it could anything and take inspiration from anything.
Kan3da. Sep 17, 2023 @ 1:45am 
Originally posted by KaiZer:
Originally posted by Sobrio:
Your expectation is your problem.
The ps4 exclusive visually shows a ghotic architecture which lasted from XII to XVI century. In addition to ghotic style we have lovercraftian monsters and atmosphere. Nothing of that In lies of P, where you can admire envinroment inspired by belle epoque from the end of XIX century and the beginning of the XX century.

Games, Movies, Art since beggining of times evolved by taking, copying, stealing from past. Nothing can born in a vacuum. Yourself is a copy of your mother and father.

All people refer to FromSoftware games, but they have not inventend all those mechanics they are famous for. Losing experience after death? Castlevania 2 did it 20 years earlier than Demon's Souls. Parry and perfect parry mechanics? Sekiro is not the first game whith those. Demon's Souls has parry. Another example that comes to mind, Devil May Cry did that, almost 20 years ealier than Sekiro. Just remembered that Street Fighter 3 Alpha had it too in 1995. Stagger mechanic? I'm not sure if FXIII was the first game to introduce stagger in 2009, by it's way before Sekiro. FFXV brought it again in a more action orientend gameplay, and it has parries too. 4 years before Sekiro. Actually now I recall Monster Hunter had stagger since 2004. Have you ever played Monster Hunter? If No, try it. You will notice how similar and for sure, Demon/Dark Souls mechanically were inspired by Monster Hunter. Roll, dodge, stamina,boss battles like in Souls before Souls even existed. Healing by drinking from a bottle, kinda like estus.

The only unique and original feature of Souls games is the online system with messages and phantoms. As far I know, no other souls inspired games use those mechanics.


“I steal from every single movie ever made. I love it—if my work has anything it's that I'm taking this from this and that from that and mixing them together…. I steal from everything. Great artists steal, they don't do homages.” - Quentin Tarantino

i think you completely misunderstood the point of the thread but im not bashing the game for being Bloodborne inspired, the developers themselves are saying it's a "soulslike" in the game description so the inspiration isn't exactly debatable

with that being said i do enjoy the game and this thread is meant to explain to people why they shouldn't play it like a typical souls game so they know what to expect, and nothing more

He didnt misunderstand. You undermined your very candid and concise point by coloring it unnecessary with "the game has an identity crisis". That distracted him from the actual thing you were trying to talk about. He also seems to be a somewhat easy to trigger twa.t that might identify a bit too much with his pastime activities. ;)

I am NOT saying you meant to say that or that flipping people off was your intention, but if your misunderstood like that, you communicated your message a bit poorly.

As you are saying in your response, you don't want to have a discussion about if the game has an identity crisis but give people a heads up.

Just leave the sentence with the identity crisis out and read your op again:

Originally posted by KaiZer:
I made the mistake of playing this like Bloodborne or a typical souls game.

Despite everything screaming Bloodborne and they're not trying to hide or shy away from it, it also wants to be Sekiro, unlike Soulsborne games the parry mechanic is absolutely NOT optional if you don't wanna use summons.

i just hit a difficultly spike and the boss was very aggressive and i couldn't land any hits without being punished, that's when i decided to practice perfect parrying and i managed to beat the boss without dodging once, that's how important it is, some people on Reddit have also had the same experience so it's not just me.

TL;DR if you don't wanna use summons play this game like Bloodborne+Sekiro and don't neglect perfect parrying since it becomes more important as the game goes on

Again, your making a good point and im merely trying to clear up for you how you could bring across your points much more efficiently. If you want to do something with that advice is up to you. ;)

PS.: Bonus points for loosening factual statements like "It wants to be Sekiro" into subjectives like "it feels like it wants to be Sekiro" etc. Good S***, since, you know, you dont actually know what the game wants to be.

Thanks for the advice about parrying btw. Ill take it to my fleshy heart and give myself an annoying hard parrying time from the get go. ;)

Any tips on Attributes distro and weapons for the start without getting to spoilery?
Last edited by Kan3da.; Sep 17, 2023 @ 2:00am
dess08 Sep 17, 2023 @ 2:24am 
I prefer Elden Ring and Bloodborne gameplay. It has more Sekiro style and it's pitty. I have never tried to play Sekiro and don't want to. I feel cheated.
Last edited by dess08; Sep 17, 2023 @ 2:24am
Sobrio Sep 17, 2023 @ 2:32am 
Originally posted by Kan3da.:
He didnt misunderstand. You undermined your very candid and concise point by coloring it unnecessary with "the game has an identity crisis". That distracted him from the actual thing you were trying to talk about. He also seems to be a somewhat easy to trigger twa.t that might identify a bit too much with his pastime activities. ;)

I like this trial for intentions. Please tell me more.
Song Dance Sep 17, 2023 @ 2:35am 
The game is overall bad, riddled with bugs and has crash issues too. It's a poorly done rip off of Bloodborne/Dark Souls. I played about 19 hours of it so far early access. I'm refunding it before official normal release tomorrow, since Steam gives 100% money back with early access rule. Avoid this game, wait for a big sale in the future and many patch fixes. $20 value game at most, this is not a $60 value product. I'm a huge "Soulslike" fan of these types of games, and this game was an utter disappointment.
Ting Sep 17, 2023 @ 2:38am 
Was it the Black Rabbit fight? Because, yeah, I did that one without a summon and it was truly cancerous and even if you perfect parry a lot that fight is going to really challenge people when the game fully releases. Nasty stuff.
plump pickle Sep 17, 2023 @ 3:07am 
I thought that Rabbit Gang was manageable if you just focused on getting rid of the extras first and by staying away from the big guy
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Date Posted: Sep 16, 2023 @ 2:05pm
Posts: 11