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Rapporter et oversættelsesproblem
Nameless Puppet phase 2 and Swamp Monster phase 2, however, can eat my entire backside.
Favorite : Lexasia probably? She certainly had the coolest gear that you never get - that sword and armor was cool. The fight itself also felt pretty "exciting" - the Phantom Ganon like "tennis match" where you could parry the lightning to score free damage, plus being able to destroy the shield in phase 1; felt like it was more "interactive". Sorta like how DS bosses had potential hidden items (think Dragon Tail weapons in DS1).
My mention would go to Puppet King and Green Monster. Puppet King the first time is cool, but the second trip in NG+ with extra exposition really hammers home how well the story was planned out I think, and it helps discern that the game is really in cycles as you keep learning through them (like DS). Green Monster is really cool because it is a (imo) well executed check to make sure your build is versatile. If you rely on 1 trick, he spanks; otherwise, once you beat him - it feels like more of a preparation for the mechanics on the mutated enemies.
Worst boss is Door Guardian easily. Although Andreus is probably the worse non gimmick. Pretty sure he was listed in the nerfs and I sure felt it fighting him before them.
Best: Green Monster and Nameless Puppet. (Even tho learning his moves in NG+ feels a bit over the top. So fast, so little openings, so much HP, so much damage. Can't beat phase 2 so far on that level)
Favorite miniboss: Mad Clown Puppet
Worst miniboss: Walker of Illusions
Worst major boss: Laxasia
Black Rabbit Brotherhood 1 and 2 - I actually want to say that these fights were, in a true display of restraint that happens on occasion from the combat designer, really well thought out. You will always have to let, say, "Big Brother" glue himself to you to do his strings and power slams, but you can actually some times side step Big Bro's rage attacks. Countering the siblings either feels possible OR, you can use the terrain against them.
Being utterly exhausted with this game's crappy ideas, I really thought this was one of the few multi fights I've ever played in this kind of game that was varied and, mostly exciting.
Things I hated about it were that when I used the grapple shot, the game just lets enemies do a HUGE invincible backstep cause "oh no, you gotta let the poor AI have its little turn on your hookshot that costs meter." But I say this because, in spite running up against or aggravating this game's weaknesses, this fight was really good for a multi encounter boss.
Least favorite:
Uh... this one is funny because I think so many boss fights have the same recurring issues. It makes it so just because one boss feels like a worse expression of it doesn't mean I feel like they're an exemplar of whatever.
In that regard, I guess least favorites would go to Laxasia and Simon Manus. You know, honestly for the latter with Simon... he just kind of sucks but in this uniquely perfect way of being a capstone to the lame quality of the story, so hearing him talk just has zero stakes whatsoever unless you like arguing about all the things people usually say about what stories in From Software games are. There's a difference between being throught provoking in what was a groundbreaking way (groundbreaking enough for some company to make a game where they think Souls games are VaatiVidya "lore is sad" videos + game must be frustrating) or interesting and just being obtuse and trying to add value to something by making obfuscating it.
Simon has cheap stuff, but on the whole he's just kind of unsatisfying in general. Like the designer trying to take a victory lap they don't deserve.
Laxasia, uh... just a very, seemingly non-interactive boss. Seeming because I think making the player play defensively, the only thing the game is good at, has some variation. The concession of letting her lightning damage her if you perfect parry it, which I'm glad I noticed on my own, is its own admission that her openings were designed to be limited. It expresses a version of the same problem I wrote above, trying to make a Malenia where there's nothing like "reputation" in the story at stake, just some dumb meta-context of whether some dork here is like "Yo Full Parry No Damage Puppet Arm Only" really puts here in the "all this BS and I don't care" to its utmost yet again.
I will say, it's funny only being able to describe bosses in gradients of "were the okie doke parry wind ups less bad" and, to be fair, that first phase has some "fair" stuff. The design of her otherwise is just the same blandness throughout the whole game, so trying to put some theatrics on her in a game with a wack story is... yeah that was something else.
I'd say it's more exemplary to me to say what fights I DID like in this game because those are things that stand out.
I really liked the Mad Puppet that chases you in Rosa Isabelle Street before you fight the King of Puppets. That was, again, another surprising show of restraint from the designers. You can use the terrain, his ARMS esque spring punch can bounce off walls (wow, you spend a whole game doing that to the player, actually letting the player exploit this on one enemy, generous!).
Dishonorable mention goes to Door Guardian and Walker of Illusions. Somehow both being fights where, mostly it's the way you have to deal with attack strings. The only reason I put Laxasia above these two morons is that Laxasia has all these masturbatory dialogue lol. At least these two don't speak which immediately elevates them above the two examples I used.
Lies of P, super mid game!
Dude have u ever played Sekiro lmao
Least favorite is probably Manus, because the 2nd phase is just annoying as hell.
How dare you...
Redfox #1 lies of P waifu. She is to be protected at all costs!
Least favorite... a TON. All the "survivors", test subjects, puppet of tomorrow, such useless horrible minibosses. Some I swear were there just to block your path for the sake of it.
I love this attempt at comparison cause Sekiro is actually enjoyable, and it's like having someone go "have you played this even better game you probably had fun with lmfao."
By far the worst is the second fight of the rabbit brotherhood. Hardly anyone likes fighting several enemies at once, especially if it is a boss fight. These guys even inflict burn or acid damage, which makes the fight even more annoying and tedious. Also, this is the boss fight with the worst return from your Stargazer
Why is the second brotherhood run so bad? I thing Viktor is worse because you need to climb a ladder.
So far pretty much any boss has annoyed me more than they have made me enjoy the game.
The reasons are varied although a common denominator is that perfect blocking doesn't feel rewarding. It's unresponsive, barring some critical blows making enemies stagger for a bit, and cashing out when enemies are in a staggerable state doesn't really work unless you got some quick full charge heavy attack ready.
Yeah but Viktor is easier to parry/focus since he's only one enemy and his move set is fairly simple.
Exactly, Sekiro actually rewards you for using the games mechanics. Unlike this game where it requires you to hit an enemy with a 3-bar fable arts or a fully charged heavy attack all the while most enemies are solid as a rock and you feel like you're made out of paper.
Least favorite, Parade Master. Boring moveset.