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I'd personally say this makes the game easier, however, as the player character is a lot easier to control than in DS and I feel that the timing of the evasive actions and parries in LoP is much easier to understand than in any Fromsoft game. But that really varies from player to player - some folks consider the end boss of LoP to be harder than Malenia in Elden Ring.
Malenia was a bs gimmick fight, LoP does not have as many as those insta kill gimicks of DS.
Overall, i find combat a lot more fair in LoP, and getting good is LoP feels better than getting good in DS.
Absolutely not. It's very rough and unfinished. They pulled all animations from bloodborne but had no idea how to make them work. So thos animations and the accompanying AI are very unfinished. Animations sometimes play incorrectly, the AI almost doesn't have a concept of a proper followup in a combo, most of the time it just randomly selects an animation to play regardless of the player position and the previous animation. It has no real counters to players actions - like healing or changing position, so it often gets confused by your running around or even simply using your arm skills. That kinda makes every enemy and almost every boss a mess and because of that they put very wide openings everywhere that are half a minute long and made it really obvious - like added flying sparks when it's safe to hit them. It doesn't come even close to the refinement of fromsoft games, not even if you compare it to Demon's Souls. Never mind everything that came after. There's a lot of subtlety and nuance to the fromsoft combat most of which got lost in translation. You'd need to have really not been paying attention to miss that memo.
I don't see how he can be difficult to anyone who played the Bloodborne DLC. Lady Maria in particular, from whom his moveset was clearly scraped. I personally killed him on the second attempt (as pretty much every boss before him). That said a lot of Fromsoft bosses share Maria's moves, but at least they're sufficiently reworked there.
Anyway, most of the difficulty in LoP comes from the game's janky animations and AI, but then again, the devs knew it and left a lot of options to deal with it. You can literally sidestep most of that jank. Such a refined game where 90% of moves or bosses can be dealt with by simply walking or running around.
It's really funny to me when someone calls Malenia a bs gimmick fight and then proceeds to talk about getting good in the same breath.
Her gimmick is that she regens health on every hit, i "got good" at elden ring by abusing jumping heavy attacks and op weapon arts to melt every challenge in the game.
That's not what "gimmick boss" means. A gimmick boss is Dragon God in Demon's Souls or Divine Dragon in Sekiro. A boss that deviates form normal game mechanics to require something that you don't normally do. Malenia is not a gimmick boss in any way, shape or form. She's a "get good" boss, nothing more.
She forces you to not use a shield, or summons, as those will only see her to full health, she forces you to play s specific way. She is tedious, so i just nuke her down to skip her fight.
Of recent games, I would only really compare LoP's bosses unfavourably to some of the harder Black Myth Wukong bosses. Erlang Shen in particular is insanely reactive depending on what the player does.
She doesn't force you to do anything. You can kill her with a shield or summons. I mean even IF it were true there's still a difference between not allowing a specific mechanic and requiring you to do something. But she doesn't even prevent you from doing anything. https://www.youtube.com/watch?v=ftjyodIle_s