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TBF they didn't even really start to have + # version amulets til DS2 onwards. Also just cause the Souls games failed to get something right doesn't mean others should mess it up too.
Also, I think it is shame that not all amulets get +1 or +2 version of them in NG+ or NG++. It would be a minor reason to continue playing past NG+ considering you are not getting weapon upgrades.
With that said, I find the purpose of +2 amulets being the only power boost you're getting in NG+ cycles outside of shear levelling, but the problem with it is... Well, the amulets that ARE NG+ exclusive kinda blow at the stage they're presented in. Strength, Technique, and Transformation aren't all that good because you're going to feel less differences between levels in NG+. 6/9 free levels looks way different in the early game than the victory lap. Indomitable Amulet is redundant because Piercing Hatred is a thing and honestly the better option of Nameless Puppet's items. Life Amulet gives you more of a resource you have plenty of, and in NG+, you've likely speced your P Organ into being much more reliable when discharged. You'd only need a bigger healthbar to avoid getting one-tapped.
Hunter's, Blue Guardian, and Leaping are all fine. Higher levels means more ergo, Hunter's helps mitigate. Blue guardian gives you a little bit of everything, but weight and stamina is most important, and it's never a bad thing to have more stamina. Beefier healthbars means more attacks are needed, and it's nice to have more actions before you're forced to stop, and your green bar is as important as your red bar, arguably moreso.
I would love to have Life Amulet +2 because at 100 Vitality and the amulet +1 I have 1040 HP. High HP combine with best mitigation possible, ie. best frames and Iron Wall amulet, give you a lot of space to make mistakes in NG+ and somewhat it holds even in NG++ but it starts to fall off. Iron Wall amulet not having +1 or +2 version is big let down since defenses are getting stretched in NG+ or later.
Hunger amulet +1 gives you +30 Ergo on a kill worth of 850 with normal Hunter amulet, another disappointment but it is a freebie so I guess it is better than nothing.
Biggest blunder of all is Patience amulet not having improved variants. I'm constantly stamina starved and I'm at worst normal load but mostly light due to Phase 7 P-organ upgrade and huge investment into capacity. I also have 22 in Vigor and use Patience amulet. Stamina recovery is horribly slow and forces me to regularly back away from fight to get it back.
All in all, amulets could have been big incentive to play NG+ and NG++ all the more that you get your 5th amulet slot in NG++. Instead we got inconsistent pool of amulets where the ones that would actually be used along with boss amulets do not get any boost.
I wouldn't say that Souls failed at rings, maybe it was a balance issue but I'm not against all rings having +1 version in NG+, would be nice actually.
I think it's a balancing thing.
I also got the last armor ring. It decreases physical damage by around 40% as opposed to my current 37%, but... it's 17 points of weight heavier. Why would I ever want to wear that? Maybe in NG++ with 20% (meaning you can be under 50% for lightweight and the threshold for slightly heavy starts at 80%).
Damage mitigation works slightly non-intuitively but every % added is more important are you are gaining more mitigation. Example: You have 20% mitigation and you receive 80% of the damage dealt to you. This means if you add 5% more mitigation, you reduce your incoming damage by 6.3%. My approximate example from the game was: 50% mitigation, 50% damage recieved so adding those 5% (roughly) reduced my damage received by 10%. Extreme example would be: 80% mitigation, 20% damage received. If you add another 5% mitigation, you reduced your incoming damage by 25%.
So, Lada F350 +1 is way too heavy for its benefits but adding mitigation is very good no matter what.
Also dunno if it's confirmed that less weight means more stamina recovery or if the recovery is solely dependant on the weight tier you're in (and whether you have that amulet equipped or not).