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I mean you can complain all you like and still be wrong.
Which is true. So go for it but people are still going to call you out on crap anyway. And they have just as much as a right to do so, by your own logic.
Waaaah people don't like the game I like!
People are just bad and also probably like me thought you have to tap button like in sekiro
I was also surprised how relativly "easy" it is compared to what people claimed it is.
The parry window is perfectly fine if you hold parry atfer button !
For most attacks i only need to see them 3-4 times before i get my first perfect deflect on that very attack.
I think many people probably tabbed button instead of press+hold.
I've been focusing mainly on parrying, and in a way the game punishes it. It still costs stamina, and a lot of the time landing one still staggers you or knocks you backwards so you can't counter-attack. Whereas dodging has FAR more generous iframes, also results in you taking no damage and you recover from a dodge and position yourself fast enough to get several counter attacks in.
It seems like you're really only supposed to use the parry mechanic for red attacks.
There are some fights where parrying seems to be more useful; mainly fights with humanoid enemies where you can break their weapon. Most of the time successfully dodging is more productive than successfully parrying, though; and dodging is way easier.
Parry's have that cool factor, though, and at the end of the day winning like a badass is more important than just winning.
There was a debate and discussion happening in my original conversation that you weren't apart of. I appreciate your input but, sadly, you've added nothing of value to warrant a specific response to your critiques of the game.
I will also call out that I believe you are misinformed. There are not variable times for perfect guarding based on the weapon you are using, it's the same using Etiquette as it is with Frozen Feast.
All you have done is complained, cursed, and claimed that most of the main mechanics are bad without any degree of support. You are free to voice your opinion, just as I am. The difference is, when you speak, no one reads it with an ounce of credibility as you haven't supported your claims. Try taking some time to articulate why you believe something to be true rather than simply cursing because you don't like some element of the game.
Parry > IF you get pushed back > dodge/run forward > attack > retreat..
That works for EVERY boss that pushes you back even Laxasia, Nameless Puppet, and King of Puppets
I guarantee anyone that parry's regularly and attacks will take down a boss faster than someone just dodging and attacking.
That isn't to say dodging isn't perfectly viable, but don't try to describe parry as something that isn't, because it is (and often, more efficient) for nearly every enemy in this game.
Not saying parrying doesn't work, but it really isn't incentivized well. Dodging is almost always more productive.
Parrying and attacking (even when pushed back, which is still easy to get a hit) results in faster damage then dodging and attacking. Because it results in FASTER stagger gauge which chunks enemies...
EDIT:
I suspect the difference is I was using heavy bonk weapons, not fast weapons. Heavy weapons specialize in parrying/staggering.
If you were using a faster quick weapon build, I could see dodging being more efficient.
TLDR:
If using heavy weapon motivity build (which is what I was using) then Parry > Dodging
If using light weapon technique build then I suspect Dodging > Parry