Lies of P

Lies of P

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Kris 17 ABR 2024 a las 15:24
Just finished the game, what should I play next?
This is the first soulslike game I have ever beat. I played Elden Ring but in my opinion it's not as fun as Lies of P (probably because I did a mage build). Would Sekiro be a good game to play next? I really enjoyed the parrying mechanic in this game.
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Mostrando 16-27 de 27 comentarios
LuckyCheshire 20 ABR 2024 a las 9:28 
Publicado originalmente por Shabriri:
souls-borne and souls-like i reccomend if this is the first one you beaten

Dark Souls 3, Elden Ring, Sekiro if you liked the parry mechanic. if you have a ps4 i reccomend Bloodborne

Elden Ring also has a parry mechanic mod that has the parry mechanic and the rolling of bloodborne


Publicado originalmente por Kris:
I played Elden Ring
Ichi-niiPL 21 ABR 2024 a las 3:57 
Sekiro is fairly similar in gameplay to Lies of P same with Bloodborne if you got PS4/5.
Aside from that you've got other FromSoftware games like Dark Souls.

From "souls" you also've Lords Of the Fallen but that game needs a very strong system to run properly and even then some people got issues, so i wouldn't recommend it unless you already finished other games.
Dutch 23 ABR 2024 a las 7:16 
Sekiro is 50% off atm
Tr3m0r 23 ABR 2024 a las 21:14 
Honestly I think this game is harder than sekiro. If you want a change of pace for a game with amazing combat and a ton of replayability even though it’s just five levels; play Sifu. It’s one of my favorite games of all time. I am in a minority who thinks it’s better than sekiro and i understand that. It’s just the combos, parry system and overall combat is so much more rewarding to me overall. It’s so flashy and fun. It’s quite difficult as well but getting better feels amazing. It’s great in the steam deck too if that matters.
Xengre 23 ABR 2024 a las 23:46 
Sekiro has really good level design and often boss variety. It has stealth elements, but is not mandatory.

Sekiro has poor RPG aspects so the skill system is kind of moot, mostly though not entirely. The sub-weapons and such are also extremely poorly balanced ranging from virtually almost never used to feather is god-tier. Sekiro does have a few rather late game very interesting skills, though, like the puppet skill to turn enemies (including even more powerful ones) against others to distract a boss or make farming easier.

Story is lol... Yeah lets not go there.

Game is linear in terms of environment design but open enough to not feel claustrophobic. Further, your progress through which routes you take is up to you at many points in the game so while areas are linear in design you have freedom to tackle the world in different chosen order.

The healing mechanic, imo, is well tuned surprisingly and not broken like in Dark Souls games and Elden Ring where you simply have far too much healing.

Stats don't matter a ton in Sekiro, especially later on due to mathematical diminishing returns being quite harsh but also meaning if you didn't grind every bloody sub-boss you aren't screwed by any means.

Bosses are often very good, with some being especially standout, but there are some cheeses like firecracker stun sometimes (not an issue if you aren't the type to exploit such things).

Group combat isn't the best in the game and stealth can help reduce this issue, but 1vs1 is great.

The parry system is well designed with parry pressure buildup being greater the lower the enemy HP is so you can use certain means to reliably whittle them down a bit to then start focusing on parry build up much more efficiently if you figure out how the game works.

The game emphasizes an aggressive playstyle and not a reactive like Elden Ring and Dark Souls games. Your offensive actions can help restrict and lock down bosses and enemies into simpler patterns instead of letting them control the flow of the combat and use their more annoying/dangerous skills which is vital (ex. on the infamously harder Isshin, second crow or w/e his name was fight, the old lady).

Imo, best aspects are the level design and aesthetics despite the more dated visuals. There is a lot of environmental design variety, too, as you progress. Similarly, bosses are often much more varied here than in Dark Souls and Elden Ring.

Now, I haven't gotten around to playing Lies of Pi, yet, so I can't comment on certain similarities or answer some of your other questions but Dark Souls 3 as others mentioned is a bit more linear and higher quality in design in some areas than Elden Ring. Code Vein may or may not be worth looking at, too. Bloodborne is another to consider based on what I've seen of the two games on YouTube (but I've not played Bloodborne personally so my input is limited on it).

If you like Robots, parrying, and fast gameplay with some of the smoothest movement, combat, and best bosses you will find in these types of games I highly suggest Zone of the Enders 2nd Runner. You do not need to play the inferior first game to enjoy it or the story. ZOE2 has a great story, phenomenal music, despite its age the visuals are something of a treat arguably, and superb gameplay. It is short, though, but makes up for it with quality and features NG+ and harder difficulties, etc. ZOE2 average first run is probably 6 hours while subsequent runs by a skilled player can range from 40 mins to 2 hours. Some of its boss fights basically have tons of parrying and dashing like Anubis fights. You gain the ability to actually teleport (think Goku with Instant Transmission if you are familiar but spamming it) into epic teleporting clashing face offs with some bosses. It is, partially, a power fantasy if you are a competent player against non-boss encounters though and as you get further in and upgrade you become insanely powerful (a key part of the story regarding your unique frame Ada as well as the big antagonist frame Anubis).
Lumpy 24 ABR 2024 a las 11:23 
Publicado originalmente por Xengre:
Sekiro has really good level design and often boss variety. It has stealth elements, but is not mandatory.

Sekiro has poor RPG aspects so the skill system is kind of moot, mostly though not entirely. The sub-weapons and such are also extremely poorly balanced ranging from virtually almost never used to feather is god-tier. Sekiro does have a few rather late game very interesting skills, though, like the puppet skill to turn enemies (including even more powerful ones) against others to distract a boss or make farming easier.

Story is lol... Yeah lets not go there.

Game is linear in terms of environment design but open enough to not feel claustrophobic. Further, your progress through which routes you take is up to you at many points in the game so while areas are linear in design you have freedom to tackle the world in different chosen order.

The healing mechanic, imo, is well tuned surprisingly and not broken like in Dark Souls games and Elden Ring where you simply have far too much healing.

Stats don't matter a ton in Sekiro, especially later on due to mathematical diminishing returns being quite harsh but also meaning if you didn't grind every bloody sub-boss you aren't screwed by any means.

Bosses are often very good, with some being especially standout, but there are some cheeses like firecracker stun sometimes (not an issue if you aren't the type to exploit such things).

Group combat isn't the best in the game and stealth can help reduce this issue, but 1vs1 is great.

The parry system is well designed with parry pressure buildup being greater the lower the enemy HP is so you can use certain means to reliably whittle them down a bit to then start focusing on parry build up much more efficiently if you figure out how the game works.

The game emphasizes an aggressive playstyle and not a reactive like Elden Ring and Dark Souls games. Your offensive actions can help restrict and lock down bosses and enemies into simpler patterns instead of letting them control the flow of the combat and use their more annoying/dangerous skills which is vital (ex. on the infamously harder Isshin, second crow or w/e his name was fight, the old lady).

Imo, best aspects are the level design and aesthetics despite the more dated visuals. There is a lot of environmental design variety, too, as you progress. Similarly, bosses are often much more varied here than in Dark Souls and Elden Ring.

Now, I haven't gotten around to playing Lies of Pi, yet, so I can't comment on certain similarities or answer some of your other questions but Dark Souls 3 as others mentioned is a bit more linear and higher quality in design in some areas than Elden Ring. Code Vein may or may not be worth looking at, too. Bloodborne is another to consider based on what I've seen of the two games on YouTube (but I've not played Bloodborne personally so my input is limited on it).

If you like Robots, parrying, and fast gameplay with some of the smoothest movement, combat, and best bosses you will find in these types of games I highly suggest Zone of the Enders 2nd Runner. You do not need to play the inferior first game to enjoy it or the story. ZOE2 has a great story, phenomenal music, despite its age the visuals are something of a treat arguably, and superb gameplay. It is short, though, but makes up for it with quality and features NG+ and harder difficulties, etc. ZOE2 average first run is probably 6 hours while subsequent runs by a skilled player can range from 40 mins to 2 hours. Some of its boss fights basically have tons of parrying and dashing like Anubis fights. You gain the ability to actually teleport (think Goku with Instant Transmission if you are familiar but spamming it) into epic teleporting clashing face offs with some bosses. It is, partially, a power fantasy if you are a competent player against non-boss encounters though and as you get further in and upgrade you become insanely powerful (a key part of the story regarding your unique frame Ada as well as the big antagonist frame Anubis).

bro he wanted a short answer not a fkn essay
Última edición por Lumpy; 24 ABR 2024 a las 11:23
Pulowski 24 ABR 2024 a las 16:48 
if you can tolerate a switch to 2D dark souls games and less ambulatory focused gameplay, try salt and sanctuary as well as withering rooms, but remember as i said it wont be fast paced stuff

also demon souls just incase anyone hasnt said it yet
Última edición por Pulowski; 24 ABR 2024 a las 16:48
dande48 24 ABR 2024 a las 17:45 
Sekiro is definitely a good choice. Bloodborne is too, if you want and can afford to put up with playstation. Those two were my favorite soulslikes, until Lies of P came along.

If you're willing to try something a little different, Hollow Knight is souls-inspired, and is probably in my top-three favorite games of all time. So is Nier Automata, which is definitely NOT a souls-like, but has those same existential puppet "feels" I got from Lies of P.
Xengre 25 ABR 2024 a las 0:13 
Publicado originalmente por dande48:
Sekiro is definitely a good choice. Bloodborne is too, if you want and can afford to put up with playstation. Those two were my favorite soulslikes, until Lies of P came along.

If you're willing to try something a little different, Hollow Knight is souls-inspired, and is probably in my top-three favorite games of all time. So is Nier Automata, which is definitely NOT a souls-like, but has those same existential puppet "feels" I got from Lies of P.
On the point of games like these, the Ys franchise like Ys Origin, Ys Oath of Felghana, etc. are also great options.
Jade Succubus 25 ABR 2024 a las 6:51 
Nioh 2 is great.

Sekiro is a rhythm game disguised as a souls-like.
Zhou Yu 26 ABR 2024 a las 11:29 
Wo Long actually has a lot of parallels gamplay wise with Sekiro and Lies of P, would recommend that if you catch it on a nice sale, plus dlc. But I would add that it's a game that takes place in Three Kingdoms Ancient China, so if you're not aware of the time period you probably won't get much out of the game story wise. I would also second Nioh 2 like the dude above, though it doesn't focus anywhere as heavily on the parry/perfect guard.
Última edición por Zhou Yu; 26 ABR 2024 a las 11:32
Bathory 🐐 26 ABR 2024 a las 15:47 
Sekiro, by the way my favorite from software game
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Publicado el: 17 ABR 2024 a las 15:24
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