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This is TBH a valid critique imho, particular in context of people doing challenge runs. Btw - you can savescum and restore super fast with this game (you don't have to quite the game, title screen is enough) - this will save you tons of time in that particular spot.
Other than that this boss dies very, very fast once you open it for a fatal strike. Don't forget an elemental effect.
Btw, I don't mind gimmick bosses every now and then, but if a fight's not particularly fun then don't make the run back a long tedious slog.
If there was no shock status, the fight would be too easy.
But over all i would recommend to learn to parry him or just dodge far away once he starts an attack.
Me, I'm not keen on wasting my time for no good reason.
Same, it keeps the gameplay fresher, longer. I appreciate the souls genre's ability to make you think about even minor encounters. When I want to mindlessly mash buttons I can play Palworld and that's fun too.
I understand how a small thing can be vastly different game play experiences for me visuals do play a part. The souls games were far too monochrome in most instances for me like I get you want the environment to have a feeling but the overreaction on one color selections and limited visuals does them little favors given the effort put into the modules designs. I like that the art director form lies of P understood that the time period had bright colors and was not afraid of using dull version of this to impose the feeling of gloom and disaster. it just works and is still a far improvement form the "only gold" of elden ring