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i wouldnt call it bad.. the focus was meant to be more on the narrative so a more linear map makes some amount of sense so its easier to put you where they want you and when. not really what i wanted, but idk still pretty good for a first "souls like".
builds felt more like they existed to justify multiple weapons, instead of just going full sekiro and giving you "sword."(though even sekiro had a map that branched and gave a lot of different directions if you explored.) build didnt seem to matter most of the time, though advance felt at least a bit different than pure str or dex. they all basically just dumped into hp and carry weight eventually after a soft cap in dps stats, though tbf thats pretty on brand for souls, too.
i was just happy to have another game play closer to sekiro and hoped From took the idea of "sekiro with stats" and gave it a shot themselves. not perfect, but compared to a lot of stuff on steam that bears the tag, one could do much worse.
I wouldn't say combat was standard either, once again Sekiro did it better but this has much, much better combat than Dark Souls, Elden Ring and Bloodborne etc.
You are bringing up games like Lords of the Fallen which failed commercially and has mixed reviews with players and are trying to compare it to Lies of P which was a massive success with positive reviews so maybe you just have questionable taste when it comes to these games.
There is no exploration?
I think you should play through the game again because on my second playthrough I was already surprised at how much I had forgotten from the first playthrough, it was pretty impressive my friend ;-)
This my help aswell >>> https://liesofp.wiki.fextralife.com/Locations
Peace ;-)
nah man, its not even that deep. im pretty sure the only things i missed the first time was not finding the scarlet lady in the opera house, and maybe a piece of armor when you go back to the train.. OH and one of the emotions for the robot in the swamp .
I mean bosses are one of the main reasons i love these games. but so is exploration. so if you think i didnt crawl all over this map in 3 freakin playthroughs you're dreaming. i'll find the "right" way just so i know which way to go last lmao.
i had forgotten the locked gate bit right before green monster tho thats a good call. not as hard to miss as ash lake lmao, i instantly fixated on it when i first saw it in game, but its something. i just hope they can run with it a bit more next time is all.
it's hard to do anything else when you have the level-designer of final fantasy 13, creating your levels.
I get what you're trying to say... but you're objectively wrong. I mean, going all the way back to Demons Souls hopping around to one place to get something OP then going somewhere else to do so again, then going back to world 1 to steamroll it is pretty common. EVERY Souls game has non-linear pathing to a certain extent that enables you to get all sorts of powerful stuff without utilized bugs and exploits. That part of your argument aside, you're also missing how Dark Souls 1-3 and Bloodborne (hell, even Sekiro) had numerous hidden areas that people missed all the bloody time and outright entire optional zones. They were only linear in the sense that actually beating the game had a couple of hard requirements that you could usually spread around to your liking to one degree or another.
While there are a scant few optional rooms that players are likely to miss if they don't comb the area by and large players will see practically everything in the game by merely running from boss to boss. Heck, you can't even really miss quests since NPCs that got updated have borderline unmissable markers in the teleport menu.
You know you can just go do that in a non-linear game too, right? You can literally skip anything and everything between bonfires and bosses in all Souls games. You don't have to explore jack.
Yup, that's the only actual optional area outside of a couple rooms people regularly miss the door/hallway for. And it didn't even have a proper boss fight or particularly unique loot at the end of it. Neat area, but total letdown.