Lies of P

Lies of P

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Rilgar55 Jan 1, 2024 @ 12:43pm
Perfect block timing not clicking for me after so many hours
Thought i would get better at perfect blocking with time just like in sekiro, but i just dont ♥♥♥♥♥♥♥ know when to block, i swear i block right before the enemy hits me and it is a 50% chance i will perfect block or dont block at all and get hit.
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Showing 1-13 of 13 comments
Bardiche Jan 1, 2024 @ 12:49pm 
its because the parry timing is tighter than Sekiro which means for some people it just wont click because of reaction time limitations, fortunately you do not need to have perfect block 'click' to complete the game, you can work around it with just normal block and other in game mechanics available to you; this does mean for me the fights felt generally less satisfying because every boss success felt as if there was a strong element of luck involved and lack consistency
Rilgar55 Jan 1, 2024 @ 12:52pm 
Originally posted by Bardiche:
its because the parry timing is tighter than Sekiro which means for some people it just wont click because of reaction time limitations, fortunately you do not need to have perfect block 'click' to complete the game, you can work around it with just normal block and other in game mechanics available to you; this does mean for me the fights felt generally less satisfying because every boss success felt as if there was a strong element of luck involved and lack consistency
dont feel like it is tighter , i feel like the block isnt instant so blocking right as the attack connects doesnt even count as a regular block and you just get hit, while in sekiro the block was instant so it was either a perfect block if the time was perfect, or at least a regular block if you messed up, so it wasnt as punishing as in lies of p.
C1REX Jan 1, 2024 @ 1:26pm 
Originally posted by Rilgar55:
dont feel like it is tighter , i feel like the block isnt instant so blocking right as the attack connects doesnt even count as a regular block and you just get hit, while in sekiro the block was instant so it was either a perfect block if the time was perfect, or at least a regular block if you messed up, so it wasnt as punishing as in lies of p.
I think so too and the heavier the weapon the more delayed it feels.
My strat is to be closer to "too early" rather than "too late" side as being too early will end up as a normal block rather than taking full damage.
The thing is you don't need perfect block. You can dodge, run circles or just normal block. I finished the game almost 3 times already (end of ng++) and I'm really bad at perfect blocking. Sekiro on the other hand was 10x harder for me.
Rilgar55 Jan 1, 2024 @ 2:02pm 
Originally posted by C1REX:
Originally posted by Rilgar55:
dont feel like it is tighter , i feel like the block isnt instant so blocking right as the attack connects doesnt even count as a regular block and you just get hit, while in sekiro the block was instant so it was either a perfect block if the time was perfect, or at least a regular block if you messed up, so it wasnt as punishing as in lies of p.
I think so too and the heavier the weapon the more delayed it feels.
My strat is to be closer to "too early" rather than "too late" side as being too early will end up as a normal block rather than taking full damage.
The thing is you don't need perfect block. You can dodge, run circles or just normal block. I finished the game almost 3 times already (end of ng++) and I'm really bad at perfect blocking. Sekiro on the other hand was 10x harder for me.
sadly the more i play the more i notize how ♥♥♥♥♥♥ the delays in the character are. For example you try to heal after a dodge, i can press the heal button 5 times after a dodge and the character refuses to heal cause he is "in the middle of an animation" when the dodge animation ended a while ago, i ♥♥♥♥♥♥♥ hate those delays, i love the game but the whole delay thing just screws over my reflexes and makes the game harder just because.
Bardiche Jan 1, 2024 @ 3:18pm 
Originally posted by Rilgar55:
Originally posted by Bardiche:
its because the parry timing is tighter than Sekiro which means for some people it just wont click because of reaction time limitations, fortunately you do not need to have perfect block 'click' to complete the game, you can work around it with just normal block and other in game mechanics available to you; this does mean for me the fights felt generally less satisfying because every boss success felt as if there was a strong element of luck involved and lack consistency
dont feel like it is tighter , i feel like the block isnt instant so blocking right as the attack connects doesnt even count as a regular block and you just get hit, while in sekiro the block was instant so it was either a perfect block if the time was perfect, or at least a regular block if you messed up, so it wasnt as punishing as in lies of p.

nah the parry window is just wider in Sekiro; try tapping to perfect block in Lies of P, it works and it is 'instant' its just you have less frames to actually hit the input, I do not believe there is an algorithm that introduces an 'extra' step from when you press the block input to actually executing the block; it makes no sense to do extra work to implement this sort of stagger step in code
Rilgar55 Jan 1, 2024 @ 4:17pm 
Originally posted by Bardiche:
Originally posted by Rilgar55:
dont feel like it is tighter , i feel like the block isnt instant so blocking right as the attack connects doesnt even count as a regular block and you just get hit, while in sekiro the block was instant so it was either a perfect block if the time was perfect, or at least a regular block if you messed up, so it wasnt as punishing as in lies of p.

nah the parry window is just wider in Sekiro; try tapping to perfect block in Lies of P, it works and it is 'instant' its just you have less frames to actually hit the input, I do not believe there is an algorithm that introduces an 'extra' step from when you press the block input to actually executing the block; it makes no sense to do extra work to implement this sort of stagger step in code
then i dont know why i get hit when im clearly pushing the button before i get hit, maybe not a perfect block ok, but not block at all? that means the imput isnt instant.
/Gquit Jan 1, 2024 @ 6:10pm 
I've seen enough youtube video's to know there are Pros out there who have no issue blocking everything, but it definitely doesn't seem to click with me. There are some attacks, like the Nameless Puppet's unblockable in Phase 1- no matter when I tried to time it I could never block that attack and ended up having to i-frame roll it instead.

The Black Rabbit Oldest Brother, mechanically feels like he should be a cake walk in a Souls game, but is so punishing in LoP. And don't get me started on all the status effects and weapon durability mechanics.

Overall I have a much harder time "learning" the attacks of bosses in LoP, especially those after Victor. It feels like the delays and mix up are much harder to predict and avoid than what I remember from my time with DS3, Sekiro or Elden Ring.
Cookie Jan 1, 2024 @ 11:34pm 
Yea, perfect blocking have VERY small frames. I can remember patterns. I simply can't react fast enough perfect it. Good thing is that normal blocking is fine, especially with heavy weapons. Just never let go of block botton if you fail to time a perfect.
Bardiche Jan 2, 2024 @ 12:52pm 
Originally posted by Cookie:
Yea, perfect blocking have VERY small frames. I can remember patterns. I simply can't react fast enough perfect it. Good thing is that normal blocking is fine, especially with heavy weapons. Just never let go of block botton if you fail to time a perfect.

^
Bardiche Jan 2, 2024 @ 12:58pm 
Originally posted by Rilgar55:
Originally posted by Bardiche:

nah the parry window is just wider in Sekiro; try tapping to perfect block in Lies of P, it works and it is 'instant' its just you have less frames to actually hit the input, I do not believe there is an algorithm that introduces an 'extra' step from when you press the block input to actually executing the block; it makes no sense to do extra work to implement this sort of stagger step in code
then i dont know why i get hit when im clearly pushing the button before i get hit, maybe not a perfect block ok, but not block at all? that means the imput isnt instant.

hmm to get a normal block, you have to be holding block, your issue could be that the timing is quite tight that when your brain signals you to input the block it is already too late, i experience this too sometimes it 'feels' I am pressing on the right timing for parry but still get hit anyway; the likely answer is I was just not fast enough with my reactions. On Sekiro however I can 'perfect parry' everything it is hugely more consistent.
1100011 Jan 3, 2024 @ 1:14pm 
Old comment, a recap of what I gathered on perfect block in this forum:

There are ways to make the perfect guard ('parry') more lenient:

Try parrying using the Legion Arm Aegis. It can perfect guard the first attack of a combo without even any upgrades, has an earlier and longer window than perfect guarding with a weapon.

The weapon block to perfect parry may be useful if it's a VERY quick Fury with almost no wind-up. The Aegis legion arm and the Blind-Man's Double Sided Spear handle's heavies are better for Perfect Parrying. Aegis has a lingering Perfect window with the initial red glow which helps if you deploy it a bit too early on some very delayed Fury attacks, and the Blind Double Sided handle has guard frames through the animation after the quick thrust out with the perfect parry window being the thrusting animation itself as the weapon goes past you and lingering for a few frames after.

Addition to old comment: the animation style in this game is often different from Sekiro:
LP: enemy telegraphs attack - long pause - instant attack. You need to countdown to your PG start (predictive gameplay).
Sekiro: enemy telegraphs attack - executes attack animation - you find out at what point of the animation to start your parry (reactive gameplay).

Edit: I don't own LoP (no fan of above predictive gameplay), but really enjoyed parrying in Sekiro (and Bloodborne, DS*, Elden Ring).
Last edited by 1100011; Jan 3, 2024 @ 1:18pm
Niras Jan 13, 2024 @ 3:02pm 
Some pointed out parry being tied to your block which take more time to be rised.


It's definitely not as snappy like Sekiro's. You have to somewhat hold it in many instances rather than tap it.

I have similar feelings with LoP parry to Jedi fallen order's parry where you have to parry a little before attack beging at specific time.

Overall it gives the impression of being more of an defensive option rather than foundation of your defence.
Kamamura Jan 14, 2024 @ 9:21am 
The combat is just badly designed overall. Everything depends on reading jerky and badly animated attacks - if you click perfectly, you are god, and don't need positioning, ranging, or anything that would be a hallmark of a good fighting system - just keep perfectly clicking, and the opponent will just destroy itself by attacking.
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Date Posted: Jan 1, 2024 @ 12:43pm
Posts: 13