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My strat is to be closer to "too early" rather than "too late" side as being too early will end up as a normal block rather than taking full damage.
The thing is you don't need perfect block. You can dodge, run circles or just normal block. I finished the game almost 3 times already (end of ng++) and I'm really bad at perfect blocking. Sekiro on the other hand was 10x harder for me.
nah the parry window is just wider in Sekiro; try tapping to perfect block in Lies of P, it works and it is 'instant' its just you have less frames to actually hit the input, I do not believe there is an algorithm that introduces an 'extra' step from when you press the block input to actually executing the block; it makes no sense to do extra work to implement this sort of stagger step in code
The Black Rabbit Oldest Brother, mechanically feels like he should be a cake walk in a Souls game, but is so punishing in LoP. And don't get me started on all the status effects and weapon durability mechanics.
Overall I have a much harder time "learning" the attacks of bosses in LoP, especially those after Victor. It feels like the delays and mix up are much harder to predict and avoid than what I remember from my time with DS3, Sekiro or Elden Ring.
^
hmm to get a normal block, you have to be holding block, your issue could be that the timing is quite tight that when your brain signals you to input the block it is already too late, i experience this too sometimes it 'feels' I am pressing on the right timing for parry but still get hit anyway; the likely answer is I was just not fast enough with my reactions. On Sekiro however I can 'perfect parry' everything it is hugely more consistent.
There are ways to make the perfect guard ('parry') more lenient:
Try parrying using the Legion Arm Aegis. It can perfect guard the first attack of a combo without even any upgrades, has an earlier and longer window than perfect guarding with a weapon.
The weapon block to perfect parry may be useful if it's a VERY quick Fury with almost no wind-up. The Aegis legion arm and the Blind-Man's Double Sided Spear handle's heavies are better for Perfect Parrying. Aegis has a lingering Perfect window with the initial red glow which helps if you deploy it a bit too early on some very delayed Fury attacks, and the Blind Double Sided handle has guard frames through the animation after the quick thrust out with the perfect parry window being the thrusting animation itself as the weapon goes past you and lingering for a few frames after.
Addition to old comment: the animation style in this game is often different from Sekiro:
LP: enemy telegraphs attack - long pause - instant attack. You need to countdown to your PG start (predictive gameplay).
Sekiro: enemy telegraphs attack - executes attack animation - you find out at what point of the animation to start your parry (reactive gameplay).
Edit: I don't own LoP (no fan of above predictive gameplay), but really enjoyed parrying in Sekiro (and Bloodborne, DS*, Elden Ring).
It's definitely not as snappy like Sekiro's. You have to somewhat hold it in many instances rather than tap it.
I have similar feelings with LoP parry to Jedi fallen order's parry where you have to parry a little before attack beging at specific time.
Overall it gives the impression of being more of an defensive option rather than foundation of your defence.