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yeah he also has a grab attack that is unidentifiable, seemingly, to a regular swing attack. And in my experience with it is if you get grabbed, 9 times out of 10 it's gonna do you in.
He also makes a reappearance later on as another boss fight (kinda), so look forward to that :)
This feels like Dancer in DS3 but it's in place of Vordt.
Am I suppose to grind more stats out or something before this?
I have 4 flasks and that equates to 4+ more hits before you die (depending on how many you regen once you get down to 0).
Having to hit the boss 150~ times to kill it seems absolutely ridiculous. Even proccing the stagger early doesn't really help because it just pushes him into P2 and I haven't even seen an opportunity to stagger in p2.
For everything else: He is the teaching tool. The bosses only get harder from here.
The lesson is: learn patterns and learn to parry.
Dancer was not a teaching tool she was designed to throw people of that got stuck in the rythem of the game. (like me)
LoP does not do such a thing. once you are in the rythm you can stay in it.
The enemies before this boss are laughably easily in comparison and don't prep you at all. The swordsman puppets attack extremely slowly with 2 different slow attack patterns and die in 2-3 hits.
The rhythm of this boss requires dozens of perfect guards / hits PER stagger PER phase.
You die in 2-3 hits. You have 4 flasks. That means you get generally ~6 mistakes before you die.
P2 also lowers your windows for adding to that stagger proc because of the lightning puddles being everywhere.
The difficulty spike from the minibosses/mobs prior to this boss is a wild jump.
The donkey boss, minutes before this, by comparison is hilariously easy.
I actually got the Scrapped Watchmen last night pretty much right after I made this post I logged back in, but I really don't think that takes away from anything I've said.
I'm a super experienced souls player and this boss feels very out of place.
Kind of like fighting the Grafted Scion at the beginning of Elden Ring, except you are meant to win.
The grab attack's tell is holding his arm up and looking like he's getting ready to lunge forward. It's easily readable once you know what to look for.
I also recommend putting your blades away and using the policeman's club on a handle that suits it. It isn't specified by the game at all, but puppets tend to resist blade damage and Scrappy even resists electrical damage. But all in all I was disappointed that I couldn't rematch him after the fight - I wanted a rematch.
Later in the Game there will be kind of a rematch.
Many People would like to see a Bossrush, lets hope it comes with the DLC.