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Aside from that you've got other FromSoftware games like Dark Souls.
From "souls" you also've Lords Of the Fallen but that game needs a very strong system to run properly and even then some people got issues, so i wouldn't recommend it unless you already finished other games.
Sekiro has poor RPG aspects so the skill system is kind of moot, mostly though not entirely. The sub-weapons and such are also extremely poorly balanced ranging from virtually almost never used to feather is god-tier. Sekiro does have a few rather late game very interesting skills, though, like the puppet skill to turn enemies (including even more powerful ones) against others to distract a boss or make farming easier.
Story is lol... Yeah lets not go there.
Game is linear in terms of environment design but open enough to not feel claustrophobic. Further, your progress through which routes you take is up to you at many points in the game so while areas are linear in design you have freedom to tackle the world in different chosen order.
The healing mechanic, imo, is well tuned surprisingly and not broken like in Dark Souls games and Elden Ring where you simply have far too much healing.
Stats don't matter a ton in Sekiro, especially later on due to mathematical diminishing returns being quite harsh but also meaning if you didn't grind every bloody sub-boss you aren't screwed by any means.
Bosses are often very good, with some being especially standout, but there are some cheeses like firecracker stun sometimes (not an issue if you aren't the type to exploit such things).
Group combat isn't the best in the game and stealth can help reduce this issue, but 1vs1 is great.
The parry system is well designed with parry pressure buildup being greater the lower the enemy HP is so you can use certain means to reliably whittle them down a bit to then start focusing on parry build up much more efficiently if you figure out how the game works.
The game emphasizes an aggressive playstyle and not a reactive like Elden Ring and Dark Souls games. Your offensive actions can help restrict and lock down bosses and enemies into simpler patterns instead of letting them control the flow of the combat and use their more annoying/dangerous skills which is vital (ex. on the infamously harder Isshin, second crow or w/e his name was fight, the old lady).
Imo, best aspects are the level design and aesthetics despite the more dated visuals. There is a lot of environmental design variety, too, as you progress. Similarly, bosses are often much more varied here than in Dark Souls and Elden Ring.
Now, I haven't gotten around to playing Lies of Pi, yet, so I can't comment on certain similarities or answer some of your other questions but Dark Souls 3 as others mentioned is a bit more linear and higher quality in design in some areas than Elden Ring. Code Vein may or may not be worth looking at, too. Bloodborne is another to consider based on what I've seen of the two games on YouTube (but I've not played Bloodborne personally so my input is limited on it).
If you like Robots, parrying, and fast gameplay with some of the smoothest movement, combat, and best bosses you will find in these types of games I highly suggest Zone of the Enders 2nd Runner. You do not need to play the inferior first game to enjoy it or the story. ZOE2 has a great story, phenomenal music, despite its age the visuals are something of a treat arguably, and superb gameplay. It is short, though, but makes up for it with quality and features NG+ and harder difficulties, etc. ZOE2 average first run is probably 6 hours while subsequent runs by a skilled player can range from 40 mins to 2 hours. Some of its boss fights basically have tons of parrying and dashing like Anubis fights. You gain the ability to actually teleport (think Goku with Instant Transmission if you are familiar but spamming it) into epic teleporting clashing face offs with some bosses. It is, partially, a power fantasy if you are a competent player against non-boss encounters though and as you get further in and upgrade you become insanely powerful (a key part of the story regarding your unique frame Ada as well as the big antagonist frame Anubis).
bro he wanted a short answer not a fkn essay
also demon souls just incase anyone hasnt said it yet
If you're willing to try something a little different, Hollow Knight is souls-inspired, and is probably in my top-three favorite games of all time. So is Nier Automata, which is definitely NOT a souls-like, but has those same existential puppet "feels" I got from Lies of P.
Sekiro is a rhythm game disguised as a souls-like.