Lies of P

Lies of P

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Leiraion May 24, 2024 @ 6:50pm
Why is the Scrapped Watchman boss so ridiculous?
This feels extremely early for a boss that can...
2 shot me
has a building affect that drains your fable
Uses rage attacks heavily
takes 0.5% of his HP bar from each hit
and has a lot of varied patterns.

This doesn't feel like an early boss at all.

Am I missing something?
Last edited by Leiraion; May 24, 2024 @ 6:52pm
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Showing 1-9 of 9 comments
Svâstîkus May 24, 2024 @ 7:23pm 
Originally posted by Leiraion:
Am I missing something?

yeah he also has a grab attack that is unidentifiable, seemingly, to a regular swing attack. And in my experience with it is if you get grabbed, 9 times out of 10 it's gonna do you in.

He also makes a reappearance later on as another boss fight (kinda), so look forward to that :)
Leiraion May 24, 2024 @ 9:40pm 
The grab seems to always be his first attack in P2, I've gotten him pretty low a few times but this boss fight is absolutely ridiculous for how early it is in the game.
This feels like Dancer in DS3 but it's in place of Vordt.
Am I suppose to grind more stats out or something before this?
I have 4 flasks and that equates to 4+ more hits before you die (depending on how many you regen once you get down to 0).

Having to hit the boss 150~ times to kill it seems absolutely ridiculous. Even proccing the stagger early doesn't really help because it just pushes him into P2 and I haven't even seen an opportunity to stagger in p2.
Last edited by Leiraion; May 24, 2024 @ 9:41pm
Heiinz May 24, 2024 @ 11:49pm 
The grab only appears in phase 2 an he lifts his right arm for a pretty long time. You can dodge into him once the arm comes down.

For everything else: He is the teaching tool. The bosses only get harder from here.
The lesson is: learn patterns and learn to parry.

Dancer was not a teaching tool she was designed to throw people of that got stuck in the rythem of the game. (like me)

LoP does not do such a thing. once you are in the rythm you can stay in it.
Zanaki May 25, 2024 @ 12:00am 
Ye I had trouble too, I was using the default STR wepaon, swapped the hilt to the police baton and beat him first try, the swings felt a lot faster so it made it a bit easier to hit and not get hit back
Leiraion May 25, 2024 @ 6:20am 
Originally posted by Heiinz:
The grab only appears in phase 2 an he lifts his right arm for a pretty long time. You can dodge into him once the arm comes down.

For everything else: He is the teaching tool. The bosses only get harder from here.
The lesson is: learn patterns and learn to parry.

Dancer was not a teaching tool she was designed to throw people of that got stuck in the rythem of the game. (like me)

LoP does not do such a thing. once you are in the rythm you can stay in it.
The thing is, generally in souls games enemies prior to bosses are pretty tough and help you learn some of the upcoming bosses.
The enemies before this boss are laughably easily in comparison and don't prep you at all. The swordsman puppets attack extremely slowly with 2 different slow attack patterns and die in 2-3 hits.
The rhythm of this boss requires dozens of perfect guards / hits PER stagger PER phase.
You die in 2-3 hits. You have 4 flasks. That means you get generally ~6 mistakes before you die.
P2 also lowers your windows for adding to that stagger proc because of the lightning puddles being everywhere.
The difficulty spike from the minibosses/mobs prior to this boss is a wild jump.
The donkey boss, minutes before this, by comparison is hilariously easy.

I actually got the Scrapped Watchmen last night pretty much right after I made this post I logged back in, but I really don't think that takes away from anything I've said.
I'm a super experienced souls player and this boss feels very out of place.
Kind of like fighting the Grafted Scion at the beginning of Elden Ring, except you are meant to win.
Last edited by Leiraion; May 25, 2024 @ 6:32am
drz30 May 25, 2024 @ 9:23am 
Yes, it's weird especially since the boss after him is a cakewalk.
Krypto May 25, 2024 @ 9:36am 
Originally posted by Svâstîkus:
Originally posted by Leiraion:
Am I missing something?

yeah he also has a grab attack that is unidentifiable, seemingly, to a regular swing attack. And in my experience with it is if you get grabbed, 9 times out of 10 it's gonna do you in.

He also makes a reappearance later on as another boss fight (kinda), so look forward to that :)

The grab attack's tell is holding his arm up and looking like he's getting ready to lunge forward. It's easily readable once you know what to look for.
gungadin22000 May 25, 2024 @ 10:16am 
I really like Scrappy. I feel he is the game's true tutorial boss, as he is way, WAY easier to beat if you take a hint from his enormously telegraphed punch combos and use the entire fight as an opportunity to learn how to perfect guard. I beat him and it was a close thing, but doing so felt that I'd acquired some basic competence in LoP's main defensive mechanism, which differs from Sekiro in timing.

I also recommend putting your blades away and using the policeman's club on a handle that suits it. It isn't specified by the game at all, but puppets tend to resist blade damage and Scrappy even resists electrical damage. But all in all I was disappointed that I couldn't rematch him after the fight - I wanted a rematch.
Azjaran May 25, 2024 @ 2:15pm 
Originally posted by gungadin22000:
But all in all I was disappointed that I couldn't rematch him after the fight - I wanted a rematch.

Later in the Game there will be kind of a rematch.

Many People would like to see a Bossrush, lets hope it comes with the DLC.
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Date Posted: May 24, 2024 @ 6:50pm
Posts: 9