Lies of P

Lies of P

Statistieken weergeven:
Just to be clear, the cranks basically let us go whatever stat build for damage, right?
First time playing, and honestly I have no idea which damage stat to pick. So upon checkin with Eugenie, the cranks should prevent me from investing in the wrong stat and picking a weapon with an opposing stat right?

Assuming respec isn't in the game?

How do stats look in this game? Is there like a quality build here or do people just really dump the stat they won't pick? Say, they won't get any more motivity except the one they got from the starting weapon?

I'm wondering because I don't think there are stat requirements, no?
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1-6 van 6 reacties weergegeven
Origineel geplaatst door A:
First time playing, and honestly I have no idea which damage stat to pick. So upon checkin with Eugenie, the cranks should prevent me from investing in the wrong stat and picking a weapon with an opposing stat right?

Assuming respec isn't in the game?

How do stats look in this game? Is there like a quality build here or do people just really dump the stat they won't pick? Say, they won't get any more motivity except the one they got from the starting weapon?

I'm wondering because I don't think there are stat requirements, no?

There are no stat requirements for weapons meaning you can use whatever you want. However, the stat influences the damage that the weapon will do. You will see the base damage followed by a +#, which indicates bonus damage from the associated level investments. You have enough levels to invest in a quality build as you'll hit a soft cap around level 25 for offensive skills.

You are free to experiment, especially in early game. Quality builds are viable but you still don't want to be splitting your levels across every possible skill. It's also important to keep in mind that weapons have a vast amount of flexibility with their "class" given that weapon scaling is associated with the handle only. You may not have gotten far enough into the story yet, but you will be able to mix and match blades and handles. The upgrade material (moon stones) are associated with the blades, while the cranks are associated with the handles.

In case you do royally screw up, there is an ability to respec your levels. You'll get that ability approximately half way through the game.

Cranks work a lot like Sharp gems or heavy gems in Dark Souls 3 or whetstones in Elden Ring. You can turn a handle that is not suited for your class to something more adequate. However, I believe it's typically better to use it on a class-appropriate handle and turn a B into an A, or an A into an S. But, to your question, yes. You can turn a handle not suited for motivity and make it formidable in a pinch. I would still recommend not doing that and play around with handle swapping instead.

Hope this helps!
Laatst bewerkt door Krazy Wallet; 2 dec 2023 om 23:29
In order;
First of all, it's important to note you can't crank a handle multiple times in one 'direction'. You can add a different type, or reverse it with a balance crank, but those are just sidegrades really.

Sort of. Cranks essentially raise a weapon's affinity with one stat, while lowering the other. If, for example, you have a weapon with an B/C scaling in motivity and technique, and you put a motivity handle on it, you'd get an A/D handle.

The exception, so far as I can tell, appears to be Advance - your element stat, basically. The majority of handles don't have Advance scaling, so cranking for Advance on a handle lacking it just adds a D scaling without affecting the other stats, and adding an Advance handle to an Advance weapon doesn't hurt the - inevitably low - technique and scaling.

There are, to my knowledge, two boss weapons that are exceptions to this, and go straight from C/B to a lone S, for no reason I can identify outside of said weapons epitomising the playstyle of the relevant stats.

Respec IS in the game, and obtained after the first few areas. You won't really need to respec early on. Also, the same mechanic that lets you respec your levels will allow you to respec Legion upgrades or your entire P-Organ.

IMPORTANT: When you respec your personal level, you are sent straight to the level up screen. If you cancel it, you have your entire spent currency count on you, and must go level up elsewhere. Don't run off and die.

The damage stats hit a pretty harsh cap at 40, from what I can tell. 40 is what I managed to get my main attack stat to in my first playthrough at a - judging from other people's experience - relatively low level 65. After that, I was getting a damage point per stat up.

Weapons do not have stat requirements. Weight, however, is a factor. Between your weight affecting your dodges, swing speed, and overall speed/durability consumption, you'll want to factor in a decent chunk of your points into capacity, the carry weight stat (which also allows you to use your Legion ability more). When you respec, you'll see your current weight status, so if you're shooting for a specific setup you'll know the minimum capacity required.

As for quality builds, I'd say that depends on your playthrough and weapon. For my first playthrough, 40 motivity/technique was more than enough damage for the appropriately scaling weapons. I didn't really find an equal scaling split weapon that piqued my interest, but if you did, 20/20 is probably better. Advance probably follows the same 40 rule, but the specific weapons can be a bit weird. There are Advance weapons with high advance scaling that constantly do element damage, and thus would benefit from 40 advance, whereas some are basically just tech/motivity weapons with active skills that give them elemental damage. Unfortunately, the weapon damage stat in the character info screen doesn't factor in current buffs, so I can't say what the best allocation for them is.

However, as a slight tangent, in NG+ playthroughs, there seems to be very little reason to not shoot for 40 in all of your attack stats. I can't say exactly where it is, but there is a point where 40/40 has better scaling at B/C than it does at A/D, or even S. Due to the above mentioned information problem, I can't tell if consumables or elemental grinder factor in your Advance stat, but even with a measly D, I definitely feel a noticeable damage increase with 40 advance. at 40/40/40 I have found exactly zero weapons that don't function better - even if only by a matter of a few points of damage - with a balanced spread of scaling.

Also, 40/40/40 and a certain amulet makes for very fun Legion tomfoolery.
Origineel geplaatst door Krazy Wallet:
Origineel geplaatst door A:
First time playing, and honestly I have no idea which damage stat to pick. So upon checkin with Eugenie, the cranks should prevent me from investing in the wrong stat and picking a weapon with an opposing stat right?

Assuming respec isn't in the game?

How do stats look in this game? Is there like a quality build here or do people just really dump the stat they won't pick? Say, they won't get any more motivity except the one they got from the starting weapon?

I'm wondering because I don't think there are stat requirements, no?

There are no stat requirements for weapons meaning you can use whatever you want. However, the stat influences the damage that the weapon will do. You will see the base damage followed by a +#, which indicates bonus damage from the associated level investments. You have enough levels to invest in a quality build as you'll hit a soft cap around level 25 for offensive skills.

You are free to experiment, especially in early game. Quality builds are viable but you still don't want to be splitting your levels across every possible skill. It's also important to keep in mind that weapons have a vast amount of flexibility with their "class" given that weapon scaling is associated with the handle only. You may not have gotten far enough into the story yet, but you will be able to mix and match blades and handles. The upgrade material (moon stones) are associated with the blades, while the cranks are associated with the handles.

In case you do royally screw up, there is an ability to respec your levels. You'll get that ability approximately half way through the game.

Cranks work a lot like Sharp gems or heavy gems in Dark Souls 3 or whetstones in Elden Ring. You can turn a handle that is not suited for your class to something more adequate. However, I believe it's typically better to use it on a class-appropriate handle and turn a B into an A, or an A into an S. But, to your question, yes. You can turn a handle not suited for motivity and make it formidable in a pinch. I would still recommend not doing that and play around with handle swapping instead.

Hope this helps!

thanks for this, how do stat investments typically look like in this game? I'll figure out HP and stamina investments, but what's a good stat investment on a particular damage stat? 40? Like in elden ring for example, i believe the soft cap is 40 or 60, and you're free to put it anywhere else if you want.

My main problem is: I'm a bit hesitant to invest my stats on damage just because i have no clue what kind of weapons i'll unlock later on. Atm, I think I have 12 in motivity and maybe 13 in advance.

Also, I'm curious why my elemental damage (electric blitz?) isn't being raised if I put points into advance tho.
Origineel geplaatst door Cheeselord:
In order;
First of all, it's important to note you can't crank a handle multiple times in one 'direction'. You can add a different type, or reverse it with a balance crank, but those are just sidegrades really.

Sort of. Cranks essentially raise a weapon's affinity with one stat, while lowering the other. If, for example, you have a weapon with an B/C scaling in motivity and technique, and you put a motivity handle on it, you'd get an A/D handle.

The exception, so far as I can tell, appears to be Advance - your element stat, basically. The majority of handles don't have Advance scaling, so cranking for Advance on a handle lacking it just adds a D scaling without affecting the other stats, and adding an Advance handle to an Advance weapon doesn't hurt the - inevitably low - technique and scaling.

There are, to my knowledge, two boss weapons that are exceptions to this, and go straight from C/B to a lone S, for no reason I can identify outside of said weapons epitomising the playstyle of the relevant stats.

Respec IS in the game, and obtained after the first few areas. You won't really need to respec early on. Also, the same mechanic that lets you respec your levels will allow you to respec Legion upgrades or your entire P-Organ.

IMPORTANT: When you respec your personal level, you are sent straight to the level up screen. If you cancel it, you have your entire spent currency count on you, and must go level up elsewhere. Don't run off and die.

The damage stats hit a pretty harsh cap at 40, from what I can tell. 40 is what I managed to get my main attack stat to in my first playthrough at a - judging from other people's experience - relatively low level 65. After that, I was getting a damage point per stat up.

Weapons do not have stat requirements. Weight, however, is a factor. Between your weight affecting your dodges, swing speed, and overall speed/durability consumption, you'll want to factor in a decent chunk of your points into capacity, the carry weight stat (which also allows you to use your Legion ability more). When you respec, you'll see your current weight status, so if you're shooting for a specific setup you'll know the minimum capacity required.

As for quality builds, I'd say that depends on your playthrough and weapon. For my first playthrough, 40 motivity/technique was more than enough damage for the appropriately scaling weapons. I didn't really find an equal scaling split weapon that piqued my interest, but if you did, 20/20 is probably better. Advance probably follows the same 40 rule, but the specific weapons can be a bit weird. There are Advance weapons with high advance scaling that constantly do element damage, and thus would benefit from 40 advance, whereas some are basically just tech/motivity weapons with active skills that give them elemental damage. Unfortunately, the weapon damage stat in the character info screen doesn't factor in current buffs, so I can't say what the best allocation for them is.

However, as a slight tangent, in NG+ playthroughs, there seems to be very little reason to not shoot for 40 in all of your attack stats. I can't say exactly where it is, but there is a point where 40/40 has better scaling at B/C than it does at A/D, or even S. Due to the above mentioned information problem, I can't tell if consumables or elemental grinder factor in your Advance stat, but even with a measly D, I definitely feel a noticeable damage increase with 40 advance. at 40/40/40 I have found exactly zero weapons that don't function better - even if only by a matter of a few points of damage - with a balanced spread of scaling.

Also, 40/40/40 and a certain amulet makes for very fun Legion tomfoolery.

Oh okay, thanks for clearing up the cranks. I initially thought they're meant to JUST switch the affinity of stats around, but now I understand that it pushes/inverts stats around to their extreme it seems.

Can I go wrong with a non quality build if I have 12 in motivity and 13 in technique? It seems like I've spread my stats out already potentially locking me to a quality build. ATM, i'm still in Venigni's workshop but i'm having trouble figuring out what build i want, and i'm worried that i might back myself into a corner.
Origineel geplaatst door A:
Origineel geplaatst door Cheeselord:
In order;
First of all, it's important to note you can't crank a handle multiple times in one 'direction'. You can add a different type, or reverse it with a balance crank, but those are just sidegrades really.

Sort of. Cranks essentially raise a weapon's affinity with one stat, while lowering the other. If, for example, you have a weapon with an B/C scaling in motivity and technique, and you put a motivity handle on it, you'd get an A/D handle.

The exception, so far as I can tell, appears to be Advance - your element stat, basically. The majority of handles don't have Advance scaling, so cranking for Advance on a handle lacking it just adds a D scaling without affecting the other stats, and adding an Advance handle to an Advance weapon doesn't hurt the - inevitably low - technique and scaling.

There are, to my knowledge, two boss weapons that are exceptions to this, and go straight from C/B to a lone S, for no reason I can identify outside of said weapons epitomising the playstyle of the relevant stats.

Respec IS in the game, and obtained after the first few areas. You won't really need to respec early on. Also, the same mechanic that lets you respec your levels will allow you to respec Legion upgrades or your entire P-Organ.

IMPORTANT: When you respec your personal level, you are sent straight to the level up screen. If you cancel it, you have your entire spent currency count on you, and must go level up elsewhere. Don't run off and die.

The damage stats hit a pretty harsh cap at 40, from what I can tell. 40 is what I managed to get my main attack stat to in my first playthrough at a - judging from other people's experience - relatively low level 65. After that, I was getting a damage point per stat up.

Weapons do not have stat requirements. Weight, however, is a factor. Between your weight affecting your dodges, swing speed, and overall speed/durability consumption, you'll want to factor in a decent chunk of your points into capacity, the carry weight stat (which also allows you to use your Legion ability more). When you respec, you'll see your current weight status, so if you're shooting for a specific setup you'll know the minimum capacity required.

As for quality builds, I'd say that depends on your playthrough and weapon. For my first playthrough, 40 motivity/technique was more than enough damage for the appropriately scaling weapons. I didn't really find an equal scaling split weapon that piqued my interest, but if you did, 20/20 is probably better. Advance probably follows the same 40 rule, but the specific weapons can be a bit weird. There are Advance weapons with high advance scaling that constantly do element damage, and thus would benefit from 40 advance, whereas some are basically just tech/motivity weapons with active skills that give them elemental damage. Unfortunately, the weapon damage stat in the character info screen doesn't factor in current buffs, so I can't say what the best allocation for them is.

However, as a slight tangent, in NG+ playthroughs, there seems to be very little reason to not shoot for 40 in all of your attack stats. I can't say exactly where it is, but there is a point where 40/40 has better scaling at B/C than it does at A/D, or even S. Due to the above mentioned information problem, I can't tell if consumables or elemental grinder factor in your Advance stat, but even with a measly D, I definitely feel a noticeable damage increase with 40 advance. at 40/40/40 I have found exactly zero weapons that don't function better - even if only by a matter of a few points of damage - with a balanced spread of scaling.

Also, 40/40/40 and a certain amulet makes for very fun Legion tomfoolery.

Oh okay, thanks for clearing up the cranks. I initially thought they're meant to JUST switch the affinity of stats around, but now I understand that it pushes/inverts stats around to their extreme it seems.

Can I go wrong with a non quality build if I have 12 in motivity and 13 in technique? It seems like I've spread my stats out already potentially locking me to a quality build. ATM, i'm still in Venigni's workshop but i'm having trouble figuring out what build i want, and i'm worried that i might back myself into a corner.

Nah, just pump whatever you want from here on out, from what I'v seen there's plenty of good/fun weapons for either stat. And the game is very easy if you minmax so even if you have a sort of messed up build (not really) it shouldn't be all too hard.
Origineel geplaatst door A:
Origineel geplaatst door Krazy Wallet:

There are no stat requirements for weapons meaning you can use whatever you want. However, the stat influences the damage that the weapon will do. You will see the base damage followed by a +#, which indicates bonus damage from the associated level investments. You have enough levels to invest in a quality build as you'll hit a soft cap around level 25 for offensive skills.

You are free to experiment, especially in early game. Quality builds are viable but you still don't want to be splitting your levels across every possible skill. It's also important to keep in mind that weapons have a vast amount of flexibility with their "class" given that weapon scaling is associated with the handle only. You may not have gotten far enough into the story yet, but you will be able to mix and match blades and handles. The upgrade material (moon stones) are associated with the blades, while the cranks are associated with the handles.

In case you do royally screw up, there is an ability to respec your levels. You'll get that ability approximately half way through the game.

Cranks work a lot like Sharp gems or heavy gems in Dark Souls 3 or whetstones in Elden Ring. You can turn a handle that is not suited for your class to something more adequate. However, I believe it's typically better to use it on a class-appropriate handle and turn a B into an A, or an A into an S. But, to your question, yes. You can turn a handle not suited for motivity and make it formidable in a pinch. I would still recommend not doing that and play around with handle swapping instead.

Hope this helps!

thanks for this, how do stat investments typically look like in this game? I'll figure out HP and stamina investments, but what's a good stat investment on a particular damage stat? 40? Like in elden ring for example, i believe the soft cap is 40 or 60, and you're free to put it anywhere else if you want.

My main problem is: I'm a bit hesitant to invest my stats on damage just because i have no clue what kind of weapons i'll unlock later on. Atm, I think I have 12 in motivity and maybe 13 in advance.

Also, I'm curious why my elemental damage (electric blitz?) isn't being raised if I put points into advance tho.

When I focus on a particular skills such as motivity, I usually end it at 35 as you'll be getting +2 and +1 after this. Throughout the game, you'll be getting better equipment (including NG+) which always increases weight from it's +0 variant. This is why I tend to prioritize capacity as NG+ will hit like a truck.

For quality builds, I'll take away a few points from capacity and have 25/25 by the end of NG. This is by no means a min/max, just my experience through my 5 or 6 playthroughs. If you wanted to save quite a few points in capacity, get the p-organ upgrade that boosts your resistances. That saves you a ton of weight not needing to worry about heat/electricity/acid in your armor.

The weapons do get very interesting and fun near the end of the game. I wouldn't worry much about experimenting. You will eventually unlock unlimited moonstone resources (except for the final upgrade), and you will also unlock unlimited respecs. Important to note, the price of unlimited respecs increases with each use, but the resources it uses is unlimited but attached to a harvest timer.
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Geplaatst op: 2 dec 2023 om 22:56
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