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Because this would be a very good entry.
guess you'll have to cope and seethe
I'm using them to get profile stuff and give awards too.
It's a nice feature to have around honestly, a way to give a little ego boost to someone who had a good take, gave good advice, or recommands you a game you didn't knew you wanted.
But yeah, the other side of that coin is the clown farming. that said I've been on the forums long enough to remember baits existing long before that feature.
Look at Elden Ring as an example - it was one of the first times I saw people save-scumming just to get 100% achievement progress because the game was too long or boring too them. Why bother with the achievements then? Oh well because they are entitled to have them, but too lazy simultaneously to just unlock them with the Achievement Manager program.
That then carried to here - people are save scumming to get multiple endings in one rip, when the game is designed to be played through 3 times to get all P-Organs and stuff...
Am not about to go full "you cheated yourself", but honestly it is like a sneaky mechanism that almost forces certain people to play your game longer because you make 60 achievements with 50 of them being so simple your grandmother could get them, 6 actually tied to slight challenges, and then 4 or so that require some wacky effort. They don't even unlock anything cool anymore either like playing as Tofu in Resident Evil or the Foam Finger in Dead Space.
I love how you waited for freaking Elden Ring to witness the "checklist" behavior, which is basically as old as achievements existed. Well, older even, with some old games grading your performance and keeping it in memory for you to check and improve.
Also, save-scumming instead of using SAM it's lazyness, it's trying to still get the achievement as legitimately as possible. Nothing wrong with that beside your judgemental attitude.
To be fair - that was just because ER is also stupid with them. If they had a function to flip an enemy off, they would have had an achievement for doing so to every enemy.
If we are talking older forms of "achievements", then I noticed it as early as Super Mario 64/Donkey Kong 64/Banjo Kazooie, since they had been collect-a-thons that rewarded you getting everything (to your point, always reminding you that you missed a Jinzo/Banana or a star in one of the levels for not finding 7 red coins).
As for SAM, it is I guess, but what is the purpose of copying over a save instead? You want the achievements to feel real - that's it. Hell - I basically saved scum the Hardcore achievement for Callisto Protocol when you could just load the last save after the end credits and change the difficulty, run to the ship and pop it. Did go back after some patches to replay it on that difficulty anyway, so I just got nothing for doing it legit (no skin off my back either). But I will admit that it was far from legitimate - I mean, I didn't even have to try to get the achievement as much as I just walked for 10 seconds to get it. But per your proposed logic, it was legitimate enough that I could be like "Ah-ha! I did everything there was to do!". After all - I did beat the game while it was set to the hardest difficulty on launch.