Lies of P

Lies of P

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Skenjin Oct 4, 2023 @ 8:34pm
Inconsistent Amulets
Anyone else notice NG+ is inconsistent on which amulets get upgraded versions and which ones are still the same?

Like I have gotten an extra regular version for the motivity and technique boosting amulets, but the advance one I got a +1.
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Showing 1-11 of 11 comments
Rubyeyed Oct 4, 2023 @ 8:59pm 
It's the same in Dark Souls too. A few amulets have +1, rest does not.
Skenjin Oct 4, 2023 @ 9:00pm 
Originally posted by Rubyeyed:
It's the same in Dark Souls too. A few amulets have +1, rest does not.

TBF they didn't even really start to have + # version amulets til DS2 onwards. Also just cause the Souls games failed to get something right doesn't mean others should mess it up too.
Baron01 Oct 5, 2023 @ 1:02am 
Yeah, first of all, there is absolutely an inconsistency with what get upgraded and what does not. There is no reason that amulets boosting 2 out of 3 damage scaling stats get +1 version but the third does not get it.

Also, I think it is shame that not all amulets get +1 or +2 version of them in NG+ or NG++. It would be a minor reason to continue playing past NG+ considering you are not getting weapon upgrades.
Scraps Oct 5, 2023 @ 1:21am 
The choices I find pretty odd. With the exception of the Carrier's Amulet, it's much like how Dark Souls 3 did it, where +1 and +2 accessories are found in NG+ cycles. I really don't care about how every amulet doesn't have a +2 varient, Patience already performs well and lol to the idea of a Black Cat +2 amulet.

With that said, I find the purpose of +2 amulets being the only power boost you're getting in NG+ cycles outside of shear levelling, but the problem with it is... Well, the amulets that ARE NG+ exclusive kinda blow at the stage they're presented in. Strength, Technique, and Transformation aren't all that good because you're going to feel less differences between levels in NG+. 6/9 free levels looks way different in the early game than the victory lap. Indomitable Amulet is redundant because Piercing Hatred is a thing and honestly the better option of Nameless Puppet's items. Life Amulet gives you more of a resource you have plenty of, and in NG+, you've likely speced your P Organ into being much more reliable when discharged. You'd only need a bigger healthbar to avoid getting one-tapped.

Hunter's, Blue Guardian, and Leaping are all fine. Higher levels means more ergo, Hunter's helps mitigate. Blue guardian gives you a little bit of everything, but weight and stamina is most important, and it's never a bad thing to have more stamina. Beefier healthbars means more attacks are needed, and it's nice to have more actions before you're forced to stop, and your green bar is as important as your red bar, arguably moreso.
Last edited by Scraps; Oct 5, 2023 @ 1:30am
Baron01 Oct 5, 2023 @ 2:43am 
Indomitable Amulet still has its place in the game because Priecsing Hatred will not protect you from Disruption or Break so having +2 version would be fine.
I would love to have Life Amulet +2 because at 100 Vitality and the amulet +1 I have 1040 HP. High HP combine with best mitigation possible, ie. best frames and Iron Wall amulet, give you a lot of space to make mistakes in NG+ and somewhat it holds even in NG++ but it starts to fall off. Iron Wall amulet not having +1 or +2 version is big let down since defenses are getting stretched in NG+ or later.

Hunger amulet +1 gives you +30 Ergo on a kill worth of 850 with normal Hunter amulet, another disappointment but it is a freebie so I guess it is better than nothing.

Biggest blunder of all is Patience amulet not having improved variants. I'm constantly stamina starved and I'm at worst normal load but mostly light due to Phase 7 P-organ upgrade and huge investment into capacity. I also have 22 in Vigor and use Patience amulet. Stamina recovery is horribly slow and forces me to regularly back away from fight to get it back.

All in all, amulets could have been big incentive to play NG+ and NG++ all the more that you get your 5th amulet slot in NG++. Instead we got inconsistent pool of amulets where the ones that would actually be used along with boss amulets do not get any boost.
Rubyeyed Oct 5, 2023 @ 5:46am 
Originally posted by Skenjin:
Originally posted by Rubyeyed:
It's the same in Dark Souls too. A few amulets have +1, rest does not.

TBF they didn't even really start to have + # version amulets til DS2 onwards. Also just cause the Souls games failed to get something right doesn't mean others should mess it up too.

I wouldn't say that Souls failed at rings, maybe it was a balance issue but I'm not against all rings having +1 version in NG+, would be nice actually.
HypetheKomodo Oct 5, 2023 @ 6:04am 
I mean nearing the end of NG+, a +1 version of the physical defense ring would push me to about 60% phys damage migation. Which would be pretty huge.

I think it's a balancing thing.
Nonexistinghero Oct 5, 2023 @ 6:46am 
Yeah, it's pretty sloppy. They should've just upgraded the amulets to +1 extra on top of their regular NG level (and then +2 for NG++, meaning some would end up as a +3 amulet).

I also got the last armor ring. It decreases physical damage by around 40% as opposed to my current 37%, but... it's 17 points of weight heavier. Why would I ever want to wear that? Maybe in NG++ with 20% (meaning you can be under 50% for lightweight and the threshold for slightly heavy starts at 80%).
Baron01 Oct 5, 2023 @ 7:17am 
Originally posted by Nonexistinghero:
...

I also got the last armor ring. It decreases physical damage by around 40% as opposed to my current 37%, but... it's 17 points of weight heavier. Why would I ever want to wear that? Maybe in NG++ with 20% (meaning you can be under 50% for lightweight and the threshold for slightly heavy starts at 80%).
I assume you are talking about defensive frames (they do look like rings :)). Improved defensive frames in NG+ are another messy item category. Their weight goes up by a lot and the defensive bonus is a lot smaller. Also, none of those improved frames were better than Lada F350 so the only upgrade there was extremely heavy Lada F350 +1. I actually wore it and stayed below 60% load without Phase 7 P-organ perk but I invested a lot into capacity.

Damage mitigation works slightly non-intuitively but every % added is more important are you are gaining more mitigation. Example: You have 20% mitigation and you receive 80% of the damage dealt to you. This means if you add 5% more mitigation, you reduce your incoming damage by 6.3%. My approximate example from the game was: 50% mitigation, 50% damage recieved so adding those 5% (roughly) reduced my damage received by 10%. Extreme example would be: 80% mitigation, 20% damage received. If you add another 5% mitigation, you reduced your incoming damage by 25%.

So, Lada F350 +1 is way too heavy for its benefits but adding mitigation is very good no matter what.
Nonexistinghero Oct 5, 2023 @ 8:31am 
Well, I could still stay under 60% with it, but I feel like stamina recovery isn't fully tied to the weight tier you're in and that you get faster stamina recovery the less weight you have (just like in the Souls games). I put 50 into capacity by now, I could manage to put it in if I went lighter on some other things. Still, I don't feel like making a sacrifice for such a pitiful increase.

Also dunno if it's confirmed that less weight means more stamina recovery or if the recovery is solely dependant on the weight tier you're in (and whether you have that amulet equipped or not).
PenAttempt Feb 23, 2024 @ 2:39pm 
Try ng +6 everything one shots u even if u have 100 everything and all quartz..its nuts
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Date Posted: Oct 4, 2023 @ 8:34pm
Posts: 11