Lies of P

Lies of P

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We need a checkpoint just before the bosses
The game isn't that hard, I just need to learn the pattern of the bosses and their attacks, however it is frustating to walk back for 1mn for each attempt.
Elden ring sort of did it with some of their bosses.
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Showing 16-27 of 27 comments
Heiinz Oct 11, 2023 @ 1:49am 
Originally posted by Baron01:
Most of bosses in Lies of P have checkpoint reasonably close. There are some bosses that have longer runs and even fewer that you actually have to fight or dodge enemies on the way.
I would prefer if major boss has checkpoint always next to door but it would probably compromise level design a bit. Alternatively, there could be shortcuts to be opened just before boss area to get to latest stargazer.

They put a checkpoint right in front of the parade puppet and it makes me feel like that this is a pure complaint thing after the demo.
There is a shortcut right before that one and it makes no sense to me.

Still confuses me that they didn't add one right in front of scrapped watchman where you actually have to dodge enemies.
Last edited by Heiinz; Oct 11, 2023 @ 1:49am
catnipdave Oct 11, 2023 @ 6:42am 
The devs could put the save points anywhere so I'm not sure what the reason is, but it seems to me not having a save outside a boss arenas is either:
1. The devs are sadistically torturing players and having a laugh by wasting people's time,
or more likely -
2. it hugely bumps up playing time, making the game twice as long as it would have been.
SadPlatty© Oct 11, 2023 @ 7:25am 
At this point, why not just set it up to drop you right into the fight like other games; cut-scenes can be skipped after the first watch already, and then you never have to walk back or worry about enemies on the way/right outside.

If people really needed to go back to the Stargazer/Bonfire/whatever - we always have items to bring you back, so no problems there that I can think of (otherwise - it would be pretty damn inconvenient to have to walk back to that, then all the way back to the boss). Like imagine back-tracking from Pinwheel to the first bonfire in the Crypt in DS1.
Last edited by SadPlatty©; Oct 11, 2023 @ 7:26am
Krazy Wallet Oct 11, 2023 @ 8:10am 
Originally posted by Anarchy Flickerfoot:
So... Do I gotta be the one to mention the best deathrun in all of Soulsborne, the one and only Frigid Outskirts?

Stop it. Just. Stop. Shut up. Go home. NO!!


Someone hold me...
Krazy Wallet Oct 11, 2023 @ 8:10am 
Originally posted by SadPlatty©:
Like imagine back-tracking from Pinwheel to the first bonfire in the Crypt in DS1.

I've made this climb many times with an item and enemy randomizer. It's still painful
SadPlatty© Oct 11, 2023 @ 2:00pm 
Originally posted by Krazy Wallet:
Originally posted by SadPlatty©:
Like imagine back-tracking from Pinwheel to the first bonfire in the Crypt in DS1.

I've made this climb many times with an item and enemy randomizer. It's still painful

Now imagine if that run-back was necessary because you just happened to not have Homeward Bones and you re-spawned immediately at the boss fog, and about half-way back up you die.

You could risk that backtrack/re-track of the area (fall shortcut at least helps a little coming back; still got about 5 wheel skeletons down there though coming up too) as your souls are in the boss area upon reviving, or you just keep trying the boss until you beat it (or lose the souls anyway).

Or, the amazing one Anarchy brought up - Frigid Outskirts. There is no way back from the tundra area once you get there, so if you didn't have a Homeward Bone, you don't get to leave unless Lud and Zallen are dead.
Krazy Wallet Oct 11, 2023 @ 2:31pm 
Originally posted by SadPlatty©:
Originally posted by Krazy Wallet:

I've made this climb many times with an item and enemy randomizer. It's still painful

Now imagine if that run-back was necessary because you just happened to not have Homeward Bones and you re-spawned immediately at the boss fog, and about half-way back up you die.

You could risk that backtrack/re-track of the area (fall shortcut at least helps a little coming back; still got about 5 wheel skeletons down there though coming up too) as your souls are in the boss area upon reviving, or you just keep trying the boss until you beat it (or lose the souls anyway).

Or, the amazing one Anarchy brought up - Frigid Outskirts. There is no way back from the tundra area once you get there, so if you didn't have a Homeward Bone, you don't get to leave unless Lud and Zallen are dead.

In item/enemy randomizers, it is necessary. When you face an artorias on the way down, you basically have to rest at the bonfires. If you're still looking for the lordvessel, you may even have to go through the tomb of the giants and use the bonfires there and still not be able to teleport out. I've also had to scale blight town backwards numerous times.
SadPlatty© Oct 11, 2023 @ 2:58pm 
Originally posted by Krazy Wallet:
In item/enemy randomizers, it is necessary. When you face an artorias on the way down, you basically have to rest at the bonfires. If you're still looking for the lordvessel, you may even have to go through the tomb of the giants and use the bonfires there and still not be able to teleport out. I've also had to scale blight town backwards numerous times.

haha - I forgot about needing the Lordvessel to fast travel (though recall King Seeker Frampt/Kathe). Almost wonder what it would be like if they kept unlocking Fast Travel was around the 50% mark in the newer ones.

Also - at least blighttown backwards gets the swamp portion out of the way initially going backwards. Mind-you, I have probably only ever gone through the area fully twice and just remember lots of the red doggos and that one insect thing blocking a path (always go Skeleton Key and Asylum > Quelag via VoD shortcut > Gargoyles) as I usually just fight the boss, get the scythe and bounce.

Though I will go do the Sewer area before Sen's Funhouse at that point. Always liked the Gaping Dragon bossfight and figure he deserves it.
Last edited by SadPlatty©; Oct 11, 2023 @ 2:59pm
Krazy Wallet Oct 11, 2023 @ 3:03pm 
Originally posted by SadPlatty©:
Originally posted by Krazy Wallet:
In item/enemy randomizers, it is necessary. When you face an artorias on the way down, you basically have to rest at the bonfires. If you're still looking for the lordvessel, you may even have to go through the tomb of the giants and use the bonfires there and still not be able to teleport out. I've also had to scale blight town backwards numerous times.

haha - I forgot about needing the Lordvessel to fast travel (though recall King Seeker Frampt/Kathe). Almost wonder what it would be like if they kept unlocking Fast Travel was around the 50% mark in the newer ones.

Also - at least blighttown backwards gets the swamp portion out of the way initially going backwards. Mind-you, I have probably only ever gone through the area fully twice and just remember lots of the red doggos and that one insect thing blocking a path (always go Skeleton Key and Asylum > Quelag via VoD shortcut > Gargoyles) as I usually just fight the boss, get the scythe and bounce.

Though I will go do the Sewer area before Sen's Funhouse at that point. Always liked the Gaping Dragon bossfight and figure he deserves it.

I'd highly recommend trying a randomizer. It breathes new life into the game and there are so many keys that it tends to function really well. You will also learn to get good at areas you hate like those darn bonewheels! haha
Nonexistinghero Oct 11, 2023 @ 3:51pm 
Other than the Door Guardian you can get back to every boss in 30 seconds or less. At least for all of the main bosses that you fight in a closed off section and can't just run away from.
Oro Oct 14, 2023 @ 11:48am 
Originally posted by Squidcake:
The longest runback in my memory is to the sewer mutant. Although not a boss technically, there was no way around him. If you didn't unlock the shortcut, that was easily a 5 minute runback. Even with the shortcut unlocked, it's still a lengthy pointless walk back from the chapel stargazer.

What the hell is "the sewer mutant" lmao
Sgt Sticks Oct 14, 2023 @ 2:09pm 
Originally posted by Oro:
What the hell is "the sewer mutant" lmao

I'm guessing its the one at the top of the rafters/platforming section in the cathedral.
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Date Posted: Oct 10, 2023 @ 1:08pm
Posts: 27