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I honestly don't even know why half the systems and abilities in this game even exist. Because if you're doing anything other than standing still, and tapping block a bunch during every fight, you're doing it wrong. Using Fable Arts, Legion Arm abilities, items, and even dodging are just a waste of time because of how stupidly overpowered perfect guarding is.
But, that's how all these "Simon Says parry, or die!" Sekiro clones work.
it makes me wonder do you even played game? or just saw some reddit review about it and made this post base of it?
I can't even comprehand how dumb is your entire statement...
it's like you purposly making staff ignoring things like: seperating enemies, finding window to atack backing of to avoid aoe or to repair your weapon, running away from atacks like archbishop have like are you high? dumb? or both?
Honestly this is one of the weaker parts of the game. Weapon arts in Elden Ring was way better implemented.
One: Learn to spell, illiteracy doesn't make you cool. Two: Are you really so insecure that you had to come to my profile and insult me there, too? Like it or not, this was my experience with Lies of P:
I got all the way to Romeo, King of Puppets without ever using a single Fable Art in combat. And the only reason I never beat him, is because I was so incredibly bored of every single boss fight feeling the exact same, that I just stopped playing. Its too bad, because I did actually like the story and setting of the game, and wanted to see how it all ended.
I only used the grapple Legion Arm when I first got it, then promptly forgot it even existed. I don't even remember what other Legion Arms I had.
Because the only thing that I needed to beat every single big fight in the game, is perfect guard, an occasional poke in between, then a downed attack when the enemy gets staggered. Rinse, repeat, try not to fall asleep. The only variation to the pattern was having to dodge away to heal/repair if I missed too many perfect guards. Everything else was a waste of time.
I didn't even care when I found new weapons, since they don't do anything to change that pattern, either. Doesn't matter if you have a tiny knife, or a massive 10 foot saw, the game plays the exact same. So what should have been a really cool weapon customization system, just felt pointless. The only reason I stuck with the booster glaive handle the entire game, is because its charge attack made killing all the two-hit chump enemies a bit quicker. Even using fire or electricity against enemies that were supposedly weak to them didn't make any noticeable difference.
And before anyone says it: No, I wasn't using summons to make everything too easy, either. Because that would have just made the game even more boring.
i don't even wanna read it all.
i stoped after you said you refuse to make game interesting by using fable art and then you dare to complain game is too repetitive and boring.
you can go home now.
Sigh... sometimes I don't even know why I bother explaining anything, if a bunch of illiterate cavemen are going to TL;DR it, and then reply without even understanding anything I said.
So let me make this as simple as I can: Fable Arts suck. All of them. They're completely unreliable because of their stupidly long recharge. They have such pointlessly flashy animations that they leave you vulnerable for way too long. And none of them have enough impact to actually be worth dealing with all those problems.
But you know what doesn't have any limitations or downsides whatsoever? Perfect blocking. Its the unbeatable META of the game, and it invalidates nearly every other system and mechanic because of how stupidly overpowered it is.
Fable Arts, Legion Arms, weapon customization, elemental grinders, etc. None of them win fights the same way that simply standing still, and mashing the block button till it breaks does.
So the game isn't boring because I "refuse to make it interesting". Its boring because the developers used such a shallow dominant strategy as the core of their gameplay loop.
If you want suggestions for weapons that are strongly defined by their Fable Arts, try Frozen Feast which gambles with meter to skip its stacking mechanic OR do a super-armored heavy that decimates everything while helping manage your stamina; Big Pipe Wrench whose fastest moves are about as slow as light weapons' charged attacks, but the guard counter Fable Art it has gives it a huge table-turning punish to make up for that weakness; and the infamously strong but very technical Azure Dragon Crescent Glaive which breaks the rules of this whole system and lets you do super-powerful counters meterlessly (so long as you never whiff), and of course it has an incredibly strong metered counter and killer basic moveset to go with it.
Most other weapons have niche applications for their arts, but those were the weapons I had the most fun with. The simple fact that they help you ignore low stamina and break an enemy when they're staggerable makes all but the most mundane arts compelling to use. It's true that managing the fable gauge is pretty difficult on a first cycle, but you start getting showered in meter in NG+ onwards because of P-Organ upgrades and you can consciously offset it by using consumables to recharge it by force.
tl;dr they're your tableflip button and some weapons really like flipping tables and the entire room with them
But you are right! I have tested a bit and the wrench is great if you put it on a handle with a better move set. Like the fireman's axe handle. The big wrench bash only cost one fable and will give you poise so that you cant be knocked out of the attack if an enemy attack hit you first. It will also hit hard enough to disrupt enemy attacks and do a lot of stance damage.
In this case you would use a 1 fable tech on a big enemies and then follow up with charged attack to get a crit opening on them, which will probably end them. Big enemies are not common enough that you run out of fable and it really helps with stronger enemies.
on-topic, guard points like from the Etiquette weapon also interface well with this little dance between guarding, perfect guarding, fable arts, and the regain system
Oh, I can tell you that. BECAUSE IT IS FUN. See, the purpose of playing a game is to have fun. It's not to do the absolute meta-optimal thing at every point of the experience. Unless that's what you think is fun, in which case, just so you know, girls think you are boring. The reason to use Guard Parry or anything else in this game is because it is cool. Because doing cool ♥♥♥♥ is fun. You should try having fun, maybe.