Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Besides that, Lies of P is pretty decent about not having too many wonky hitboxes, death combos, or glitches, which is different from FromSoft titles which are notorious for having bugs, glitches, death combos, and bad hitboxes....which for some reason everyone ignores.
Soulsborne games from Fromsoft have a lot of death combos, but IDK about death wall combos in particular. I think the issue with Lies of P is that sometimes the arenas can feel cluttered or too small because enemies have an insane amount of range and lunge/homing attacks.
With that said, Lies of P is far more polished in terms of glitches/bugs, etc compared to Fromsoft games where it is pretty much accepted to die from nonsense like deceptive hitboxes/grabs.
Yeah, a problem with this game is that there are far too many narrow pathways and narrow arenas which restrict movement, which make it easy to put yourself in a corner.
Definitely too many narrow areas and weapon gets blocked as well...
LOL, that enemy was very annoying. Is there even a way to break shields in this game, because I was at a loss on how to deal with it, and there is another enemy with a shield as well.
Apparently there is a way to cheese the boss in the video below.
https://www.youtube.com/watch?v=TG1qGCANU5E
Someone mentioned somthing about death combos, this game has some... but there are ways around it. You can flinch some enemeis out of death combos with big attacks or landing a perfect guard will cut their combo short and leave them open to attacks( case of the swamp monster's death combo or charge, its different from stance break). Or just good ol run around until its over.