Lies of P

Lies of P

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Chacheya1G May 21 @ 8:19am
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Difficulty settings, REALLY?
They are adding 3 difficulty settings with the DLC, which i find to be an absolutely abhorrent move.
One uniform difficulty is one of the CORE things that make souls likes as enjoyable as they are.
But unfortunately, NeoWitz have proven again and again to be nothing but cowards constantly caving to the demands of the turbo casuals that will never be able to beat the game anyway and will keep complaining (Khazan's easy mode demonstrated that perfectly this year).
First they completely destroyed the integrity of the challenge in the base game with five consequent patches of heavy handed nerfs that turned the game into a joke, and now this..
You had a masterpiece on your hands NeoWITZ, and you turned it into laughing stock. For shame.
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Showing 1-15 of 78 comments
Deviant May 21 @ 8:35am 
while i get it souls series games always had static difficulity and you just had to get good to beat it or quit but how does this affect your gameplay experience tho? you can just put hardest mode on it
Chacheya1G May 21 @ 8:50am 
Originally posted by Deviant:
while i get it souls series games always had static difficulity and you just had to get good to beat it or quit but how does this affect your gameplay experience tho? you can just put hardest mode on it
Multiple difficulties always end up with all of them been unbalanced in some way, instead of carefully handcrafted uniform experience. It has been proven again and again through the history of action games.
Amene May 21 @ 9:34am 
What I don't get is why there is no harder difficulty, bringing back pre-nerf behavior, hp pools and so on.
Come on what do you expect from an korean souls knock-off game?

They said it bluntly they just want to broaden the player base, a pure financial decision although the game is already succesful, these games aren't made with ideals, they are made to cash in.

You should be more careful what you consume and who you support.
Support smaller indie devs that don't proclaim "toxic accessibility", or those who have proven they are passionate, by the way how they speak about their game.
Neowiz is just like the Stellar Blade team a cookie cutter developer this was pretty much clear from the start, asian market should be treated with care, most of them are property of tencent or other huge conglomerates, though there is merrit on much smaller scale teams.
Last edited by Chocos Ramabotti; May 21 @ 9:38am
Swimfan May 21 @ 10:38am 
I LOVE this.
I could never get into Sekiro's parry-heavy gameplay and this will be the reason I will now finally try LoP. Fiorts on Easy and then - if I maybe learned the parry mechanic - on Normal.

OP: What you're doing is such a weird kind of gatekeeping that I seriously wonder why you need this fake validation?! Enjoy the game on Normal/Hard and let other people have their fun. Some games would be DEAD today if they hadn't become more accesible (Fire Emblem is a good example). And because Soulsgames often lead to multiple playthroughs anyways, you'll find that a lot of ppl will start on Easy, then jump to Normal or play their second round on Normal. And if your ego craves for some artificial boosting: There will be most likely achievements for you gid gud crowd to show how extremely superior you are ...
Krispy May 21 @ 10:46am 
Originally posted by Amene:
What I don't get is why there is no harder difficulty, bringing back pre-nerf behavior, hp pools and so on.
yeah this is what I dont like, they nuked the challenge of the first half of the game, archbishop is a joke now compared to launch. They should at least add a hard mode
WhiteLezard May 21 @ 11:13am 
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It's awful because the developers now have to handle the equivalent of three different games, which means a way less focused, carefully designed game on top of being way shorter.
This belief of that everyone should be able to play everything is why the videogame industry is in such a sorry state.
Difficulty levels can be done well, if the developers take the time and effort to do them right. Enotria has two difficulty levels, and they feel perfect. Another Crab's Treasure has a variety of accessibility options which let the player fine-tune their own experience. Remnant (haven't played II personally yet) has four tiers of difficulty plus perma-death, which admittedly is more inter-worked with the multiplayer system than I would like, but does offer significant depth. This doesn't have to be a bad thing.
Termix May 21 @ 11:40am 
Originally posted by WhiteLezard:
This belief of that everyone should be able to play everything is why the videogame industry is in such a sorry state.

A game for everyone is a game for no one.

I love ONE difficulty setting in all genres, when you talk about these games, it goes straight to the point, you exchange builds, strategies etc.
In games with difficulty settings the conversation ends before it started "Which difficulty did you choose?" "Easy" "Oh yeah, nice game, huh?" and it's over.
slow ✂ May 21 @ 11:43am 
that was the reason why i didn't buy khazan and now i won't be getting this dlc. it's so sad that they would rather get more casuals into the game rather than adhering to the fans. but i get it, money....
Swimfan May 21 @ 11:50am 
Originally posted by slow ✂:
that was the reason why i didn't buy khazan and now i won't be getting this dlc. it's so sad that they would rather get more casuals into the game rather than adhering to the fans. but i get it, money....
Sooo they add more options for players and this somehow takes away from your enjoyment? Please take a step back and think a moment about what you just said mate.
Last edited by Swimfan; May 21 @ 11:51am
enomis May 21 @ 11:51am 
Originally posted by Deviant:
while i get it souls series games always had static difficulity and you just had to get good to beat it or quit but how does this affect your gameplay experience tho? you can just put hardest mode on it
it goes against the core principles of the genre, it's blasphemy and shows a lack of vision from the developers
KEJI May 21 @ 11:53am 
Originally posted by slow ✂:
that was the reason why i didn't buy khazan and now i won't be getting this dlc. it's so sad that they would rather get more casuals into the game rather than adhering to the fans. but i get it, money....
I agree
Swimfan May 21 @ 11:55am 
Originally posted by enomis:
Originally posted by Deviant:
while i get it souls series games always had static difficulity and you just had to get good to beat it or quit but how does this affect your gameplay experience tho? you can just put hardest mode on it
it goes against the core principles of the genre, it's blasphemy and shows a lack of vision from the developers

This makes no sense buddy. Who dictated that? Who defines the genre but the devs who actually develope the game?
Take Fire Emblem as an example: They added Casual Mode as an option to turn off permadeath and that was arguably even more impactful because FE games are designed around the fear of losing units. What actually happened: The series went on and didn't die a painful death. I tried FE bc. of this, loved it and now only play on Classic Mode. But if I hadn't had that option, I would have never given the series a try and finally came to appriciate the nuance of Permadeath.
Valkesh May 21 @ 11:59am 
Whats your Problem? You can still play it on hardest Mode with 1 HP naked with a banana
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